Teras Kasi Archive

Thread: TKA PROPOSAL: THIS is what TKA's should be.

Nanuu
Sat Jan 10, 2004 2:59 am
#1

I have a proposal to the community and developers. Going with my view of the question\thread, "What do TKA's want to be?" Well here it is:


Fortunately, we have some story roots SOMEWHERE in the extended universe and through lucasart's Master of the Teras Kasi (LucasArts IS backed by George LUCAS right? The creator of Star Wars?). That really should be enough of an OK for the developers to play off TKA content-wise in SWG if it was enough to develop a WHOLE game for. These roots give me the impression that we are Jedi regulators, kinda like BH's are now except BH's have a bigger picture beyond the scope of hunting down JUST Jedi. Other types of player bounties(in the works?) and hopefully soon to come content will give BH's more to do than just be Jedi hunters. They can have that. Share a small subset of BH's hunting scope with the Teras Kasi, hunting Jedi of our opposing faction. This would be SO much fun for us TRUE, NON-HOLO GRINDING TKA's.


Now the problem is, what kind of content do you give swordsman, pikeman, and fencers? Well as TKA has an actual culture besides just being a fighting style, it's easy to give us content. However other melee professions don't have any meaning in star wars other than a new weapon style. So what do you do for the other melee content-wise? Nothing. It's what you do to TKA to make it worthy of content.


Here is my proposal:


Make TKA an "Elite Hybrid" profession like Bounty Hunter or Commando.


What happens to the old TKA class tree?
Pretty simple change. Call it something like monk or martial artist and remove the meditate branch and replace it with something else like a stance branch. Exisiting tka masters and meditate masters will lose meditation abilities and inherit stance abilities. The stance branch will yield two new "specials" that can be activated thus putting the TKA into a new state for like a minute. One state will be a defense state.In this state, defense mods are boosted while speed and or damage mods are decreased. The other state will be an offensive state where defense mods are decreased while damage and or speed mods are increased. State effectiveness mod's will be increased as one climbs the tree (+10 defensive stance..etc) LOWER OVERALL TKA DAMAGE for the class in the base state when in neither defensive nor offensive state) and make precision strikes a little more effective to keep the class attractive (Add dizzy to unarmedHeadhit1, stun to unarmedBodyhit1, and a slight temporary terrain negotiation debuff to the unarmedLeghit1). Get rid of unarmedDizzy1. Move unarmedKnockdown2 to Master. These changes to the existing TKA tree aren't difficult to implement. Merely states to alter defense\damage\speed mods and debuffs with lower overall damage output (except when in an offensive state...we hit has hard as the class does now). Imagine the gameplay enchancement this stance system could add. These stances can be changed anytime in battle and can potentially make or break the player depending on if they use appropriate tactics for the right situations. (Any alternate ideas on Stance branch?...perhaps something completely different?)



What does the new TKA tree look like?


Novice costs 15 skill points. Add kata emote.


-Meditate branch: is moved into this tree from old tka tree. No modifications.


-Defense branch: improves our Defense vs Posture, KD, Dizzy. Brings us closer to or on par with fencer or pistoleer defense vs x mods thus making our tka description as per the manual more accurate ("Nearly impossible to knockdown..").NO DODGE. Let fencers keep their special dodge mod. They should keep their slight advantage in defense. Plus they can stack this with pistoleer. Add special "Disarm" which has a chance of disarming the opponent for a round or 2.


-Kata\Damage type branch: With this branch TKA's earn the ability to channel a new damage type(s) through some kind of a ritual or kata before battle (or during battle, but it leaves him\her very vulnerable to attack). This will only last about the same time as a power boost which will scale with experience. Charging up for a new damage type will cost the fighter a penalty to a certain stat and or Defense vs x mods OR perhaps prevent them from powerboosting and vice versa...(think of powerboost as a defense buff and damage types as a offense buff). An alternate idea might be a crafting line which gives tka's ability to craft poison or disease supplements for their vk's. They must harvest special animals or plants for ingredients to craft these enchancements. Crafting brings them up the tree... A weakness might be that you have a 10% or morechance of poisoning or diseasing yourself....


-Enchanced Precision Strikes branch: unarmedHeadhit2, unarmedBodyHit2, unarmedLegHit2. Same as Monk\Martial artist precision strikes except either A) Add a chance to bleed on each special (or only master special on this branch may bleed) or B) just a harder hit then their #1 counterparts.


Master TKA: This will enchance meditate and give a chance for powerboost to enchance secondary stats, enhance stance mods, enchance damage type mod(lasts longer, scales same as meditate mod...or even base it on the meditate mod). Earn the rights to use the Teras Kasi mission terminals and opens doors to additional teras kasi content. To make the class more difficult to keep or maintain and keep true TKA's to the profession and to add better roleplaying content, make the TKA's required to visit a temple to meditate or they will lose XP eventually losing their class if they don't stick to ritual..etc. This will balance the attractiveness of the profession making lazy players not want to be TKA.


As you can see my ideas make the class more interesting, while introducing weaknesses with these new points of interest to keep balance.



How does one become an elite Master Teras Kasi Artist?
Master brawler ~77 skill points
Master Monk\Martial Artist(old modified tka tree) ~62 skill points
Master Teras Kasi Artist ~77
Total = ~216 skill points
Maybe more? Scout for harvesting VK enchancement components from plants and animals? Entertainer for dancing\balance skills?


This solves the following issues: Brawlers now have a super elite profession much like the marksman(commando\bh), Scout(Ranger), Medic(Doctor, Combat Medic)...etc. There are currently too many TKA's. TKA will become less easy to achieve and "maintain" therefore you will probably see a decrease in their numbers\dabblers. This easily introduces new NEEDED content and excitement to the game. No one can complain about TKA's being "overpowered", this will balance our power with the number of skill points needed for investment while also keeping the class open ended for weaknesses.



I am really excited to hear everyone's feedback on this. Please, no flaming. If you're going to post, be productive on your responses. I put a lot of thought into this (It's 5am), so I expect a fraction of respect by putting the same kind of thinking to your responses. Thank you.


/kowtow




Nanuu of RECON, Tempest
Master Teräs Käsi Artist
Watcher of the Jedi
Proud Rebel Wookiee
TEMPT Bodyguard
WOW: Nanuu of Horde's Demise, Azgalor
Jybisu
Sat Jan 10, 2004 3:31 am
#2

MTKA is fine as is.


We just need another dmg type




Shape and substance day by day will vanish.
Hair and teeth will gradually fall away.
Always from the days of old men has it been this way
And none born can escape this thing.
- Tai
BluebloodUK
Sat Jan 10, 2004 3:33 am
#3

DISCLAIMER: The following statement is not a flame - its a Brit-ism, made with a tongue firmly in cheek.


Sod off!


ROFL! /end Disclaimer


I havent spent X amount of time grinding through Unarmed IV and towards twice that XP again as a casual player to have the goal posts changed on me. Sounds great to you, but you're already there! No chance! :-p


- Siid Vicious





Captain Siid Vicious
Ill-fated scoundrel & long-suffering owner of Nancy the R2 unit
The reason droids aren't welcome in cantinas

They tell ya, "never hit a man with a closed fist", but it is - on occasion - hilarious.

General_Kargin
Sat Jan 10, 2004 4:30 am
#4

theres no reason for such a heavy overhaul of a profession when it works fine as it is

i mean the devs have enough bugs on their plate atm before they start devoting time and personel to an untirely unnessecary project
lemontowel
Sat Jan 10, 2004 7:20 am
#5

we aren't trying to make a new game here... i hate your suggestion.
Wamphyrri
Sat Jan 10, 2004 8:20 am
#6

I don't mind ideas and I can tell you put a lot of thought into this but at the moment BH's are the regulators of the jedi..


This is BASED on a trilogy but I don't think trying to bring every aspect of FanFic old paper RPG stuff in here applies...


The argument "well in the books..." or "In the old RPG" ... really shouldn't hold any weight as this is a game "BASED" on a trilogy..


If that is the case then let me have a Ysalamiri.. The Emporer himself would be my beotche as he would be powerless in my presence.. (I threw this in to let you know that I am huge fan of Star Wars myself)


I don't think TKA should be made into anything more. We aren't Jedi regulators or watchers. Just respend your excessive points to compliment yourself.


Your post was very well thought out though.




Thanks to Vasarian Brandy I am now the town drunk and ONLY go to the AA meetings to brag about the killing spree done during my drunken rage.
Nanuu
Sat Jan 10, 2004 11:46 am
#7






is BASED on a trilogy but I don't think trying to bring every aspect of FanFic old paper RPG stuff in here applies...


Yeah they should juststuck to trilogy material andnotintroduced TKA. =P I still think they should make a another profession after master brawler like every other class.



Nanuu of RECON, Tempest
Master Teräs Käsi Artist
Watcher of the Jedi
Proud Rebel Wookiee
TEMPT Bodyguard
WOW: Nanuu of Horde's Demise, Azgalor
Nanuu
Sat Jan 10, 2004 11:49 am
#8

Such a change is a long term goal and by then you'll have achieved your goals. You aren't thinking about the big picture....I would drop everything to have something like this implemented....(this is comign from someone who grinded to get to TKM since launch...I am myself am a casual player =)




Nanuu of RECON, Tempest
Master Teräs Käsi Artist
Watcher of the Jedi
Proud Rebel Wookiee
TEMPT Bodyguard
WOW: Nanuu of Horde's Demise, Azgalor
Nanuu
Sat Jan 10, 2004 11:50 am
#9






General_Kargin wrote:
theres no reason for such a heavy overhaul of a profession when it works fine as it is

i mean the devs have enough bugs on their plate atm before they start devoting time and personel to an untirely unnessecary project




Not to heavy really...This would be a long term goal.



Nanuu of RECON, Tempest
Master Teräs Käsi Artist
Watcher of the Jedi
Proud Rebel Wookiee
TEMPT Bodyguard
WOW: Nanuu of Horde's Demise, Azgalor
Nanuu
Sat Jan 10, 2004 11:51 am
#10






lemontowel wrote:
we aren't trying to make a new game here... i hate your suggestion.




Productive! /salute



Nanuu of RECON, Tempest
Master Teräs Käsi Artist
Watcher of the Jedi
Proud Rebel Wookiee
TEMPT Bodyguard
WOW: Nanuu of Horde's Demise, Azgalor
gozarian
Sat Jan 10, 2004 12:11 pm
#11

What is teras kasi in that Darth Maul book? According to the Star Wars Encyclopedia Teras kasi is a semi mystical martial art. There is no description of jedi watching, or force sensitivity. In the description of the Pike sisters they are claimed to be Teras Kasi artists, and are lethal enough to drop several people in melee range. No force powers, and no force sensitivity. We are already lethal.


If there were to be a melee hybrid like a bounty hunter or commando. The profession should include expansions on 1h weapons, 2h weapons, polearms, unarmed, or replace one to two of these with new weapon styles. Also as a hybrid it should have some secondary profession that is utterly useless to the overall scope of the profession. Much like how unarmed 4 is to master commando, and how most of scout is to a master bounty hunter. ...Now were talking balance!!


ChronoGod
Sat Jan 10, 2004 2:01 pm
#12

well at the very we should /applaud him for all that typing!!





---Roanin Nerev---


Insurgent General of the Insurrection


Sucks so bad at PvP. He's the only Teras Kasi Master who could be struck down by a nov artisan


Irabrai2
Sat Jan 10, 2004 2:41 pm
#13

i say just change it slightly so meditation gets a different type of xp, but to get up in it youve gotta do meditation, when your wounded - at a higher level - and healing damage
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