Teras Kasi Archive
Thread: Ultimate TKA
Mine is master fencer/brawler/TKA with the rest into scout and medic.
Working on mastering fencer right now.. but had pistoleer defenses before fencer.
Other MTKA's couldn't touch me ![]()
I don't mean just mastering TKA, I want some other thoughts on stackable modifiers from Fencer, swordsman, pike, Pistoleer, even master brawler. I've been working on this for some time but thought others could help me out. With 250 skill points and assuming master TKA, what other trees of what other professions with stackable traits (IE: Dodge from Fencer) could make TKA even more unstoppable?
One template I was thinking was TKA Master-Master Brawler-Master Fencer - 3,0,4,4 Swordsman
Or TKA Master-Master Fencer-Master Swordsman
Any other thoughts on this? Please respond ![]()
The best combo I have come up with was tkm, dodge and melee/ranged from fencer, def from swordsman (counterattack tiers) and pikeman defense tier which doesnt provide much cept for things like kd resist, and master brawler.
And dont forget novice medic ![]()
Also, They will likely nerf TKAs damage back down to a reasonable level (like it used to be, 30 at novice), so make sure you dont rely on only your damage.
Sorry if all this text blends together, my HTML is disfunctional on this page for some reason.
ummm one thing. I assume you are getting fencer for dodge (and all the other def's) and swordsman for counter-attack.
IF you get fencer and swordsman the only benefit you get is
+melee def. +ranged def.
and all of the "def. vs <whatever>".
When you have fencer you get like +70 to dodge (or something like that) but if you are using VK's or going unarmed you do not get the +70 to dodge. Inorder to use the dodge skill you have to have a one-handed weapon equiped.
So you would get all of the def. bouneses but you don't get the dodge, counterattack, or the toughness benefits.
PermaSt0ne wrote:
ok, this guy is looking to be unstopable. so why would you tell him to master scout and artistan ?????
don't you people read the title of the thread or the first post. Being ultimate has nothing to do with artistan ! ! !
just use my template and you will get as close to unstopable as i can think of. And i forgot to mention that with my template if you used CoB with a pistol or one-handed weapon out, nothing can hit you. So you have 30 seconds to put on your bleeds and wack them with a sword without being touched.
the only draw back to my template is that it takes a LONG time to get. but it's worth it.
Oh and to the tkm/doctor template, it is a good one but mine is better. the tkm/doctor will say "you can do self buffing and healing". Well with mine you can do self healing and you can ALWAYS get a buff. it cost what? 9k? for buffs? 9k will be squat to you when you are done with my template for you will be-able to solo just about anything in the game.
i was making a point. if he needs others help to make his own template, then why even bother creating a template, just log in level artisan and call it a day.
people dabble to create what they think is an ultimate template, and hes looking for others who have already doen research in this to just tell him what they think.
there will be hundreds of differant types of what people think ultimate is, why is there a need to cookiee cut one template into the best?
there isn't, go experiment and figure it out.
agerg wrote:
lol, what's the point of a full melee template when you can't catch up to kiters? yea...
try my template...
Well whatever, I don't care about catching kiters since I never fight ranged users one on one...but if you want to dual someone with a gun go ahead and get some pistol skills.
Valkari don't be a moron.
If you READ before you replied you'd see I was asking on opinions, not to be handheld. You'd see I said I was already working on templates, I was just asking opinions from others who may have had the same plans or ideas. So if you have nothing useful to add here, don't post. (sigh)
Of course being a Trand is essential for the Ultimate TKA
Also let me say I do not wish to hold a filthy pistol, I'd take modifiers from ranged professions, but never with an intent to use them.
I'm starting to close in a good combination mixing all of the brawler professions.
Don't need scout at all, my mount is faster than Exp 4 and I don't PVP
Don't need Med I almost only play with brother in law, and he's a master Doc+TKA
I'm curious though TKA has a modifier that increases the chance for the TKA to COUNTERATTACK, BLOCK OR DODGE and attack, if we have this modifiers, why doesn't the block, counter or dodge modifiers from fencer, pike and swordsman work for us?
It's unfortunate if they do not stack.
Cant stack from other Professions.. Developers explained this.
TKA (Virbros only)
TKA + Fencer = All def and attack of TKA when unarmed or using Vibros, Fencer Def and attack are null until you equip a Fencer (sword etc.) weapon
TKA + Pistoleer = Same thing. You get no Pistoleer dodge or defence until you equip a pistol. Its this way for all classes.
Only things that stack are combat + support classes..
TKA + Medic
TKA + Scout
and so on. So If you call your ultimate TKA a combo of TKA + Pistoleer + Fencer then you had best know how to switch weapons in combat when you need to use a different defense or otherwise it will use the default as to which weapon you have equiped.
you don't participate in the Galactic War?
Xytroncore wrote:
agerg wrote:
lol, what's the point of a full melee template when you can't catch up to kiters? yea...
try my template...
Well whatever, I don't care about catching kiters since I never fight ranged users one on one...but if you want to dual someone with a gun go ahead and get some pistol skills.