Teras Kasi Archive
Thread: Ultimate TKA
how the hell does scout help you in battle?
if you want the ultimate templete here it goes (i'll give away my secret).
you get
Master TK, Master Fencer, marksman 0/4/0/0 and pistoleer 4/0/4/4
this gives you the most def. possible (against everything) and you get pistols for ranged, bleeds from ranged, and the fencer/pistol dodges stack so when you have a pistol or a one-handed weapon out you dodge practicaly everything. And you can heal all your wounds/diseases/poisins with TKM. AND you get melee mitigation 3 and ranged mitigation 2.
ladies and gents, i give you the ultimate fighting machine. Do not argue with me, just except it.
no, this is an area in the game that is designed perciely for the advanced player.
if you can't customize your character yourself, you dont deserve to have it.
flat out.
oh and id go with
master scout
master artisan
4/4/4/4 brawler
and tkm
rest into medic
its good stuff
ok, this guy is looking to be unstopable. so why would you tell him to master scout and artistan ?????
don't you people read the title of the thread or the first post. Being ultimate has nothing to do with artistan ! ! !
just use my template and you will get as close to unstopable as i can think of. And i forgot to mention that with my template if you used CoB with a pistol or one-handed weapon out, nothing can hit you. So you have 30 seconds to put on your bleeds and wack them with a sword without being touched.
the only draw back to my template is that it takes a LONG time to get. but it's worth it.
Oh and to the tkm/doctor template, it is a good one but mine is better. the tkm/doctor will say "you can do self buffing and healing". Well with mine you can do self healing and you can ALWAYS get a buff. it cost what? 9k? for buffs? 9k will be squat to you when you are done with my template for you will be-able to solo just about anything in the game.
lol, what's the point of a full melee template when you can't catch up to kiters? yea...
try my template...
TKM
Pistoleer 0/0/4/4
Smuggler 0/4/4/0
Medic 4/4/4/0
Smuggler for Powerful last ditch, panic shot, and low blow
TKM.. for the obvious ![]()
Pistoleer for stopping shot/fan shot/and pistol speed mods (for Last ditch, since it has huge delay)
Medic for healing with bigger heals alot faster
the dodge mods and etc. from other melee classesare nice, and being all out melee gives you an advantage against someone else melee, but why not just wait for TK mods to be fixed?
PermaSt0ne wrote:
how the hell does scout help you in battle?
if you want the ultimate templete here it goes (i'll give away my secret).
you get
Master TK, Master Fencer, marksman 0/4/0/0 and pistoleer 4/0/4/4
this gives you the most def. possible (against everything) and you get pistols for ranged, bleeds from ranged, and the fencer/pistol dodges stack so when you have a pistol or a one-handed weapon out you dodge practicaly everything. And you can heal all your wounds/diseases/poisins with TKM. AND you get melee mitigation 3 and ranged mitigation 2.
ladies and gents, i give you the ultimate fighting machine. Do not argue with me, just except it.
Uh yeah....I'm glad you like your template but there's always debate.
I'm TKM, Master Gunfighter, Rouge.
Yes the Fencer dodges are nice but your going to be far too slow with your pistol. The bleeds are nice as well but with Buff Composite people out there they can take a big licking and still keep you in kiting distance.
With Panic Shot/Low Blow I can delay somebody and get them on the ground long enough to dizzy them and hopefully keep them down. Then it's all academic. The Master Gunfighter speed helps those people that want to keep me at a distance.