Teras Kasi Archive

Thread: Lunge.. what happend?

Rong-Wei
Thu Jun 16, 2005 6:53 am
#1

Why doesn't lunge knockdown work anymore? Bug? Nerfed?
Psychopyro80
Thu Jun 16, 2005 6:55 am
#2

See the discussion thread in the brawler forum



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Rong-Wei
Thu Jun 16, 2005 7:07 am
#3

Thanks, I guess I will use that respec token now. Lunge was my favorite moves, I guess it's time to buy some guns.
lycanthropy
Thu Jun 16, 2005 7:12 am
#4

going to give up melee just over this? lol don't feel so safe in ranged land the big topic over there is wether or not snares and roots will in the future cancel upon damage, apparently the devs are considering it due to fan fest.



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Modru
Thu Jun 16, 2005 7:30 am
#5

It never ends..


/shake head





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Jaim_Darkstryder
Thu Jun 16, 2005 8:41 am
#6



lycanthropy wrote:
going to give up melee just over this? lol don't feel so safe in ranged land the big topic over there is wether or not snares and roots will in the future cancel upon damage, apparently the devs are considering it due to fan fest.





Yeah, the game can go to he11 in a hand basket, so long as the changes made benefit jedi.



# I support people who don’t pirate the ribbon symbol and plaster all over irrelavent "causes" YARR, matey!
jabjowie
Thu Jun 16, 2005 1:30 pm
#7



lycanthropy wrote:
going to give up melee just over this? lol don't feel so safe in ranged land the big topic over there is wether or not snares and roots will in the future cancel upon damage, apparently the devs are considering it due to fan fest.




wow, i did not even think about this...when we are snared/rooted they can still hit us and we stay snared? yet moves like warcry or paralyze cancel with damage?

it seems fair to me that any move that stops somebody from fighting should cancel if you hit them. it should be like a breather, for heals or taking cover, not a way to beat down your opponent while they cannot do anything to stop you.

i think that would be a positive change.

and by the way, all i did was remove my lunge icon from my toolbar and replace it with advanced leg sweep and knocked down the person i was dueling everytime i used it. maybe you loose the distance, but we still have the kd.



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master nuthin
"It's just a game fuzz ball"
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DustiVallian
Thu Jun 16, 2005 3:08 pm
#8






Psychopyro80 wrote:
OK all, Officially the response is

Lunge was never meant to actually have a knockdown effect, therefor it was changed to reflect what it was meant to do.




So what is it actually supposed to do, if it was never ment to have a knockdown effect???




♥ Dusti Vallian ♥

Medic - Elder TKM


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Xipe
Thu Jun 16, 2005 3:55 pm
#9

It's supposed to have extra range, which it has.



--
On a long enough timeline, the survival rate for everyone drops to zero.

1) Master Weaponsmith, Master Artisan, Master Merchant
2) Master Teräs Käsi, Master Swordsman
Ninyania
Thu Jun 16, 2005 4:35 pm
#10






Psychopyro80 wrote:
OK all, Officially the response is

Lunge was never meant to actually have a knockdown effect, therefor it was changed to reflect what it was meant to do.





Doncha think that should have been noted in the PATCH NOTES?


Could you Correspondents please PLEASE post of the Corr Forum to ask these doofuses to post COMPLETE patch notes?





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APEist_Revenge
Thu Jun 16, 2005 4:50 pm
#11






Xipe wrote:

It's supposed to have extra range, which it has.






well, thats what the devs are saying now, which is complete bs.


Pre curb it did either posture change or knockdown at master brawler. Post curb they not only accidentally put the wrong description in they mistakenly coded a knockdown into the move itself. ooops, how could that have happened.




/APEist\
dRebel Soldier of Shieldd
If I had a penny for all the people I've damned, I'd be a trillionaire, and btw, damn you.The Swordsman you've never heard of, but the one you'll regret not expecting.
Swordsman Motto: We like our women like our enemies, hammered.
- I support the un-nerfing of Lunge and it's counterparts. - You can too!

Xipe
Thu Jun 16, 2005 6:55 pm
#12









APEist_Revenge wrote:





Xipe wrote:

It's supposed to have extra range, which it has.






well, thats what the devs are saying now, which is complete bs.


Pre curb it did either posture change or knockdown at master brawler. Post curb they not only accidentally put the wrong description in they mistakenly coded a knockdown into the move itself. ooops, how could that have happened.






I don't have a screenshot, nor a memory,ofwhat it said before - but for instance Kodan's SWG Profession Calculator (which is clearly pre pub-18 and has taken all data fromthe game)states Lunge as "This melee attack has an extended range potential".


Sounds like the fixed it, not nerfed it. Strictly speaking.



Personally I think it's fine... kind of, it IS in a Basic Profession after all. However, the Fencers could do with some love on their Advanced Lunge - maybe a posture change or re-instated knockdown -all Lunge's could do with some more damage though.

Message Edited by Xipe on 06-17-2005 04:00 AM



--
On a long enough timeline, the survival rate for everyone drops to zero.

1) Master Weaponsmith, Master Artisan, Master Merchant
2) Master Teräs Käsi, Master Swordsman
MarsBaal
Thu Jun 16, 2005 8:47 pm
#13

Lunge was never stated as having a knock down in skills tree, and nor should it

anyone who has done any martial arts training or even had any sort of fight at all IRL

will be well aware that lunging at some1 is highly unlikely to knock them down

if anything it actually reduces your balance and your more likey to be the one on his a55.



THAT my dear ppls is what sweep techniques are all about

and incase u got too excited when u 1st learnt lunge to notice


we have sweep techniques



sweeping is for knocking some1 down


lunging is for hitting some1 out of normal striking distance


it makes sence, so stop complaining


u haven't lost the ability to knock some one down, what's the big problem??



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who your character is,
how long you've been playing
or what template you use.

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