Teras Kasi Archive

Thread: KD Defense for TKM's

Kismet81
Mon Mar 29, 2004 10:56 am
#1

I've been a TKM for along time now... And I've recently changed over and started fighting with my Blademaster. I still have TKM, though I only use that in rare circumstances now. And for one reason...


TKM's have crappy KD defense!


You would think.. if somebody is a Master of an art that teaches balance control and attacks (Balance Conditioning Tree) that they would be just as hard to knock over as it is to kd somebody who doesn't have any defenses.


I've been in and out of martial arts my entire life.. and I can say that my instructors that I served under were "extremely" hard to take off their feet... So why to TKM's suck when it comes to keeping their own balance???



Praetorian Kizmet
gMaster Sergeanth
Fraternitas Proeliator
-Rogues do it from behind-

Laeren
Mon Mar 29, 2004 11:06 am
#2

Well, have you ever known a martial arts style master to suddenly stop because he achieved his "master" rating? No, he goes on to master other fighting styles as well (or at least learn them).


Same with TKM. Just cuz you get master, doesn't mean your style still can't be improved. TKMs who stop at TKM only are missing part of their training in the wider arc of fighting professions. Other professions would shore up their style, just as a martial arts master will often take up another martial arts form to supplement or enhance what he already knows.


That being said, TKMs can't be the end all of both attack and defense. So..we have our one hole, which can be shored up by taking Fencer or Pistoleer, or any other high anti-KD defenders.




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Kismet81
Mon Mar 29, 2004 11:15 am
#3

Well that's why I went into fencer.. to keep adding to my skills


But.. if Fencer gets a kd defense of 50 why not a TKM? That's all I'm asking...



Praetorian Kizmet
gMaster Sergeanth
Fraternitas Proeliator
-Rogues do it from behind-

Laeren
Mon Mar 29, 2004 11:55 am
#4

Cuz Fencers have a stun hole and we don't. Just a balance of weaknesses and strengths.




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Swarriorx Irow: Mayor of Rauha (Naboo), Starsider (www.rauha.com)
::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
Visit my movie page: Triquetra Pictures AIM: LegalMinn
Kismet81
Mon Mar 29, 2004 12:27 pm
#5

Well that's what I'm saying.. Fencers have 105 dodge... 50 kd and 40 dizzy defense.. PLUS bleeds and a stun baton.


TKM's should at least get some good KD defense



Praetorian Kizmet
gMaster Sergeanth
Fraternitas Proeliator
-Rogues do it from behind-

Utess
Mon Mar 29, 2004 12:45 pm
#6

It'sa difference in design hon


TKAs are built to absorb(and recover from)damage very well, but our weakness is to states and our limited damage type.


Fencers are designed to avoid attacks and states, but their weakness is that if they are hit, it hurts them relatively badly plus their damage is only "moderate".


Two-handed is designed to deal massive damage and dispatch enemies swiftly, but their weakness is in their ability to defend themselves.


Polearms is designed to deal with large numbers of enemies and deal out relatively large damage, however, their weakness, like swordsman, is in their ability to defend themselves just in slightly different ways.


Now, all this, of course hon, is not counting any issues with balance or "brokeness" in any of these professions right now. This is assuming everything was balanced and working properly



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MajesticJester
Mon Mar 29, 2004 12:49 pm
#7

fencer does not get a KD move butTKA gets a dizzy/KD
Whatnot
Mon Mar 29, 2004 2:22 pm
#8


No offense, but this post is silly. The reason we don't have uber KD defense is because of game balance -- and I think youalready knew that. We have a huge list of advantages. Need proof? Look at all the "Nerf TKA" posts.


Hey I want 125 KD defense too, as well as posture change, bleed, poison, blind, stun, intimidate and anything else you can think of. I want every type of damage under the sun for VK's, and I want more skill points too. Do you think we're going to get them?

Kismet81
Mon Mar 29, 2004 3:32 pm
#9






Whatnot wrote:


No offense, but this post is silly. The reason we don't have uber KD defense is because of game balance -- and I think youalready knew that.







You're missing the point... Yes I know that TKA is uber. I'm just saying that I think a master wouldn't be so easy to knockdown.


here's TKA vs. fencer.... and tell me if this is "balance"


TKM Pros:

KD/Dizzy
High Speed Attacks
High Damage Attacks
Meditate
Melee Damage resist

TKM Cons:

Only one type of damage
No dodge, counterattack, block
Low KD resist
Low posture change resist
Low Ranged Damage resist


Fencer Pros:

Stun Weapon
2 Bleeds
105 Dodge
50 KD Resist
40 posture change resist
Dizzy + posture change = KD/Dizzy
Ranged Damage resist
Melee Damage resist
Center of Being

Fencer Cons:

Not as fast as TKM with attacks
Only Medium Damage
Weak vs. Stun


Balanced??







Praetorian Kizmet
gMaster Sergeanth
Fraternitas Proeliator
-Rogues do it from behind-

LordSaibot
Tue Mar 30, 2004 6:52 am
#10

the fencer bleeds don't stack, they only have one ap1 weapon (stun chest plates aren't THAT hard to get), they don't get power boost, and they don't have a kd.


Both profession have their faults.






Gravis Temav
-LootTrooper-
antares_Kauri
Tue Mar 30, 2004 7:50 am
#11



Kismet81 wrote:

TKM Cons:

Only one type of damage
No dodge, counterattack, block
Low KD resist
Low posture change resist
Low Ranged Damage resist

Fencer Pros:

Ranged Damage resist
Melee Damage resist

Fencer Cons:

Not as fast as TKM with attacks
Only Medium Damage
Weak vs. Stun

Balanced??






You should realize that TKAs have melee defenses second only to fencers and ranged third to fencers and riflemen. Neither one of those is a Con. As well, TKAs get super high accuracy and super high toughness. Fencers have better defenses overall, but it's not by a large margin (except in state defenses). Check here for all the melee stats. I'd say there is no large issue TKA vs fencer as far as balance goes. TKA should not be the best at everything, I think most TKAs would agree.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
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EcadMistflier
Tue Mar 30, 2004 9:40 am
#12




You might try using the tools that are available now via the chef profession. You could find a friendly neighborhood restaurant and order some "Thakitillo" which will give you somewhere between +30-50 defence against KD. I think many of the so called holes in combat professions are there to support the economy by making combat classes "purchase" products that compensate for those areas the player is lacking in.



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
antares_Kauri
Tue Mar 30, 2004 9:47 am
#13

And as a side note, it's very funny to see TKAs complaining about KD defense or about being dizzy+KDed.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
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