Teras Kasi Archive
Thread: The Elite-Elite profession discussion
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ThisIsTheMatrix
Thu Sep 30, 2004 7:12 pm
#1
There has been much talk throughout the life of this game about elite-elites or any other idea that adds to the master boxes. I thought that each elite profession should get either 2 or 4 extra professions that add to these skills. For a TKM for example, you would have an elite meditation, elite offense, elite defense, elite techniques (names can change hehe). Now since Im a TKM, I will concentrate on what I think the TKM elites should look like. I will put out a rough draft of the elite meditation tree now.
These skills should not cost skill points, but be limited to 2 per account. You can even set it up to say after 3 months of playing the game, you get one elite elite, then after 6 months unlock the second (or 6-12 months?). Also, I believe this should play as a counter to jedi, not in the strength of these professions, but in a different way. When you choose to take novice in your first elite-elite, you give up your chance to become a padawan. When you take the novice in your second elite-elite, you surrender the chance to take FS trees(but if you surrender the novice boxes for the elite-elite's, you are then able to do jedi once again. To make it easier, you cannot hold padawan and an elite-elite at the same time, nor 2 elite-elites and FS skills). This will counter the jedis and keep the population somewhat low. People who actually love their professions dont have to change them to be a Jedi. Now with that out of the way, heres a sample of the Elite meditation skill tree
Novice Elite-Meditation
= -5 minutes off force of will usage (can now be used every 55min)
= Power Boost can now boost stats 55% (instead of 50% as it is now, I believe. Say you have 1000 mind, u get a 500 boost, now you will get a 550 boost)
=Kata move1, +15, just for show at this level.
Force of Will 1= -5 minutes off force of will usage (can now be used every 50min)
Force of Will 2= -5 minutes off force of will usage (can now be used every 45min)
Force of Will 3= -5 minutes off force of will usage (can now be used every 40min)
Force of Will 4= -10 minutes off force of will usage (can now be used every 30min)
Power Boost 1= Power Boost can now boost stats 65%
Power Boost 2= Power Boost can now boost stats 70%, can also buff strength, quickness
Power Boost 3= Power Boost can now boost stats 75%
Power Boost 4= Power Boost can now boost stats 85% can also buff constitution, stamina
Kata1= +15 Kata move 2 (another routine)
Kata2= +15 Katamove3 (another routine)
Kata3= +15 Kata can now slightly reduce battle fatigue, but nowhere near the speed of an entertainer
Kata4= +15 Can now set up own macro combining special moves to make your own unique routine.
Locations 1= +20 meditation effectiveness when at selected POI's
Locations 2= +20 meditation effectiveness when at selected POI's
Locations 3= +20 meditation effectiveness when at selected POI's
Locations 4= +20 meditation effectiveness when at selected POI's
Master Elite-Meditation
= -15min off force of will usage (can now be used every 15min)
= Power Boost can now boost stats 100%, can also buff focus and willpower (now if you have 1000 mind, it will then become 2000, lasts 90min)
= Kata can reduce battle fatigue a little quicker, but still nowhere near an entertainers abilities
= +20 meditation effectiveness when at selected POI's.
To explain this profession quickly now. The force of will tree just decreases the timer on the use of Force of will. The power boost makes the boosts more effective. Since this can become a little overpowered, the use of muon/brandy/other stuff that increases your mind, will not affect this at all. The practicing is something that can add alittle content to the game. It will heal the Battle Fatigue of a player, but it will not do this quickly. (this skill will be added to all melee professions in one of their elite-elite's). The macro your own practice can encourage creativity. You can link up different special moves you have to create your own routine. Now for the location tree, their are 1-3 locations on each planet that are POI's that will increase your effectiveness. Say you are master elite meditation and are at one of those POI's and you power boost, since you have the 100% power boost and also have the +100 location bonus, you can then increase your skills by 200% (soo 1000 mind in the beginning can now boost up to 3000). This all might seem unbalanced, but remember each profession would be given something unique to balance all out. The boosts last half as long as doctors and are never as good so that balances out a little.
Any Suggestions, keep in mind this is rough draft.
Message Edited by ThisIsTheMatrix on 09-30-2004 07:31 PM
Message Edited by ThisIsTheMatrix on 10-01-2004 07:15 AM
Sovi-FFO
Thu Sep 30, 2004 9:06 pm
#4
Lil overpowering IMO
Need to give something nice to the other profs as well 
Kryxal
Thu Sep 30, 2004 9:37 pm
#5
Also you're preventing people from taking Padawan, you seem to be forgetting the other reason to do so ... the second character slot.
Sovi-FFO
Thu Sep 30, 2004 10:25 pm
#6
Whats the point of taking padawan if your not gonna go full out jedi? You know you can't drop FS skills or drop padawan and keep the second char slot (last Iremeber)
Ryutek
Fri Oct 01, 2004 6:21 am
#7
Sovi-FFO wrote:Lil overpowering IMONeed to give something nice to the other profs as well
He did mention that all professions should have something like this, but was only giving examples for TK because he is a TKM. I see no issue there as it would be up to the Developers or each other profession to come up with their own ideas
ThisIsTheMatrix, I like the idea
ThisIsTheMatrix
Fri Oct 01, 2004 7:14 am
#8
I forgot to mention this, so I will go edit it in, but reply here so you know I added it. Once you get the novice elite-elite boxes, you can always surrender them and be a jedi. It is not like once you take a novice your stuck with it throughout the game. If you are jedi master, you can give up all your skills to become a TKM with two masters in elite-elite, but then drop the elite-elite's all together and do jedi again if you really want to. So, unlock the second character slot, then go elite-elite shouldbe an option if this is added.
Skurr
Fri Oct 01, 2004 9:43 am
#9
/clapp
Excellent idea! Definitally adds spice and varity to a saturated proffession and give those that choose to Master Teras Kasi a nice bonus. I hope the Devs consider it.
Excellent idea! Definitally adds spice and varity to a saturated proffession and give those that choose to Master Teras Kasi a nice bonus. I hope the Devs consider it.
TravonLepen
Fri Oct 01, 2004 9:46 am
#10
I like this idea as well.
But my question with nearly all the "post master" skills remains... Where does it end?
unfortunately, players always need more, and eventually someone would ask for an grandmaster - elite skill tree, and so on.
But my question with nearly all the "post master" skills remains... Where does it end?
unfortunately, players always need more, and eventually someone would ask for an grandmaster - elite skill tree, and so on.
Sovi-FFO
Fri Oct 01, 2004 4:09 pm
#12
Ryutek wrote:
Sovi-FFO wrote:
Lil overpowering IMO
Need to give something nice to the other profs as well
He did mention that all professions should have something like this, but was only giving examples for TK because he is a TKM. I see no issue there as it would be up to the Developers or each other profession to come up with their own ideas
ThisIsTheMatrix, I like the idea
Aye, but with the variety of things that this prof has that the others do not leave little to be changed :/
Sovi-FFO
Fri Oct 01, 2004 4:11 pm
#13
Also, I remeber the devs wanting to stick to the idea that there is nothing you can do that would prevent you from becoming a Jedi sooner or later
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