Teras Kasi Archive

Thread: Move Wound Healing to TKM

Voradorex
Fri Feb 20, 2004 2:46 am
#1

I completely agree with both of your statements. Good post.
Lunah75
Fri Feb 20, 2004 9:31 am
#2

Yep agree.






~Cute and Deadly~
Colonel Lunah Malina ~ Wife of Glyndo
Aine Malina ~ Tailor slave
Satrina Rekrez ~ Dancing Diva


Sosstuborx
Fri Feb 20, 2004 9:44 am
#3






Only a master should be able to do such a meditational ability.



Why?


Just list reasons why only a master TKM should have this ability? Masters can already heal wounds faster than someone with just 4-0-0-0.


In my opinion, the ablilty to heal all wounds is a skill too powerful for any class except doctor. Even if they do move it to master (which they probably won't) TKM will still be the most common complimentary combat profession. People will just get master instead of 4-3-0-4...





Col. Cristos Diaz
-------------------------------
ZenTripper
Fri Feb 20, 2004 10:10 am
#4

ya why?
Castigula
Fri Feb 20, 2004 10:13 am
#5






Chabian wrote:

Please Move Wound Healing to TKM.


I know the game was meant to be dabbled and such.... but it's just to powerful a skill to be putting out in 14 points. Only a master should be able to do such a meditational ability.


*** And keep War Cry 2 the same...... what kinda b.s. is that chaning it the way publish 7 says it's changed......***


:Takai







Why? Instead of nerfing or moving something to master level, why not come up with something BETTER at master level. Its fine at meditate four. I am getting kind tired of skills and abilities being bumped up to master, to make master more appealing yet weakening the underlying trees.


/disagree




Casti
Wookie Miner, Master Creature Handler, Master Bounty Hunter, X-Master Swordsman,
X-Master Pistoleer,X-master Scout
And the last line of defense against Nerf whiners

- I support additional character slots!. You can too

tometaophion
Fri Feb 20, 2004 10:25 am
#6

How about this, REMOVE the meditation line and replace it with a completely redundant spin attack line like the swordsman have, for TKA was originally planned to be a master brawler elite class unllike the other three melee classes.
Wamphyrri
Fri Feb 20, 2004 10:28 am
#7

Good grief, Do you even remember how much unarmed xp you need to get med 4?... And the "dabbler" is going to get ALL of that with Novice TKA? It cost them just as much points and xpas it cost you...THAT IS A LOT OF UNARMED FIGHTING JUST TO GET TO NOVICE TKA THEN TO JUST CLIMB THE MEDITATE TREE..


If they do then they deserve to get to heal their own wounds... It kills me to see people, usually Masters, come in here and say..


"Well I have enjoyed having these skills as I trekked to TKM...((I sure did like having it myself)) Buuuuut I now feel, since I am a Master of the profession, these skills should only be available to me and other Masters."


If you REALLY wanted to weed out the dabblers then have ALL skills go to Master.... Yep do it all on UnArmed IV to ensure the "Pure Blood" TKA have the power.


Dabblers, the wave of the future.





Thanks to Vasarian Brandy I am now the town drunk and ONLY go to the AA meetings to brag about the killing spree done during my drunken rage.
AgonThalia
Fri Feb 20, 2004 10:34 am
#8

I disagree with the nerfing of warcry. It makes no sense that a droid, at-st, or anything like that would care that we are yelling at it. It doesnt matter how ferocious I look or sound, i doubt that an artificial thing would be affected by a warcry.

I think that its a positive change in the direction of reality and believability. All we have to do now is change our tactics in how we fight those things.



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Chabian
Fri Feb 20, 2004 10:42 am
#9

Hmmmmm....


Me (TKM, Master Brawler, Master Pikeman) 600/600/800 HAM


ATST - 55k HAM 100% - 40% Special Resist (No DOTS)


Oh , nevermind .... didn't know what i was thinking.



As far as the people flaming about Wound Healing Being moved - it should be. You complain about unarmed taking so long to get?! I mastered TKM in 3 Nights - so enough with the b.s. There's no reason everyone in the game should have the ability to bypass medic/doc/ and just pick up 4 0 0 0 in TKA. In fact, just move the entire Medidation Line to Master and give us spin attacks like the fellow said.


Now for ripping off the master brawlers balls and taking away the only real good skill to come of out of that box.... thats just Horse Crap.


Guess im gonna have to become a chef now........... /sigh.



farnargle
Fri Feb 20, 2004 11:08 am
#10

3 nights? please remember many people aren't professional grinders.


as for everyone wanting to make changes...code your own game and put it on the market. quit trying to dictate what you want on everyone else.


Wamphyrri
Fri Feb 20, 2004 12:03 pm
#11






Chabian wrote:

Hmmmmm....


I mastered TKM in 3 Nights - so enough with the b.s.






Not everyone is a powergamer... But let me guess.. you only played an hour a night.. B.S.




Thanks to Vasarian Brandy I am now the town drunk and ONLY go to the AA meetings to brag about the killing spree done during my drunken rage.
Castigula
Fri Feb 20, 2004 12:30 pm
#12






Wamphyrri wrote:

Good grief, Do you even remember how much unarmed xp you need to get med 4?... And the "dabbler" is going to get ALL of that with Novice TKA? It cost them just as much points and xpas it cost you...THAT IS A LOT OF UNARMED FIGHTING JUST TO GET TO NOVICE TKA THEN TO JUST CLIMB THE MEDITATE TREE..


If they do then they deserve to get to heal their own wounds... It kills me to see people, usually Masters, come in here and say..


"Well I have enjoyed having these skills as I trekked to TKM...((I sure did like having it myself)) Buuuuut I now feel, since I am a Master of the profession, these skills should only be available to me and other Masters."


If you REALLY wanted to weed out the dabblers then have ALL skills go to Master.... Yep do it all on UnArmed IV to ensure the "Pure Blood" TKA have the power.


Dabblers, the wave of the future.








well said, good job, I couldn't agree more.



Casti
Wookie Miner, Master Creature Handler, Master Bounty Hunter, X-Master Swordsman,
X-Master Pistoleer,X-master Scout
And the last line of defense against Nerf whiners

- I support additional character slots!. You can too

Chabian
Fri Feb 20, 2004 1:45 pm
#13

Please Move Wound Healing to TKM.


I know the game was meant to be dabbled and such.... but it's just to powerful a skill to be putting out in 14 points. Only a master should be able to do such a meditational ability.


*** And keep War Cry 2 the same...... what kinda b.s. is that chaning it the way publish 7 says it's changed......***


:Takai
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