Teras Kasi Archive
Thread: Does it bother anyone else that TKAs have to..
I've always been kind of bothered by the VK vs. truly unarmed issue, what I'd really like to see is this:
Vibroknucklers = armour piercing, higher damage (just as they are now) and SLOWER attack speed.
Unarmed = no AP (maybe through some new special moves?), lower damage and FASTER attack speed.
It seems like a fair tradeoff, and it would make either path pretty viable. However, the damage boost on VK's would have to be increased to compensate for the reduced speed (above and beyond their current levels), and same goes for truly unarmed, an additional speed bonus totally apart from any other items (such as Q's proposed boosts). The reason being, without those changes my idea would essentially nerf us since either path would leave us a little weaker than we are now, and everybody knows we don't need another nerf. =)
I personally dislike having to use VKs. The description of the Teras Kasi says that they are masters of unarmed combat. I think that it should be that way. Maybe we could be given AP1 at power2 or something. I just wish that we didn't have to use VKs. In real life you would almost never see a true martial artist using any sort of brass knuckle (or anything like it).
VK's are odd to have in game but from what I understand they were put in the game to solve a problem. TKA's are very powerful and because of this they can deal as much dammage as some of the mostpowerful standard weapons in the game. The problem comes in when good weapons get sliced and become great weapons. Thus leaving the TKA's high and dry as they can't slice their hands. The solution to this problem were VK's. Give the hand to hand combat guys a weapon they can have sliced and they are again competitive with the other professions in the game. At least that was the idea.
Currently VK's are needed because melee's not working very well, and although it's taken 3 months the developers have finally realized that melee, and combat in general needs some work. Now that they've taken the first step and admitted that there are problems, the next step is to come up with solutions to the problems.
There have been a number of posts talking about various new weapons or skills for TKA's in order to get rid of or replace VK's. My current favorite happens to be the enhanced gauntlet/glove idea. Which would increase your dammage, spiked gloves could cause bleeds, other types of gloves could auto stun, or dizzy an opponent when hit rather than forcing you to use that ability via a hotkey or macro and cost less HAM. Personally I'd rather see some type of glove with an electrical glowiee effect than a pair ofvibros in my hands.
All this talk about how we are unarmed and there are those that want more weapons? You want a weapon..go play a profession that uses them. If you really hate VK's then don't use them,but be prepared for the loss of damage. The majority of the posts concerning our class seem to mentioned how good we should be without weapons and I would love to be able to fight barehanded. Yet I can't if I want to hurt the bugger. So I do like alot of folks. Equipp and unequip. We don't need more weapons..we shouldn't even have the vk's. If they want to add a weapon for us it had better be one that ALL races can use.
it bothers us all,but hey what can we do?
if the developers are smart they will make new types of unarmed weapons with ap1,2 even 3(don't counton this one)or lower the hams on the knucklers to about a pistolish ham useage. <3