Teras Kasi Archive

Thread: KD Defense for TKM's

Laeren
Tue Mar 30, 2004 10:11 am
#14

I'd also like to add in the "pro" column our relative immunity to the effects of damage mitigation, due to the Unarmed Combat plus and the relatively tight damage range of VKs.




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gloga
Tue Mar 30, 2004 11:30 am
#15

BTW i have done all but Pike in the Melee weapons so i know what i am talking about
KnightHawk420
Tue Mar 30, 2004 6:57 pm
#16






EcadMistflier wrote:




You might try using the tools that are available now via the chef profession. You could find a friendly neighborhood restaurant and order some "Thakitillo" which will give you somewhere between +30-50 defence against KD. I think many of the so called holes in combat professions are there to support the economy by making combat classes "purchase" products that compensate for those areas the player is lacking in.






I have some BE enhanced stuff gives a a +90.1999 or soemthing KD defense



Cheylin Mena - R.I.P.
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Laeren
Wed Mar 31, 2004 7:08 am
#17






gloga wrote:

Now lets go to TK. TK is very powerful, unbugged and very strong in attack. Huge accuracy mods and a large hit. TK sacrifices defense for attack which i believe every one knows. If you hadn't knoticed if you stack Tk with say pistol or fencer for the KD defense you keep the defense with both. If i have TK with its +20 and fencer with its +50 you have a +70 Kd defense and it doesn't matter which weapon you use.




Thus, the template in my profile I tanked an NS Elder last night for roughly an hour. It was a lot of fun




Aes Sedai Industries
::::
Swarriorx Irow: Mayor of Rauha (Naboo), Starsider (www.rauha.com)
::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
Visit my movie page: Triquetra Pictures AIM: LegalMinn
dorsai78664
Wed Mar 31, 2004 8:56 am
#18

I think the original poster may be shortchanging the value of stun attacks. From my understanding:


Stun - lowers defenses


Blind - lowers accuracy


Intimidate - lowers damage output


A stunned defense stacker effectively has no defense. The fencer's weak resists to stun make them open for an attack that reduces all their defenses. A TK on the other hand, gets decent defenses to state attacks. Those defenses can also be stacked with food and other professions.


I can see the point in the real world example but TKs would be seen as even more overpowering if it did not require additional skill points to get a good defense vs. KD. Other classes see similar things which don't seem to make sense. For example, smuggler requires more pistol experience than BH yet we are much slower and less accurate. You would think that as much as we used a pistol we would be faster and have better aim. But, if you give the most powerful single pistol shot in the game to a class that also has speed and accuracy, it becomes overpowered.


If you give great defenses to a class that can apply any state, KD and dizzy, attack any pool, sustain incredible damage while dealing incredible damage using an AP1 weapon, we would become overpowered.


Just my opinion...





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JLG88
Wed Mar 31, 2004 6:12 pm
#19






antares_Kauri wrote:
And as a side note, it's very funny to see TKAs complaining about KD defense or about being dizzy+KDed.

antares
master pikeman





antares can back me up here....


polearms are supposed to be the damage dealers......swordsman beat us there


our main attack (ph3) posture changes, canceling ANY kd we have


sure we have area dizzy/area kd, but what good is it if you miss every hit?


lowest defenses melee class.........


DON'T EVEN COMPLAIN



ULTRA- !!!!!
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