Teras Kasi Archive

Thread: TKA is going to be nerfed....

Ossazk
Sat Dec 20, 2003 3:20 am
#1

i have a feeling that were going to be nerfed.....in the next update. what about you guys?
Tongue
Sat Dec 20, 2003 4:27 am
#2

well seeing as a novice fencer who is 0/4/4/0 can beat over and over TKMs leads me to believe that perhaps it isn't the TK that is over powered.



What exactly is going to get nerfed that is so strong?


1) our +5 dizzy resists


2) our +20 kd resits, when even pistoleer has +50


3) our combat equilibrium, that doesn't even work, but yet nerf it because it might work in the future at some point


4) they could nerf the ability to cure poisons and bleeds faster. it already got a nerf, and its funny to bleed a TKM with the fencers 6 differant stacking dots, and watch them try to cure it, and incap themselfs.


5) they could nerf the damage mulitpliers, and currently that is the only thing that is letting a TKM do more damage then a fencer. TKMs mods + weapon are far weaker then a fencing weapon ATM especialy with rancor teeth being reported as benig fixed. The mulitpliers are the only thing that keeps it high, and if they nerf that, why did they keep bumping our damage mods previously? they buffed it before, because it was too low, and with every new mitigation, CoB that gets added into the game, it only becomes worse for the TK to deal damage.


6) they could nerf the power boost, but yet it was already worthless, and its considered part of our defenses. So when fencers/pike/swords can say they have well over 100 dodge/coutner attack and block, we can say for certian that our defensive acuity is busted, but we do have power boost.


7) they could nerf our defensive acuity, so it doesn't work...nm its like that already.


8) they could make the timer on FoW 10 hours instead of 1 hour, and still would make no differance, its utterly trivial atm.


9) they could bring back the ham on our weapons so that when we use KD2 it costs 800 ham again, but yet thunderheart said that the ideal of the game is not to incap yourself with ham, that is why the new combat system is going into effect, so that you can regenerate, and dmg that is done to you, is kept seperate from the ham you lose.


10) they could nerf KD2 even more then they have, but i dont see the point, with all this defense in the game, and the bug /stand /attack to cancel dizzy off the kd2, its not really all that effective.




what exactly is it about the TK that is so strong? litterly we are sitll a good class, but we are littered with broken things as well.


we are nothing like a comando now, and nothing and never was anything like a solid bounty hunter. WE are a good melee, but over powered? only in the eyes of the naive.

Tongue
Sat Dec 20, 2003 4:31 am
#3

aucutaly what TKA needs is more love, and its a shame that TKs are too afraid to demand it, because they are afraid because some class's are completly getting ignored, they might put themselfs up for the fall.


the class now is simply no were near over powered.



i'll shed some light into the issue, on why people call nerf.



This is the reason, and the only real reason


*****Since the addition of the 20m knock down from lunge2, and the 10m knockdown from TK, coming from a melee that has never been able to hit 1m out in pvp, has outraged the ranged professions in this game. They look to the TK to vent, because the TK has more numbers then the other melee class's, but it is in fact all the class's that are able to do well because of this, not just the tk****


again lunge2 is master brawler, wrong profession, and kd2 is buged , and needs to be looked at, instead of anything else.


tks suffer probably one of the worst defensive set ups in the game right now, only exception would be the defensive vs melee/range.


tks suffer weapons other then kinetic, and thats a big disadvantage in alot os senarios.


the tk suffers from specials that dont work, and that do far less damage then they should.



hopefully when the pvp balance comes out soon, the tk will receive what it deserves, and that my friends is not a nerf.

Knocky
Sat Dec 20, 2003 4:59 am
#4

KD2 is working properly now. When succesfully applies KD+Dizzy,our opponents try to get up instead of just lying there like a dead fish on the ground.


My only problem is that NPCs get to strike back once when they are trying to get up. In PvP we do not get to strike back once as we attempt to get up.


We certainly are not overpowered. I think we are where we need to be...once CoB if fixed of course.

DeneziB
Sat Dec 20, 2003 5:00 am
#5

I've played a TKM for a long time and even I think it should be "nerfed" slightly.


Two thing about the TKM that should be nerfed:


(1) Meditate heal. TKMs shouldn't be able to heal their own wounds in the abscence of another player. Every player should rely on a medic to heal wounds with no exception. Allowing a TKM to heal by himself just isn't fair and removes the TKM from the symbiotic relationship that every class should have with dancers and entertainers. Meditate also heals too many wounds, too quick. If they're going to allow a TKM to meditate away wounds anywhere, then the rate of healing should be on par with a person sitting in a med center.


(2) Powerboost. Powerboost is way too powerful because it allows a player to, for all intents and purposes, have a permanent HAM increase at ZERO cost. Ramp-up time is neglible. Ramp-down time is negligible. Once a powerboost runs out, a player just need to stop and meditate for a moment and he's back up and running again. If they're going to fix powerboost, it should work like spice. Allow a person to have unlimited powerboost, but make it have something like a ten minute downer where mind is cut in half.


Anyone who thinks the TKM isn't overpowered is deluding himself. Just look at all the TKMs and TK dabblers out there. It's a fact you can't deny. The great appeal of the TKM is that it allows a player to solo. A player doesn't need to rely on an entertainer, meditate takes care of mind wound(bad) or a medic, meditate takes care of bodily wounds(bad) or a smuggler for spice buffs, powerboost takes care of buffs toHAM(bad) or a weaponsmith, no need for any VKs (bad) or an armorsmith, no need for armor(bad).


This is why the TKM is so appealing, and this is why the TKM is overpowered. Just look in your own backyard to see all the TKs running around meditating. It's rediculous.






Denezi Bo'o: The Hero of Naboo
Queen of the Bantha. The Emperor's Right Pinky. The Slayer of Jedi (35)
Imperator Defensoris: "Vulpem pilum mutat, non mores."
What is <id>?

Knocky
Sat Dec 20, 2003 5:11 am
#6

(1) I am in the Cantinas just as much as ever. Meditation does nothing for BF and you know it. As for wounds...Novice Medic, everyone has it. That is why B level meds sell so well.


(2) This is a minor buff at best. My Doc buffs put these to shame. Hell I have food and drink buffs just as good that last almost as long.


Stop using dablers as an excuse to nerf, if dabling is a nerfable offence then: Medic, Pistoleer, Fencer, Commandoand Doc all need to be nerfed byyour standards. I don'twant to group with you, so stop trying to make me. I willgroup ONLY with my friends andwe are not always on together.

DeneziB
Sat Dec 20, 2003 5:28 am
#7

(1) Ahh yes. I go to cantinas also, but only when I've got 1000+ BF. People are concerned about BF when they need to heal their wounds because BF hinders healing wounds. But since TKs can heal their own wounds, and heal them quick, BF doesn't matter. BF should matter. BF should tether any player to cantinaswith great frequency, no matter if you're a TK or not. The fact that a TK needn't enter a cantina for days is indicitave of the problem.


(2) A human player can get a, for all intents and purposes, a PERMANENT 650 HAM buff to each stat. This is not neglible considering the typical HAM bar as less than 1000 points. You compare this buff to a doctor buff? Well, doctor buffs cost resources to craft, AND requires the assistance of another player. You can't buff yourself solo. You compare this buff to a food buff? Well, food buffs cost resources to craft, AND requires the assistance of another player. You can't food buff yourself solo.


I'm not using dabblers as an excuse for a TK "nerf". The sheer numbers of dabblers out there (and there ARE a lot) is symptomatic of the larger problem here. This is a problem that balancing out the TK profession will fix.


They need to: (1) Tone down meditate heal ability a bit, (2) Change how powerboost works, it needs a downer.





Knocky wrote:

(1) I am in the Cantinas just as much as ever. Meditation does nothing for BF and you know it. As for wounds...Novice Medic, everyone has it. That is why B level meds sell so well.


(2) This is a minor buff at best. My Doc buffs put these to shame. Hell I have food and drink buffs just as good that last almost as long.


Stop using dablers as an excuse to nerf, if dabling is a nerfable offence then: Medic, Pistoleer, Fencer, Commandoand Doc all need to be nerfed byyour standards. I don'twant to group with you, so stop trying to make me. I willgroup ONLY with my friends andwe are not always on together.









Denezi Bo'o: The Hero of Naboo
Queen of the Bantha. The Emperor's Right Pinky. The Slayer of Jedi (35)
Imperator Defensoris: "Vulpem pilum mutat, non mores."
What is <id>?

Knocky
Sat Dec 20, 2003 6:29 am
#8

Obviously I read your sig wrong. Since your post makes it clear you are not a Doctor. What does the M.D. stand for? Dancer? If you are a Dancer that would explain your posts clearly.


(1) I never let my BF go above 500, 250 if I can help it. At 250 my Meds start to lose their effectivness to my Shock Levels. I cannot speak to combat and BF but it certainly SHOULD lower your combat effectivness. Do you have empirical evidence that it does not? If so thatshouldbea bug and needs to be fixed. TKMs cannot heal wounds anywhere near the spead I can. When you are hit by a flamethrower you will get a hell of a lot of wounds and lose 500-1000 points to your health bar due to the wounds. You think the other Rebels will just sit back and wait for me to finish meditation to heal my wounds? Hell no. They are on me like white on rice. Too many people think that they can still take me down after I get set on fire. If I could not heal my wounds through my Doctor skills I would be screwed. One D wound pack and E stim pack and I am back in action, 4 seconds to render the Commando attack useless. Stoopy Players always come after me and not my medical Probot hovering nereby...because honestly...who attackesa pathetic Probot instead of the TKM first?


Meditation is only good for after action healing. TKMs by them selves are screwed aftera Flame attack if there are a pack of players left after we kill the Commando. I am in the Cantinas three times a day getting my BF healed.



(2)A Human player CANNOT get a 650 buff. Humans have a max of 1100 to there mind pool, that makes my PB 550. I imagine there is a alien player that has a 1300 mind pool, but it is certain not a human. IBUY my Meds from a Master Doc and I BUY my drink and food from a Master Chef. Why do you want them to be eliminated from this game? You attitude suggestes this. By your own logic all Entertainers should be nerfed as well. All their healing costs them NOTHING. Their Buffing costs the NOTHING.


I have no problem Buffing myself solo out in the field with my Enhansment packs.


The Devs gave us points to spend in profession we see fit. It is not your job to tell us that the way we spend our points are wrong. TKM is the tank in this game. We take the most beating for our groups, we HAVE to be able to heal ourselves.

atone48732
Sat Dec 20, 2003 7:08 am
#9

OH yeah its really unfair that we get to heal ourselves


Give me a break thats what makes us unique


If you don't like it noones making you keep your TKA skills


So don't add to the people that want to have us nerfed!!!!!




Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
mega3113
Sat Dec 20, 2003 7:37 am
#10

Number one reason you see so many TKA dabblers: Unarmed is the path to the extremely popular Commando and Smuggler classes. Honestly, with the fencer changes I see a ton more fencers now then TKAs. Commandoes and Smugglers go up the TKA trees for more defense. If Pikeman was the route to these classes you would see a ton more Pikeman dabblersthen TKAs dabblers.

marteh000
Sat Dec 20, 2003 8:36 am
#11






DeneziB wrote:

(2) A human player can get a, for all intents and purposes, a PERMANENT 650 HAM buff to each stat. This is not neglible considering the typical HAM bar as less than 1000 points. You compare this buff to a doctor buff? Well, doctor buffs cost resources to craft, AND requires the assistance of another player. You can't buff yourself solo. You compare this buff to a food buff? Well, food buffs cost resources to craft, AND requires the assistance of another player. You can't food buff yourself solo.







I dont know how you can call powerboostpermanent, for one. Suppose i get into anPvP battle...do you really think that im going to take the chance to /peace and then meditate to use PB at the cost of half my mindbar for 1 minutewhile i have someone pounding on.Sure i can run around town all day and stop to meditate every so often to re-powerboost, but the fact of the matter is i dont think alot of people actully do that. Which also brings me to foods and buffs...


Ok buffs i can understand you saying that you need a doctor to buff and cannot do that solo (exception to TKM/DR). But when it comes to food how can you say, and quote: "you can't food buff yourself solo", THE HELL I CAN'T, sure maybe i have to buy a crate of a piticular food or drink but once i have it i can use when ever the hell i want as long as im not full from eating or drinking too much which usually by the time your food buff wears off so does your food and drink bars.


OH yea and one more thing, where the hell did you learn to do addition... IF YOU ARE HUMAN, your max mind can only be 1100 which would be a 550 boost NOT 650 (as far as i know humans can set there mind the highest at 1100... If im wrong you can flame the **** out of me)... for me, im a Zabrak and i can only boost my stats 500 each at a 1000 mind bar. Food, spice and buffs far surpass this in power and are available to everyone in the game just the same as TKA. Yes PB is not available to everyone but then again i can not eye shot, nor can i flame cone. Its just one of the perks of TKA....ever profession has them




Thank You

Orerick Rudious (SL/Master Rifleman)
::: Phoenix Mercenaries (PXM) :::
(Radiant server)
AbsTracT
Sat Dec 20, 2003 9:15 am
#12

what the hell is wrong w/ dabbling in a proffession? they gave us 250 sp....nowhere did it say we couldnt spend them as freely as we wanted. sure, it may be unrealistic to be a tkm w/ commando skills, but if taken in that context, take a look at the jedi...i for one never knew that luke probably was a master cook, architect, dancer, musician, commando, AND possibly a bio engineer. stop crying for nerfs when a master fencer can easily destroy a tkm.



Hungry Hippo
Self Proclaimed Village Idiot
Fission-IB-
Sat Dec 20, 2003 9:20 am
#13

I really dont like the NPC standing up and using Scalp Slam on me while KD and Dizzy. If they are going to get up and hit me, that's one thing, but get up, do a special on me for mad damage, then fall back down? That's just bull**edit**. If they would just stay down, I wouldn't have a problem with TKA at all. So basically, before the patch for vehicles, I was totally content with my profession. Look at how far we have come. I just know that before this patch, I could go through the Ft. Tusken with another TKM and totally kick ass. We couldn't solo it, but we did a **edit** good job. Now, I can't get 10ft. into the cave without a gore master doing 1300 mind damage on me with flurry shot. Just stupid.



Fission Eifai
TKM / Master Brawler / Duelist / Force-Sensitive Schoolgirl

SWG Gamer: "Hey, you wanna join my guild?"

Fission: "Hmm...err...no...what do the letters stand for?"

SWG Gamer: "Uh.....I don't know yet. I can find out real quick."

* You challenge SWG Gamer to a duel*

SWG Gamer: "Are you mad?"
Page 1 of 4
Previous Next