Teras Kasi Archive

Thread: TKM, Master Commando, what's left for room?

ExRanger
Thu Oct 30, 2003 7:23 am
#1

Just planning WAY ahead but after I attain master in Teras Kasi and Commando, wondering how much I'll have left to devote to something like say, Medic/Doctor...? Anyone know how far I could get in that field after mastering the first two professions?
OrgPoteen
Thu Oct 30, 2003 7:34 am
#2

If you do not take the Acid Rifle skill tree in Commando you can get Novice Medic and I - IV in pharma. I'm going the same way myself.
Mister_Heavy
Thu Oct 30, 2003 7:47 am
#3

I'm a 0/4/4/0 commando, and I gotta say that there's really no good reason to go Master Commando at this point. However, if you're dead set on it, you'll have 18 points left over. So you can get novice medic and first aid 1 or something.



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
CazzimirStylla
Thu Oct 30, 2003 12:10 pm
#4

any chance they're gonna redo the commando skill tree like the ch tree. seems the majority of "commandos" only get flame 4.


if they do my other char will go back to bh since the llc shoot's way faster than my ft did. i was at about 1 shot/sec and around 2sec w/ a specail attack.




Cazzimir Stylla
Master TKA
Master CH
Xytroncore
Thu Oct 30, 2003 9:02 pm
#5






Mister_Heavy wrote:
I'm a 0/4/4/0 commando, and I gotta say that there's really no good reason to go Master Commando at this point. However, if you're dead set on it, you'll have 18 points left over. So you can get novice medic and first aid 1 or something.




And you obviously haven't been to the TC at all, +30 flamer accuracy, +30 HAR accuracy, +RL accuracy, + thrown weapon accuracy at master....that is deffinately worth getting.



_________________________________________________________
Manimal : Gunslinger
Xytroncore
Thu Oct 30, 2003 9:03 pm
#6

er +40 RL accuracy, +40 thrown weapon accuracy*



_________________________________________________________
Manimal : Gunslinger
ExRanger
Fri Oct 31, 2003 1:38 am
#7

Great advice, please keep it coming!
garvin
Fri Oct 31, 2003 1:59 am
#8

If things go the way they are in Test Center currently, Master Commando is going to finally be worth something...It will add +30 to FT & HAR Accuracy and it will add +25 to Melee Defense...Combine that with TKA and you can easily get +90 Melee Defense (more if you go Master)....it you manage to throw in a line of Pistoleer, you can go all the way up to +130 Melee Defense (again this is all based on what's currently on the Test Center)...


That's why I'm going Master Commando / TKA / Pistoleer after the next big patch....




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

LoBai
Fri Oct 31, 2003 6:55 am
#9

What's left? Roleplaying....Imagination....Opinion....Self-Motivation. Make this decision yourself and you'll respect it more.
ExRanger
Wed Nov 05, 2003 10:45 am
#10

I meant in Skill Points, LoBai, not in game-wise. I'm trying to max out on my TKA and Commando so I can actually get more into the role-playing, exploring, helpin others schtick.
DaemonMoerder
Wed Nov 05, 2003 4:19 pm
#11

Just look at my signature, notice what my professions are. Master TKA, Master Commando, Novice Rifleman. With the new defense bonuses to TKA and Commando, as well as the big defense bonuses in the Concealment line of Rifle, I will have +130+ Ranged Defense. Garvin said to get the melee defense. You can do that if you like, but with our toughness, I find this dumb. I find dodging a 900 damage Stopping Shot more intriguing than dodging something that I would be able to kill in 3 hits anyway.
garvin
Wed Nov 05, 2003 5:11 pm
#12

Your right, unarmed toughness is great...but it doesn't help those who prefer to use the Commando, Pistoleer or Rifleman weapons over going in unarmed...as soon as you equip any weapon you lose the unarmed toughness and all you left with is your Melee or Ranged Defenses...The way unarmed Toughness works is the player get's the benefit when fighting unarmed...if you typically fight with a Pistol, Rifle, or say the Flame Thrower, Unarmed Toughness is null'd


That's why I'm choosing TKA / Pistoleer / Commando...Pistoleer compliments Commando the most because the pistol special can be used with the Commando Launcher Pistol...and TKA rounds out the Melee Defenses better then any other profession...


I thought about Rifleman, but it didn't seem to compliment the other professions....




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

bikebum
Wed Nov 05, 2003 5:22 pm
#13

I am currently headed toward TKM to add to my Commando, and I love the idea of adding rifleman line to that.... nice to think of a ranged weapon that has AP and does not cost 1000+cr a shot. 8)
Page 1 of 2
Previous Next