Teras Kasi Archive
Thread: /Con evaluation for TKA seems completely out of whack
my understanding is that the /consider command is ( to quote you ) "completely out of whack" for every combat class, not TKA only.
Good luck with you characteron TC.
Cielago wrote:
my understanding is that the /consider command is ( to quote you ) "completely out of whack" for every combat class, not TKA only.
Good luck with you characteron TC.
Agree
The /con system is completely out of whack for all professions. I was a Master Rifleman before TKA, and I could take down red cons easily - even without conceal shot.
I've also noticed that group /con difficulty is averaged rather than additive - if I group with a CL 10 pet or a novice elite, things that are white to me alone become yellow or red to the group. This makes no sense, as the encounter has either not changed in difficulty or become easier with the addition of an extra gun/ fist/ claw/ whatever.
I've come to think of /con as a measure of the amount of preparation needed to win the encounter. Blue or below can be won AFK, white might require some healing or a few specials, yellow usually needs a powerboost and/ or food plus special use, and red pretty much requires specials, powerboost, food, and/ or buffs depending on "how red" the mob is.
The dev's view of red being "instant death" has never been - and likely will never becompletely accurate.
Jenky wrote:
Yeahh check the skill mods!
70+ damage alone at TKA novice!
They should also be at Unarmed 3 and 4!
But on the other hand - TKA is hard to reach... it takes a long time to get to novice, and maybe thats why we are a bit stronger than most others?
Well... I have been a heavyswordsman and pikeman before and both of them we much easier to get up to novice to!
Dunno about fencer though!
Yeah I dunno, I'm calling it cruel and unusual. But you'd think with such a nice bonus at novice they could break that up a litlte and spread it down lower.
I think the general consensus among alot of TKA's is that were too weak at pre-novice, and too powerfull at novice given how weak we were before novice. There is no smooth or escalated progression between student and novice. Like you find with all the other combat professions. With TKA it's rather abrupt.
Ican easily take on red cons with novice marksman, novice medic, and a CL10 pet to tank. I just shoot the mob and heal the tank. Although, at novice marksman just about everything is a red con 8D
I find the con system works for TKA if you are taking on 3 white cons, then it is an even match, 3 yellow cons, then it looks tricky, you might die =D
My alt is TKM, and part of the fun going up the TK tree was seeing how fast some of the con colors changed to easier. But on red cons, I'd check the HAM of the critter to see if it was 'really' red or just 'killable' red. A great friend who used to be Master Ranger remembers a lot of CLs, and gave me advice on what I could and could not kill as I climbed the tree. Did a lot of levelling on Endor with pistol IV for the bleed shot. He told me to not try bluurg raptors. When I saw my first one, and checked the HAM which was over 50k I think, I sent him a /tell 'no way would I fight something with that much HAM right now!' He asked me how I knew the HAM it had. Turns out, he didn't know that if you hover your cursor over the target bars in the upper right corner that you can see the creature's HAM. He'd been fighting for months without ever knowing how strong the enemies were, just their difficulty level. So for once I was able to give this mentor friend of mine some advice myself!