Teras Kasi Archive
Thread: TKA Sucks, It's a waste of time, and I feel Cheated!!
Well I wouldn't say we get killed every time. I've had my share of eyeshots take me down, but late last night in Theed I took down a master smuggler / pistoleer and some other gunfighter who was stacking some sort of bleed on me.
I declared myself and immediately called out my dark trooper and set him to guard. I was immediately attacked with Disarming Shot 2. The first shot missed, the second knocked me down. My dark trooper resisted the knockdowns and ended up taking out the smuggler / pistoleer. I ran up to the guy bleed shottingme, knocked him down and incapped him in 2 seconds. Death blowed both, meditated and healed all my wounds.
Faction pets can help out a bit in PvP. It's a free gun on my side, which means I don't have to waste the skill points to get ranged attacks myself.
I take off my title and hold a pistol when a raid starts, then I get close, unequip pistol dizzy, lunge, kd or whatever and equip knucklers and got to town on them.
works half the time, but I have fun most of the time.
Sure we TKA suck in PvP and TKA will sux just as much in PvE if they give us a 30 second timer on KD and lunge but the pistoleers and BHs will be losing their KDs so we wont be the only ones who get hit by the nerf bat however I do believe that we will still sux the most.
A now totally useless TK training Expert TK,
DrBonzai.
You can't solo without knockdown? Quit playing my class your a pathetic excuse for a TKA.
it doesnt take long before the sentence structure bantha scroat lickers show up does it.
diagram that you sweat from a sarlacs reproductive organ.
What I want instead is for them to make the following changes:
1) keep stiff HAM costs for Knockdown only - I am sorry but I still feel the stiff HAM costs are appropirate considering the power of the move
2) remove all ranged knockdown - this is counter to the whole point of KD, and KD should be a melee only skill, it would add to our benefit in group and it would be an equalizing factor if we could close the distance in pvp - all melee classes should have some variant of it
3) FIX THE STACKING ISSUE -- this is the reason for all of the KD nerfs. It stacks and it shouldn't, so don't take it out of the game, don't runi it, just FIX that.
4) descrase the upcoming timer -- 30 seconds is too long, if KD lasts 15 seconds, then a 20 second delay is more than enough. That gives five seconds of time for an oppoent to deliver his/her fatal moves, and combined with the HAM costs they way they are now (I mean for KD only, all other style costs should be reduced) this provides a reasonable balance between effectiveness and risk.
As far as what I feel needs to be done, remove the absurdly high HAM costs, removing the stacking effect, placing a 10 second timer and fixing player resists would just about shore up every problem we're facing.
Of course, if any of that, let alone all of that happened I think I'd **edit** a brick.
If you wanna nerf every single ranged combat class because you can't chase them down, plain and simple, you're a fool. TK needs a few bonuses. Maybe a tackle of some sort as a short-ranged knockdown performed while moving... that'd be great.
But just because a pistol-packer was smart enough to *gasp* USE his range advantage instead of stick out his chin to get shattered doesn't mean ranged classes need to lose knockdown and so on. Some ideas -
1. Use the terrain around you. Fight on your own terms.
2. Use faction pets as a distraction.
3. Trick someone by equipping a gun.
4. Actually USE that gun. Smuggler is an easy class to get since you've already got master unarmed. Learn Low Blow and Panic Shot, and you've got a knockdown and delay action shot that should give you PLENTY of time to close the gap and wail on someone up close.
5. Quit whining. Ya bother me, kid.
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>>2. Use faction pets as a distraction.
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>>3. Trick someone by equipping a gun.
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>>4. Actually USE that gun. Smuggler is an easy class to get since you've already got master >>unarmed. Learn Low Blow and Panic Shot, and you've got a knockdown and delay action shot >>that should give you PLENTY of time to close the gap and wail on someone up close.
>>
>>5. Quit whining. Ya bother me, kid.
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1. yeah, in cities this works fine because the buildings usually don't let the energy blasts fly directly through them. What about hills? Trees? Y'know things you'd EXPECT to stop something that wasn't ethereal?
2. useless except in rare occassions. if you're solo they're REALLY useless unless you're fighting noobs. in a huge pvp battle its best to save your PvE lifesaving faction pets and let your real player characters be the distraction.
3. useless, again except against noobs. so if i use a gun, suddennly when I run towards them firing it they're gonna just stand there? yeah.... they're gonna run just like they would if I'm running towards them...because you ask? Yup, I'm running towards them.
4. um, i dont WANT to be a smuggler. I tried it already, liked unarmed more. you play the game how you want, I'll play how I want k? thx la~
5. ditto
That is how it should have been from the start in my opinion. It doesn't make sense that lasers knocksdown people, much less giant creatures anyway.