Teras Kasi Archive

Thread: We got nerfed! :)

maliqai
Wed Dec 17, 2003 12:35 am
#1

Our Dizzy+KD is no longer affective against NPCs. Almost as soon as you diz+KD, they try to get back up. They tend to land hits in between the get up, fall back down process, and then at about the third attempt to egt up they stay up. Kinda lame too as the NPCs seem to use their specials more often. I dizzy+KD, land a couple of hits, get try to get up and land a overcharge shot to my mind for 700 points, then try to get up again and land a hit, and then try once more, finishing the fight with my arse beat into the ground. Another plus is(sarcasm on), they can break the dizzy+KD on the first attempt to get up at times.


I'm hoping this is some rollback bug and not an intended change, as well as I hope I be able to pull more then 1 non-atst faction pet at the same time again.


Help me get this out please, we TKs need our dizzy-KD to work .

JACKALJOE
Wed Dec 17, 2003 2:56 am
#2

mine works fine im a tk master and so is my friend we took the tusken bunker in 7 mins...kd/ dizzy worked fine for us.. NOW THE DAMNED SPEEDERS STORING IS A DIFFERENT MESS ALL TOGETHER.. hehe
Jybisu
Wed Dec 17, 2003 3:33 am
#3

Works fine on storm troopers


They flop around like dead fish.


But its deadly in PvP now.


I don't know if it was just me.. but whenever I tried to walk while standing while dizzy I fell down..


Weirdness..




Shape and substance day by day will vanish.
Hair and teeth will gradually fall away.
Always from the days of old men has it been this way
And none born can escape this thing.
- Tai
maliqai
Wed Dec 17, 2003 3:57 am
#4

I'm seeing different comments on the subject, my problem is and I've seem to not have posted it, they get up while dizzy. They don't flop up and down untilthe dizzy state wears off, they have the potential to get right back up after applying dizzy, KD and then applying more dizzy. And they continue to fight until either I kill them or, they kill me. Not to mention if they don't immediately get up they manage to hit me in between attempts to get up, which is estimated so far around 3 attempts. The main point is that they seem to very easily get up while still in a dizzy state, even after being KD+dizzy for less then 10 seconds. Just seems odd to me, I wouldn't have problem so much if they couldn't get up until the dizzy state went away, but it's almost as if they ignore the dizzy state just as MOBs do, and the dmg they cause in between attempts to get up seems wrong.


Sorry if I sound redundant, I'm trying to help those with ADD .

maliqai
Wed Dec 17, 2003 4:00 am
#5

Also I'm not hunting FS NPCs or anything of that calibre, I'm mostly going after faction missions with levels ranging from 75-112. Almost any tusken would be tougher then these spawns.
NeitzDecus
Wed Dec 17, 2003 4:55 am
#6






Jybisu wrote:

Works fine on storm troopers


It depends on the level of the stormtroopers, I guess. Some of the stormtroopers I fought tried to get up every second but fall down again. Others got up and shook off the dizzy within 2 seconds.


But its deadly in PvP now.


I don't know if it was just me.. but whenever I tried to walk while standing while dizzy I fell down..


This happened to me many times before the vehicle publish.


Weirdness..










Jennifer
I've been having an affair
with your twin sister, Hennifer.

Gasp! "Oh please let me live oh bodacious babe whom I used to love." - same movie, different scene


Happymob
Wed Dec 17, 2003 5:09 am
#7






maliqai wrote:

I'm seeing different comments on the subject, my problem is and I've seem to not have posted it, they get up while dizzy. They don't flop up and down untilthe dizzy state wears off, they have the potential to get right back up after applying dizzy, KD and then applying more dizzy. And they continue to fight until either I kill them or, they kill me. Not to mention if they don't immediately get up they manage to hit me in between attempts to get up, which is estimated so far around 3 attempts. The main point is that they seem to very easily get up while still in a dizzy state, even after being KD+dizzy for less then 10 seconds. Just seems odd to me, I wouldn't have problem so much if they couldn't get up until the dizzy state went away, but it's almost as if they ignore the dizzy state just as MOBs do, and the dmg they cause in between attempts to get up seems wrong.


Sorry if I sound redundant, I'm trying to help those with ADD .







If they couldn't get up until dizzy wore off, they would be down for too long. As it stands, they don't seem to hit very well when they are flopping around, so dizzy+KD still is somewhat useful. If they get back up and stay up, we all have lunge 1 to put them back down. I still was able to fight 3 yellows simultaneously (unbuffed - powerboosted only) by putting them all on the ground. I just had to continue to switch between targets to keep them all on the ground and intimidated.


Of course I used to be able fight 3 red NPCssimultaneously. That's ok. Some challenge is back with NPCs, which is good.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


_Macabre_
Wed Dec 17, 2003 11:28 am
#8

We? Since when are we the only profession that can dizzy + posture change? BH and Fencer both also have this ability.


With BE pets, even creature handlers can do it! I think you'll mind reductions in KD/dizzy effectiveness a little less after the first time you're dizzy/kd'd by someone's 12k HAMbearded jax.




Jiawa,
Teras Kasi Master / Master Doctor
Master Smuggler (Retired)
Master Creature Handler (Retired)
marteh000
Wed Dec 17, 2003 11:37 am
#9

I have also noticed this to happen once in awile... I will dizzy first then KD, and the NPC will get up sometimes... I had found that when it does happen i will use lunge to put the NPC to kneeling, they usually dont have enough AI to know better NOT to stand up so they do and usually end up on there backs again



Thank You

Orerick Rudious (SL/Master Rifleman)
::: Phoenix Mercenaries (PXM) :::
(Radiant server)
SaraeItha
Wed Dec 17, 2003 12:04 pm
#10

Correct me if I am wrong here but isnt 75-112 level missions pretty high level? I know the highest level faction missions I get as a TKM pay about 6500, are around level 30. These missions are too easy and I take all the NPC's out before I even know if KD or dizzy really stuck. (maybe a little exaggeration but not much)


So If you are doing 75-112 faction missions I would think that you were probably grouping with an ATST or pet. In this case these missions would be very high level and many of the NPC's probably have resists to KD and Dizzy.


In my level 30 missions there are Generals and they are highly resistant to KD/Dizzy. Just because the rebel players are weak does not mean that all the rebel NPC's are weak.




The professions of this game are like 32 spice fiends in the same room with a few fences. Everyone is screaming for their their fix. If you try to give everyone a little bump at the same time, nobody will be satisfied and the screaming will never end. If you single out each one really hook them up , you will slowly end the screaming. I know my turn is coming, but it still does not ease the pain of realizing I am nobody's favorite ho. XENOTKM/Master Gunfighter/Master Smuggler
SaraeItha
Wed Dec 17, 2003 12:06 pm
#11

I wanted to apologize about my statement about rebel players being weak in the post I just made. It was wrong of me to start faction based negativity here for no apparent reason. Rebels have given me great advice and I should not carry my factional bickering into the TKA board.



The professions of this game are like 32 spice fiends in the same room with a few fences. Everyone is screaming for their their fix. If you try to give everyone a little bump at the same time, nobody will be satisfied and the screaming will never end. If you single out each one really hook them up , you will slowly end the screaming. I know my turn is coming, but it still does not ease the pain of realizing I am nobody's favorite ho. XENOTKM/Master Gunfighter/Master Smuggler
Leonae
Wed Dec 17, 2003 1:04 pm
#12

Does not concern memuch - I am used to fighting creatures who never stood down for more than 5 seconds without war cry, dizzy or not, and plan accordingly. KD2, stun, blind, intimidate and you got a rather tame NPC. War Cry freezes them for 10 seconds on the ground if timed right - enough to get in a couple spitting rawls with the 50% dmg bonus for prone targets.
sysfailur
Wed Dec 17, 2003 1:19 pm
#13






Leonae wrote:
Does not concern memuch - I am used to fighting creatures who never stood down for more than 5 seconds without war cry, dizzy or not, and plan accordingly. KD2, stun, blind, intimidate and you got a rather tame NPC. War Cry freezes them for 10 seconds on the ground if timed right - enough to get in a couple spitting rawls with the 50% dmg bonus for prone targets.




Roger that... I don't even use dizzy KD. I just intim,smack em down, warcry em and they're gone.



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