Teras Kasi Archive
Thread: Move Wound Healing to TKM
Only a master should be able to do such a meditational ability.
Chabian wrote:
Please Move Wound Healing to TKM.
I know the game was meant to be dabbled and such.... but it's just to powerful a skill to be putting out in 14 points. Only a master should be able to do such a meditational ability.
*** And keep War Cry 2 the same...... what kinda b.s. is that chaning it the way publish 7 says it's changed......***
:Takai
Why? Instead of nerfing or moving something to master level, why not come up with something BETTER at master level. Its fine at meditate four. I am getting kind tired of skills and abilities being bumped up to master, to make master more appealing yet weakening the underlying trees.
/disagree
Good grief, Do you even remember how much unarmed xp you need to get med 4?... And the "dabbler" is going to get ALL of that with Novice TKA? It cost them just as much points and xpas it cost you...THAT IS A LOT OF UNARMED FIGHTING JUST TO GET TO NOVICE TKA THEN TO JUST CLIMB THE MEDITATE TREE..
If they do then they deserve to get to heal their own wounds... It kills me to see people, usually Masters, come in here and say..
"Well I have enjoyed having these skills as I trekked to TKM...((I sure did like having it myself)) Buuuuut I now feel, since I am a Master of the profession, these skills should only be available to me and other Masters."
If you REALLY wanted to weed out the dabblers then have ALL skills go to Master.... Yep do it all on UnArmed IV to ensure the "Pure Blood" TKA have the power.
Dabblers, the wave of the future.
I think that its a positive change in the direction of reality and believability. All we have to do now is change our tactics in how we fight those things.
Hmmmmm....
Me (TKM, Master Brawler, Master Pikeman) 600/600/800 HAM
ATST - 55k HAM 100% - 40% Special Resist (No DOTS)
Oh , nevermind .... didn't know what i was thinking.
As far as the people flaming about Wound Healing Being moved - it should be. You complain about unarmed taking so long to get?! I mastered TKM in 3 Nights - so enough with the b.s. There's no reason everyone in the game should have the ability to bypass medic/doc/ and just pick up 4 0 0 0 in TKA. In fact, just move the entire Medidation Line to Master and give us spin attacks like the fellow said.
Now for ripping off the master brawlers balls and taking away the only real good skill to come of out of that box.... thats just Horse Crap.
Guess im gonna have to become a chef now........... /sigh.
3 nights? please remember many people aren't professional grinders.
as for everyone wanting to make changes...code your own game and put it on the market. quit trying to dictate what you want on everyone else.
Not everyone is a powergamer... But let me guess.. you only played an hour a night.. B.S.
Chabian wrote:
Hmmmmm....
I mastered TKM in 3 Nights - so enough with the b.s.
Wamphyrri wrote:
Good grief, Do you even remember how much unarmed xp you need to get med 4?... And the "dabbler" is going to get ALL of that with Novice TKA? It cost them just as much points and xpas it cost you...THAT IS A LOT OF UNARMED FIGHTING JUST TO GET TO NOVICE TKA THEN TO JUST CLIMB THE MEDITATE TREE..
If they do then they deserve to get to heal their own wounds... It kills me to see people, usually Masters, come in here and say..
"Well I have enjoyed having these skills as I trekked to TKM...((I sure did like having it myself)) Buuuuut I now feel, since I am a Master of the profession, these skills should only be available to me and other Masters."
If you REALLY wanted to weed out the dabblers then have ALL skills go to Master.... Yep do it all on UnArmed IV to ensure the "Pure Blood" TKA have the power.
Dabblers, the wave of the future.
well said, good job, I couldn't agree more.