Teras Kasi Archive

Thread: Ultimate TKA

-Ozzie-
Sun Dec 21, 2003 2:04 pm
#1

TKM - scout 3/0/0/0- fencer 4/4/4/0 - pistoleer 0/0/4/0 - novice medic.



Xploitar

Awon
Sun Dec 21, 2003 2:19 pm
#2

Best combo by far is a tkm/doctor with maxed out mind stats with very high comp.
Awon
Sun Dec 21, 2003 2:20 pm
#3

Oh yeah like said befor dodge dous not stack with other classes it only works when holding a pistol/one handed melee weapon. Same gos for counter attack and block.
PermaSt0ne
Sun Dec 21, 2003 2:21 pm
#4

how the hell does scout help you in battle?



if you want the ultimate templete here it goes (i'll give away my secret).


you get


Master TK, Master Fencer, marksman 0/4/0/0 and pistoleer 4/0/4/4


this gives you the most def. possible (against everything) and you get pistols for ranged, bleeds from ranged, and the fencer/pistol dodges stack so when you have a pistol or a one-handed weapon out you dodge practicaly everything. And you can heal all your wounds/diseases/poisins with TKM. AND you get melee mitigation 3 and ranged mitigation 2.


ladies and gents, i give you the ultimate fighting machine. Do not argue with me, just except it.




Saatu Naza
~ Master TKA / Master Heavy Swordsman / Master Medic ~
~ Not all who wander are lost ~

Valkari-TKM
Sun Dec 21, 2003 2:44 pm
#5

no, this is an area in the game that is designed perciely for the advanced player.


if you can't customize your character yourself, you dont deserve to have it.


flat out.




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

Valkari-TKM
Sun Dec 21, 2003 2:45 pm
#6

oh and id go with



master scout


master artisan


4/4/4/4 brawler


and tkm


rest into medic


its good stuff




Valkari
~ Wookiee Extraordinaire ~
~ Master Battle-Tank ~
"The Unofficial Official Rabid Monkey of Intrepid."

PermaSt0ne
Sun Dec 21, 2003 2:56 pm
#7

ok, this guy is looking to be unstopable. so why would you tell him to master scout and artistan ?????


don't you people read the title of the thread or the first post. Being ultimate has nothing to do with artistan ! ! !


just use my template and you will get as close to unstopable as i can think of. And i forgot to mention that with my template if you used CoB with a pistol or one-handed weapon out, nothing can hit you. So you have 30 seconds to put on your bleeds and wack them with a sword without being touched.


the only draw back to my template is that it takes a LONG time to get. but it's worth it.


Oh and to the tkm/doctor template, it is a good one but mine is better. the tkm/doctor will say "you can do self buffing and healing". Well with mine you can do self healing and you can ALWAYS get a buff. it cost what? 9k? for buffs? 9k will be squat to you when you are done with my template for you will be-able to solo just about anything in the game.




Saatu Naza
~ Master TKA / Master Heavy Swordsman / Master Medic ~
~ Not all who wander are lost ~

matroxgaming
Sun Dec 21, 2003 3:28 pm
#8

WHile the dodge is great how much would the extra melee defense work out if that's what you went after, is there a faq anywhere stating what the level of melee defense are?
Xytroncore
Sun Dec 21, 2003 5:51 pm
#9

My "uber" template will be Master TK/Master Brawler/ Master Fencer/And whatever else I have into heavy swordsman (the deffence tree)



_________________________________________________________
Manimal : Gunslinger
Travek
Sun Dec 21, 2003 6:00 pm
#10

just fyi, but they are changing it so that dodge mods between fencer and pistoleer DO NOT STACK. so that template will be moot for what you want it to be.



Nera {Haven}
Mayor of Mos Haven
Tatooine, Tarquinas
hokey080589
Sun Dec 21, 2003 7:11 pm
#11

Travek, where did you hear this?



Richter
agerg
Sun Dec 21, 2003 7:17 pm
#12

lol, what's the point of a full melee template when you can't catch up to kiters? yea...
try my template...


TKM
Pistoleer 0/0/4/4
Smuggler 0/4/4/0
Medic 4/4/4/0


Smuggler for Powerful last ditch, panic shot, and low blow
TKM.. for the obvious
Pistoleer for stopping shot/fan shot/and pistol speed mods (for Last ditch, since it has huge delay)
Medic for healing with bigger heals alot faster


the dodge mods and etc. from other melee classesare nice, and being all out melee gives you an advantage against someone else melee, but why not just wait for TK mods to be fixed?




Xitri
I Heart t3h Buffs



Inhocmark
Sun Dec 21, 2003 7:20 pm
#13






PermaSt0ne wrote:

how the hell does scout help you in battle?



if you want the ultimate templete here it goes (i'll give away my secret).


you get


Master TK, Master Fencer, marksman 0/4/0/0 and pistoleer 4/0/4/4


this gives you the most def. possible (against everything) and you get pistols for ranged, bleeds from ranged, and the fencer/pistol dodges stack so when you have a pistol or a one-handed weapon out you dodge practicaly everything. And you can heal all your wounds/diseases/poisins with TKM. AND you get melee mitigation 3 and ranged mitigation 2.


ladies and gents, i give you the ultimate fighting machine. Do not argue with me, just except it.






Uh yeah....I'm glad you like your template but there's always debate.



I'm TKM, Master Gunfighter, Rouge.



Yes the Fencer dodges are nice but your going to be far too slow with your pistol. The bleeds are nice as well but with Buff Composite people out there they can take a big licking and still keep you in kiting distance.



With Panic Shot/Low Blow I can delay somebody and get them on the ground long enough to dizzy them and hopefully keep them down. Then it's all academic. The Master Gunfighter speed helps those people that want to keep me at a distance.







Khaijin Traj'Malek
Leader- Aftershock Alliance
Alliance City, Rori Lowca
"I do not kill with my gun. He who kills with his gun has forgotten the face of his father; I kill with my heart."
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