Teras Kasi Archive
Thread: TKM=Worthless in PVP without a doubt...
Hlaine wrote:
I wouldn't say it's the proffessions that need balancing (well, maybe CM's), it's rather the armour and buffs that are way overpowered. I usualy stick to unarmoured duels myself, and even there, you don't do much damage when intimidated / stunned, but it's WAY more balanced between the classes then your random pvp with armour.
Anach wrote:
Hlaine wrote:
I wouldn't say it's the proffessions that need balancing (well, maybe CM's), it's rather the armour and buffs that are way overpowered. I usualy stick to unarmoured duels myself, and even there, you don't do much damage when intimidated / stunned, but it's WAY more balanced between the classes then your random pvp with armour.
/agree
Id like to see what would happen if there was no armor and lower stat buffs for a few months, and which professions came out on top.
As soon as they fix armor and buffs the better. Id like to see some variety, mabye only able to buff certain pools at once and some armor having certain and other armor have different holes.
Making the armor+ buffing process more opponent and profession specific and a lot more luck.
TKM
0/0/4/0 BH
1/0/4/0 Medic
BloodMonk wrote:
unless fighting ranged I always used my TK to set up my victim (do you even realise how important states are in PvP), then took em out with pistols....
TK rules to fight jedi too (best class with longest survival rate...but fencers can outdamage us on jedi with a 400+ gaffi and Bodyhit3)
TKM/MRM is a very good template if you know how to play it(my guildie's pvp rating is well over 1600, I got up to 1576 with TKM/M pistoleer/ M msuggler)
Btw, you rarely get any damage in the first 30-40 shots due to synth...once you see em taking more damage switch to ranged to go in for the kill
Sly
I also have a Fencer/rifleman toon, fencer isn't that great in PVP anymore when dealing out good damage.
BloodMonk wrote:
yup, but fencers are speecapped by default, and I think their thoughness is higher...
It actually freaked my out to find this out....
best special for TK vs. jedi is headhit (X2.5) or unarmed combo 1 (appr. X3 or so on health >from experience, no hard numbers)
highest TK damage mod is X4 for UH3, but it's random pool
highest fencer damage mod is X4 with bodyhit3, healthpool
highest MSW is headhit3 with X3.5
So it really depends on the weapon (fencer) or speedtapes (msw)
just so you know, on average DPS TK will do very well due to high min damage: unarmed damage mod is 250, you just add the TK stats to that...and if you take burnout sauce (appr. +35 or so) you'll also raise both min and max damage. I happen to have a VK with 87 min damage(101 with pup...but I won't use pups as the VK is too precious)
Sly
ROFLMFAO...... are you serious? Both fencers and TK speed cap naturally, check your unarmed speed mod ( 100 or more = infinate cap ) and NO fencer does not have more toughness than a TKM. A TKM has the highest toughness mod out of any mele profession including Lightsaber, infact TKM+brawlers toughness is only beaten by LS+ 1 or more line of force defender.
Some of the guys here complaining about TK being worthless in PvP are obviously new to TK (and "new" could mean you've been TK for 6 months) becasue otherwise they would remeber that TK got a serious ubering because before that they REALLY were worthless.
The problem is not TK but the 90% comp which nerfs not only TK but many other professions too, however TK+another elite can be extremely good in PvP. Its a matter of understanding how to use what you have, if you expect to run some silly KD2/UH3 macro like back in october then you will get slapped around..... use the nice abilities you have with a second profession and you'll do well![]()