Teras Kasi Archive
Thread: Research into Inate Armor, CoB, Melee Defense, Cap and BE skill clothing.
QuarianRex wrote:
I thought that melee defense altered the chance to get hit, not the actual damage done.
well in some instances that is true, but you also must remember that any time there is an attack initiated in combat...there is a defense vs. accuracy roll. In some cases when the accuracy roll is way over the defensive roll it will not only insure a hit but also it supposedly increases the damage dealt to the target. Like i said i am not completely positive about this, but i think i hav read about it somewhere.
Well if melee defense effects how difficult someone is to hit then that needs looking into. It'svery rare when an NPC misses. At CL 80 I still get hit about 95% of the time.
One of the main things I was pointing out was that at different base melee defense values, different amounts of damage was done by the same NPC. That tells me that melee defense also contributes to the amount of damage taken. Also it seems that BE clothing with melee defense make no difference at all. And last, the melee defense didn't matter at all while CoB was running.
So it seems that CoB capsdefense easily. CoB is the only important tanking skill and that melee defense doesn't really serve a purpose.
Message Edited by Malican on 05-17-2005 09:09 PM
CoB is adding 500, so even having 0 melee defense might give you the same result as having 300 base.
That means it may be better to go after specials and speed rather than worry about defense. Doc/Tka has crappy def, but is a great tank because of cob. IMO this rather sucks. Its a mistake to have a profession that is based around and dominated by 1 special. Having or not having advance intimidate doesn't make or break a melee build, same with advance armor break or advance bleed. Those specials are nice, but they aren't anend all be all. Advance cob, does make or break a melee build. Intimidate lowers damage, but you got to get it to stick first and works on just one mob per use. Cob makes defense numbers meaningless, doesn't need to apply to each mob, and is in effect the moment it it turned on til the timer runs out.
SettingSun wrote:
CoB is adding 500, so even having 0 melee defense might give you the same result as having 300 base.
That means it may be better to go after specials and speed rather than worry about defense. Doc/Tka has crappy def, but is a great tank because of cob. IMO this rather sucks. Its a mistake to have a profession that is based around and dominated by 1 special. Having or not having advance intimidate doesn't make or break a melee build, same with advance armor break or advance bleed. Those specials are nice, but they aren't anend all be all. Advance cob, does make or break a melee build. Intimidate lowers damage, but you got to get it to stick first and works on just one mob per use. Cob makes defense numbers meaningless, doesn't need to apply to each mob, and is in effect the moment it it turned on til the timer runs out.
I thought cob should be one of those abilities that are allways on, no special. A master of the marital arts is allways focused, his/her/it's being is centered in all things, combat or non combat.
wow great post, good job on the testing.
hope the devs fix the bio e stuff soon.
If TKM innate armor is working then why do I take 165 dmg from a brain as a TKM(no BE clothing but it dosnt help anyway) and then take 130 dmg from a brain as a Swordsman with zero clothing as well?
Malican hi,
I have also recently tried and tested melee/ranged def +15 clothing for my MTKA(No difference at all)
I dueled with a friend and he still hit me for the same amount of damage if I was wearing it or not. And funny enough I have started a message about this myself but was before I read yours lol. It is bugged atm thats for sure.
Even in the light of deminishing returns being at cap you arguement is not valid because TKM 265 vs Pikeman 230 shows that there is a difference between them , i.e. 4 points damage absorbance, if you assume a linearity in this narrow range that would mean 1 point damage absorbance per 8.75 points of defense
so in the case of the pre-novice Swordsman 190 and 190+16 there MUST be observable difference, at least a single point, more likly more than two points ....
but its not !
=> BROKEN
Message Edited by NewEco on 05-19-2005 03:55 PM