Teras Kasi Archive
Thread: Melee solution real simple
That seems like a nice idea at first until you consider the fact that we cant attack on the move.
Doesnt matter how fast we can move our legs to get to the target, we have to stop before we can inflict dmg. The whole time a marksman class can kite away with little worry (ive got expert pistol and until i need the skillpoints for tka master i also have novie pistoleer so i dont care if they do kite).
We need to do some dmg while moving, even 50% of what we would normally do while standing still would be enough.... at least it would be something. I, as a normal human individual could claw at your back, tackle, or drop kick you in real life, yet my 7 foot tall Trandoshan with huge claws and near Master Ranger movement abilities cant touch a target unless it stands in one spot or it is moving slow enough to where i can get in front of it in its direct line of movement (and most players dont run in a straight line like near dead creatures do).
There are two real problems with this...
1.) A range persondies insanley fast if a meelee can hit him, increasing the run speed, coupled with the new running negatives, would only flip flop the imbalance now....Ranged peopole would be the sitting ducks, while meelees would be nigh unbeatable.
2.) Realisticly, there is no reason a meelee should run faster....Despite what many think, somone is not in better shape because they use a sword
...And on basic logic, who would run faster? Somone with a 5 pound pistol? Or somone with a15 pound halberd, that is also throwing off his center of gravity, forcing his body to compensate while he runs.....
oops I just made my own post similar to this at
http://forums.station.sony.com/swg/board/message?board.id=teras_kasi_artist&message.id=16603
and Taewyn, if not people with halbards, how about TKA? all they have are vibroknucks. Your not telling me a master martial artst cant run like the wind whenever he wants lol.
Trained marines are extreamly fast, andthey are riflemanriflemen....As well as a Triatholon athlete (who is also a marksmen and can run miles and miles in the snow)...
The point being, your weapon has little effect on your current physical condition....
Granted you could be a fat slob with a gun, but you could also be a gold medal sprinter with one as well ![]()
no im a temple monk..... i sit and chant and eat and play with my kitty cat and chant some more and eat again.. then a little more cause i like food. Then play with the Kitty again and maybe chant a little before i go to sleep.
Hello!! im a martial artist, where are the throwning weapons. we already have a base for throwing with traps/grenades. just change it a bit for knives or stars. Im not saying they have to be anything close to a gun, but at least somethingfor range attack. Want it hard to get? make it a perk for master brawler, sort of master of all weapons thing.
anyway i love my TKA. Kicking butt is a great thing. ... and by all means spend some points in medic.. you will not regret it.
i also study martial arts and here goes
i can prnonunce my martial art (its sad yes...) we use bow staffs, katanas (like small sickles) si's (like daggers) katanas (swords)nunchucks and soemthimes throwing stars
you cant tell me a martial arts MASTER wouldnt be able to use that kind stuff espcially the throwing start on the move
give us an abililty where our VK acts like a boomrange and cuts there akilies tendon or something
OR listen to what weve been saying all along
LEG BREAK
twaina thhis is for your two point post
guy you are totaly basied clearly... Unless they let us teleport like the mobs do a ranged attacker starting from 64 m and running away will easily get 6-8 attacks off before we close and that is with an optimistic speed boost. In addition posture change nerf killed us in this respect. Unlike the coverfire poster change with its 2x dmg mod, lunge does 4 or 5 dmg at a stiff ham cost..... honestly it was a balanced move. Back to my point chances are even with a speed boost we'll be half dead when we close, so thats fair and assuming were twice as good up close it should be a fair fight.
Second of all this is the TKA board we don't cary weapons so duhhh we should be faster then a dude with a pistol, and more importantly don't you think a profesion who's survival depends on there ability to run up to an attacker and beat it to death might just have better speed conditioning across the board?
ilcoz ketomoor
Taewyn wrote:
Trained marines are extreamly fast, andthey are riflemanriflemen....As well as a Triatholon athlete (who is also a marksmen and can run miles and miles in the snow)...
Trained marines don't fire over their shoulder while running full tilt in the opposite direction ![]()
We currently have an unrealistic problem... but to be honest I don't really want an unrealistic solution.
I'd rather see blasters do more damage and have greater range, but take away kiting entirely. I'm sorry but if you are looking over your shoulder so you can fire behind you, not only would your balance be all out of wack (thus causing you to run slower), but you'd also not be able to see where you are going. Unless you're on flat pavement, this would result in a face plant in the mud.
Increasing our speed would make us basically unbeatable and give us advantages that pretty much no one could pass up. The farther they take us from reality, the more screwed up the balance gets. ![]()
I agree with the speed reduction while shooting, however if this does happen, All meelee damage needs to be reavaluted in refrence to ranged...OR ranged damage needs to be revamped in terms of meelee...
As it stands now ranged combat is unrealistic....Rifles being limited to 64 meters when in reality a good rifleman can hit at 180meters, and will fire much slower (speed is bugged in the game, everything fires at 1 a second
)
The crux of all TKA issues are in the overly simple combat mechanics, they need to be more complex...
Diffrent ranges should be put on guns, range should be weapon specific, and be a stat on the weapon.
The speed skill should be changed, maximum speed should only allow you to fire twice as fast as normal...
Some of the higher level speed mods should be changed to ranged mods...which give slight bonuses to your over all range with any given weapon....
There is a long list, those are just some issues with ranged that have to be adressed ![]()