Teras Kasi Archive
Thread: /Con evaluation for TKA seems completely out of whack
"I just feel that the devs really need to sit down and evaluate the raw power potential for certain professions. They appear to only take damage from nonspecials for measuring how powerful someone is. But frankly even with TKA novice the white cons which should be a 50/50 chance of winning die within around 3 hits, a single hit if you use unarmedhit2 usually. Give that it's a fact a 50/50 battle for a TKA novice is actually CL30 not CL15."
Yay, more nerf herders!
How much nerfing is needed before people are happy?
- Pahbi
The whole CL rebalance which the devs made such a big deal about is supposed to be more accurate because of that if something is a white con then it should really be 50/50. Yellow should always have a good chance of defeating you and red should on every single occasion rip you limb from limb. I really think they need ratings higher than red, such as something which where you will bearly make a dent (maybe apurple color dot)and then the ones which will kill you in one hit (which could be grey or black dot).
Yay, more nerf herders!
How much nerfing is needed before people are happy?
Think before you open your mouth and declare something when you have not even understood what someone was saying. I stated that the con system needs revising to reflect the power of the players more accurately, not that the players need to be nerf'd. The fact is that when you sit yourself in the position of the devs and look at the kill stats for servers they are asking themselves why mobs which are designed to be extremely tough are being solo'd or why mobs which are supposed to be far more powerful than the player are being killed so much. That will invariably lead to them nerfing the profession because all they are seeing are the raw numbers from kills. What they need to do is step back and realise that it's not the players that are overpowered, it's the fact that these mobs are not actually as tough as the con and CL ratingsystems claims they are.
Message Edited by Tal-N on 02-13-2004 05:14 PM
Hi Tal-N!
Weird seeing you in here. Im use to seeing you in be boards. I just started TKA also. Damn holo's. ![]()
Falcon_73 wrote:
I stopped paying attention to the con color ages ago, long before TK Novice. I bound /examine to a key instead and use that along with the HAM of the opponent. Most "reds" are a joke, but the ones with 90%+ kinetic or heavy armor aren't. Still it's a good feeling, dispatching a red with ease![]()
I Myself Have just reached TKA novice, and while i find that the amount of damage i can do is phenamunal....i well expected it to be....after 1000 exp (unarmend 1) then 5000 exp (unarmed 2) then 10000 exp (unarmed 3) then 70000 exp (unarmed 4) and finally 125000 exp (TKA novice) i think that i the profession is perfectly balanced because it TAKES FOREVER to get it
Also on a note from Star Wars History those who practiced theway of TKA took lifetimes to learn and solely devoted themselves to it, I believe that nothing in this profession should be changed or altered and i believe it is perfectly balanced
On a side note although i may be able to do 1200 damage with unarmed hit 2....in PVP a master bounty hunter 50 meters away with a lightning cannon will kill me before i can get close enough to even use the attack....everything has there weaknesses....thats one of TKA's