Teras Kasi Archive
Thread: Does it bother anyone else that TKAs have to..
While I do agree that it's infortunate that we have to rely on armor and knucklers to be effective tanks and dmg dealers it also unfortunately makes sense to a degree (armor is kind of iffy here). The knucklers I understand completely. Unless we were all jedi using force powers to augment our punching power and damage, a knuckler is definitely gonna hurt more. When I fight a rancor I just can't see my tiny little twi'lek female fists doing ANY dmg to that thing, but when I'm wearing knucklers I can console myself with the idea that the knucklers are doing all the work, I'm just giving them the momentum they need to do their work. So knucklers I can live with.
Armor is something that I think needs a lot of depth added. The idea that it slows running speed for instance, I agree with. It doesn't make sense for someone wearing full composite to be able to run around as fast as someone in civilian clothes. In terms of defense, I think the tka needs to be rebalanced in a different direction to make armor viable. ie: not wearing armorwe are able to avoid a lot more, but we take more dmg everytime we do get hit. Wearing armor you get hit more but get the protective bonuses. That way you can tailor your technique to the foe. For instance, wearing armor against a rancor with it's high hit % vs going without against a graping hunter with it's lower hit %.
My two cents.
Liriel Baenre
Yes, it bothers me. Last I checked, unarmed meant no weapons.Also, it was my understanding that Teras Kasi means "Steel Hands," not 'Steel Wearing Hands.'
It's not a huge deal, but I'd prefer that VKs weren't necessary. Perhaps, make them beneficial until Master Teras Kasi status is reached, or once a player reaches master level of certain TKA trees the knucks become much less helpful.
It'd be interesting if, instead, vibro knucks benefited smugglers and commandos. A smuggler is someone I picture picking up knucklers of some kind, not a martial artist. Or, at least, give TKAs knucklers with a different skin and name. Maybe representing some kind of handwraps.
Anyways, they're just thoughts. It'd be cool to hear what others have to say.
Caelus Tolqor
Wanderhome
you want to change VKs so that at master unarmed does more dmg then with VKs equipted to keep with the spirit of the class, as being one that does not use weapons.
My guild chat doesn't always work, and that needs to be addressed and fixed.
Most quests in the game are broken, some you can't even complete
theme parks are buged to some degree, and the lack depth ocurs aswell
comandos cause massive wounds to the health pool in seconds, with little risk.
mind is unhealable, and is making pvp lacking
pvp in general is poor, needs more rewards, benifits and depth
house signs are still broken
tissues dont even work
imperial recruiter on bestine is int he building, and requires you to log out over and over to declare.
Faction rewards based on speices are too sparatic
no point for having ranks other then buying more items
burst running into a river stops the burst run and warps you 40 feet back
armor attachments arn't droping, and the stats dont seem to effect anything
bug with armor attachments that cause you to actualy lose stats
bug with causing dmg in pvp or duels, that takes 22% of actual dmg from the style
I could go on and on, so many things that really need to be focused on first, and we are talking about vibro knucklers. somthing that actualy works, and isn't broken. Lets not ask SoE devs to investigate this matter, or you might add TK dmg to that list. Bottom line this isn't really an issue that is a priority. its fluff.
Prioritization is the responsibility of the developers, not the players. Not that it matters anyway since they do not read these boards, and they are already aware of the concers of the 'unarmed' purists.
I am part of the crowd that resents the cheesy lets-make-it-sound-scientific vibro knucklers, but I also know that there is a distinction between 'unarmed', which now is no longer certified for using knucklers, and 'teras kasi artist', which does not describe itself (anywhere I have seen) as 'unarmed'.
What really bothers me is the lack of choice we have. It's either bare-fists or VK's. I'd like more weapons for TKA's, just like pistoleers have different blasters to use in different situations.
Want I really want here is some logic, I have a hard time believing that TKA's, who have studied their entire lifes to fight with their bodies never though of ways to attack people over a distdance, or use different weapons to deal damage to enemies wearing body armor,
I dont want to list traditional melee weapons we'd use here on earth because in SWG, designers can be a bit more creative with weapons.
FYI
If you hit anythingthat hasarmor without wearing VKs, you are doing atleast 50% less damage simply because VKs have light AR piercing(AR1). And if you hit something with no armor, you get a 25% damage bonus.
I like that they are adding more weapons for TKA, but I think it'd be best if they made them hand wrap looking or something.. gloves something.. Not a big blade strapped to our knuckles..
Oh and for the record.. TKA are unarmed hand to hand fighters, there is a book where one beats a Jedis ass.. forget what book.. Shadows of the Empire I think? Been a long time. (NO we should not own jedis! The guy was just kick ass =P But he didn't use anything but his fist)