Teras Kasi Archive

Thread: TKM/Fencer

Tatsuo_Noboru
Sun Apr 11, 2004 4:56 pm
#1

I was wondering how effective a TKM/Master Fencer/Master Brawler template would be in 1 on 1 pvp. I was a TKM/Doc before and i loved it, but i usually cant beat dual melee classes. There is no shortage of doctors on the Chilastra server, so finding buffs is never a problem. Just wondering if anyone has any experience with these 2 classes, and if you could give me an effective template idea. Thanks.



Tatsuo Noboru _______________[
Teras Kasi Master / Master Fencer / Master Brawler

_Ben_Kenobi_
Sun Apr 11, 2004 6:16 pm
#2

As a master BH I can beat the TKM part of your template no prob, but if you were to switch to a baton I wouldn't beable to hit you. In my opinion, M-pistoleer/M-Fencer/TKA 4-0-0-0 would be an excellent combo.



___________________
T'Czar Martensei -MLR-
Master Bounty Hunter / Scout / Master Marksman/ Tatoo Artist

ex-(master Doctor, master combat medic, tera kasi master, master medic, Rouge, master musician, master pistoleer)

"Success usually comes to those who are too busy to be looking for it"
BaenreGod
Sun Apr 11, 2004 8:32 pm
#3

haha, same situation here, previous tkm/master doc, and now im slowly going up fencer to become master brawler/tkm/master fencer. anyone else done this, and know if its effective?



Wulf'gar
Master Swordsman/Master Rifleman
Tarquinas
Tatsuo_Noboru
Mon Apr 12, 2004 6:35 am
#4

hmm i hadnt thought of that, thanks for the idea



Tatsuo Noboru _______________[
Teras Kasi Master / Master Fencer / Master Brawler

JustALurkerkthx
Mon Apr 12, 2004 6:41 am
#5

fine as long as they're in range of that 20m fencer lunge, otherwise good luck, and have on stun helm, cuz they'll have that trusty ion out.



u, bunches
Radiant: Ossot Sromo, Alit Olik, / Ahazi: Katie' Sromo, Schizo
VYRIS
Mon Apr 12, 2004 9:30 am
#6






BaenreGod wrote:
haha, same situation here, previous tkm/master doc, and now im slowly going up fencer to become master brawler/tkm/master fencer. anyone else done this, and know if its effective?






Hey Wulf'gar, my Tarquinas friend


Let me know how it works for you. I've been thinking about doing this too, even though Rifle still makes me smile. Even created another character on Bria to try out this template, but having a hard time being patient, going thru the Fencer/TK grinds again from a noob toon.





Blackpool - Smuggler's Alliance Space Pirate - Tarquinas
Killing both factions equally
In space, no one can hear you scream
evetsleep
Mon Apr 12, 2004 9:44 am
#7

As a TKM\Master Brawler\Master Fencer I was 2 hits away from killing a 4/4/4/4 dark jedi guardian a week ago, until his friends healed him. So yah, its an effective combo. Just be sure to use all the skills available to you and you will do just fine.




Orzi - Light Jedi Assasin
Apol - Master Rifleman

"Your eyes can decieve you. Don't trust them" -o.k.




BaenreGod
Mon Apr 12, 2004 4:01 pm
#8

Blackpool, I will definitely let you know how it works out. Maybe after I get it we can duel, and see how it works against your rifle skills . I tried starting a character on another server, and I gave up after a half hour, lol.



Wulf'gar
Master Swordsman/Master Rifleman
Tarquinas
primate16
Sun Apr 25, 2004 9:03 pm
#9

another real good combo is master TK and master pikeman, when you master pikeman, you can block anything. It gets really really hard for anyone to hit you
Valden
Sun Apr 25, 2004 10:23 pm
#10

I was TKM/Master Fencer for about a week after I mastered fencer. We were having some friendly duels with no armor and such and I was only incapped once by a commando with flame 4, course I incapped him 3 times. The defence mods you will get are insane, if you like fighting melee, and want to be effective in pvp melee, this combo is mean. Personally I dont really think master brawler is worth it, I found 1handdizzy2 followed by 1handlunge to be even more effective than unarmedknockdown2, I suppose lunge 2 would be nice...but really it is all about getting dizzy to stick and then doing posture change, whether kneeling or knockdown...but that is personal experience.

Corn_Farmer
Sun Apr 25, 2004 10:59 pm
#11

Ok guys first off i just want to say to never ever combo fencer/pistoleer, because the reason taht combo was so effective was because of there fact that there used to be no dodge cap, but now there is , so all your doing is thinning your blood in skill points by taking marksman , the only reason would be to get the defenses vs knockdown and such, but heck you can get that with tkm/fencer, which i jhave right now and let me tell you it $%#^ rocks.... also you dotn relaly need master brawler, because with tkm you alrayd have a knockdown, and its really importand t ohve a knock down and a posture change in your hadns because a lot of peopl hvave high kd defenseest


take those spare points and put them in med, scout etc.


d0qtrX
Mon Apr 26, 2004 7:53 am
#12

I'm trying that build myself with a little extra defenses.


I think it should be pretty good. If you start getting whomped on, switch to a 1-hand weapon and regen while you dodge like a freak from The Matrix.
Loshuss
Mon Apr 26, 2004 8:03 am
#13

I'm a Master Fencer, Teras Kasi Master, Master Brawler, 2000 Scout, 2210 Medic. It uses all 250 skill points and caps melee defense and 119 ranged defense. It's mean. The only thing you have to worry about is people getting out of your 20m knockdown range, though once you stickIntimidate2, you should be able to hang on a bit longer. Heck, warcry2 them, they can't attack until you hit them first.


Remember your low level attacks, intimidate, stun, blind lunge1. Use them and learn to love them.




Losh - Ethak - Evaen
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