Teras Kasi Archive
Thread: We got nerfed! :)
Our Dizzy+KD is no longer affective against NPCs. Almost as soon as you diz+KD, they try to get back up. They tend to land hits in between the get up, fall back down process, and then at about the third attempt to egt up they stay up. Kinda lame too as the NPCs seem to use their specials more often. I dizzy+KD, land a couple of hits, get try to get up and land a overcharge shot to my mind for 700 points, then try to get up again and land a hit, and then try once more, finishing the fight with my arse beat into the ground. Another plus is(sarcasm on), they can break the dizzy+KD on the first attempt to get up at times.
I'm hoping this is some rollback bug and not an intended change, as well as I hope I be able to pull more then 1 non-atst faction pet at the same time again.
Help me get this out please, we TKs need our dizzy-KD to work
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Works fine on storm troopers ![]()
They flop around like dead fish.
But its deadly in PvP now.
I don't know if it was just me.. but whenever I tried to walk while standing while dizzy I fell down..
Weirdness..
I'm seeing different comments on the subject, my problem is and I've seem to not have posted it, they get up while dizzy. They don't flop up and down untilthe dizzy state wears off, they have the potential to get right back up after applying dizzy, KD and then applying more dizzy. And they continue to fight until either I kill them or, they kill me. Not to mention if they don't immediately get up they manage to hit me in between attempts to get up, which is estimated so far around 3 attempts. The main point is that they seem to very easily get up while still in a dizzy state, even after being KD+dizzy for less then 10 seconds. Just seems odd to me, I wouldn't have problem so much if they couldn't get up until the dizzy state went away, but it's almost as if they ignore the dizzy state just as MOBs do, and the dmg they cause in between attempts to get up seems wrong.
Sorry if I sound redundant, I'm trying to help those with ADD
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Jybisu wrote:
Works fine on storm troopers
It depends on the level of the stormtroopers, I guess. Some of the stormtroopers I fought tried to get up every second but fall down again. Others got up and shook off the dizzy within 2 seconds.
But its deadly in PvP now.
I don't know if it was just me.. but whenever I tried to walk while standing while dizzy I fell down..
This happened to me many times before the vehicle publish.
Weirdness..
maliqai wrote:
I'm seeing different comments on the subject, my problem is and I've seem to not have posted it, they get up while dizzy. They don't flop up and down untilthe dizzy state wears off, they have the potential to get right back up after applying dizzy, KD and then applying more dizzy. And they continue to fight until either I kill them or, they kill me. Not to mention if they don't immediately get up they manage to hit me in between attempts to get up, which is estimated so far around 3 attempts. The main point is that they seem to very easily get up while still in a dizzy state, even after being KD+dizzy for less then 10 seconds. Just seems odd to me, I wouldn't have problem so much if they couldn't get up until the dizzy state went away, but it's almost as if they ignore the dizzy state just as MOBs do, and the dmg they cause in between attempts to get up seems wrong.
Sorry if I sound redundant, I'm trying to help those with ADD
.
If they couldn't get up until dizzy wore off, they would be down for too long. As it stands, they don't seem to hit very well when they are flopping around, so dizzy+KD still is somewhat useful. If they get back up and stay up, we all have lunge 1 to put them back down. I still was able to fight 3 yellows simultaneously (unbuffed - powerboosted only) by putting them all on the ground. I just had to continue to switch between targets to keep them all on the ground and intimidated.
Of course I used to be able fight 3 red NPCssimultaneously. That's ok. Some challenge is back with NPCs, which is good.
We? Since when are we the only profession that can dizzy + posture change? BH and Fencer both also have this ability.
With BE pets, even creature handlers can do it! I think you'll mind reductions in KD/dizzy effectiveness a little less after the first time you're dizzy/kd'd by someone's 12k HAMbearded jax.
Correct me if I am wrong here but isnt 75-112 level missions pretty high level? I know the highest level faction missions I get as a TKM pay about 6500, are around level 30. These missions are too easy and I take all the NPC's out before I even know if KD or dizzy really stuck. (maybe a little exaggeration but not much)
So If you are doing 75-112 faction missions I would think that you were probably grouping with an ATST or pet. In this case these missions would be very high level and many of the NPC's probably have resists to KD and Dizzy.
In my level 30 missions there are Generals and they are highly resistant to KD/Dizzy. Just because the rebel players are weak does not mean that all the rebel NPC's are weak.
Leonae wrote:
Does not concern memuch - I am used to fighting creatures who never stood down for more than 5 seconds without war cry, dizzy or not, and plan accordingly. KD2, stun, blind, intimidate and you got a rather tame NPC. War Cry freezes them for 10 seconds on the ground if timed right - enough to get in a couple spitting rawls with the 50% dmg bonus for prone targets.
Roger that... I don't even use dizzy KD. I just intim,smack em down, warcry em and they're gone.