Teras Kasi Archive
Thread: VK's are bugged an always have been but devs are afriad to touch it
You know that's what your saying right ?
The way VK work now is not only the logical way but also in a gaming perspective right way.
And you say there has to be a trade off, of course, have you seen the ham used by a TKA using a VK ?
Ithyalgia wrote:
Ok so a boxer in real life would do less damage to your skull if he was wearing brass knuckles ? but would easier hit through your helmet ?
You know that's what your saying right ?
The way VK work now is not only the logical way but also in a gaming perspective right way.
And you say there has to be a trade off, of course, have you seen the ham used by a TKA using a VK ?
pyclone wrote:
Vks' dmg i garantee was not meant to stack with unarmed dmg.
Vk's speed over rides unarmed speed, so why doesn't the dmg?
The fact is unarmed dmg should not stack, think about it unarmed dmg is 250, vk's is about 200 with a good set plus ap 1, there for as a trade for armor piercing you get basiclay the same dmg and a higher ham cost.
The way it works now your better off just getting buffed and doubling your dmg with vks on, i gaurantee this is not how it was meant. With vk's a tka's "weapon" has a dmg range of 250-450... does that seem a bit high to anyone else here?
They screwed up but at this point its too late to go back and fix it else they would hear too much crying.
Both the damage and spd stack. The difference between the two however is that unlike dmg, speed is capped at 1 hit per second. A cap TKA's reach at master anyway without vk's.
pyclone wrote:
Ithyalgia wrote:
Ok so a boxer in real life would do less damage to your skull if he was wearing brass knuckles ? but would easier hit through your helmet ?
You know that's what your saying right ?
The way VK work now is not only the logical way but also in a gaming perspective right way.
And you say there has to be a trade off, of course, have you seen the ham used by a TKA using a VK ?
K noob i'll be you "tka is fine no no don't hurt tka no waaa waaa" lol
you fool, i'm saying that he advantage to vk's isnot more dmg its AP1 witch comes with more dmg, so your analgy does not apply.
Do you think that they ment for tka to be able to double their dmg potential by equiping VK's? no they didnt'
Because they didn't want tka, "unarmed" to have a 250-500 dmg weaopon with is what they have right now with vks', its a power hammer with one sec speed and lower ham.
Just what makes you the expert on what the devs intended? Show me the PM where they clearly state to you dmg stacking of unarmed dmg with vk's was not intended.
Or is it just "unintended" because you think you know the devs and how they think, thus assume based upon entirely your own presumptions that they must not of intended this?
A pair of VK's is no Power hammer. Blast Damage and AP2 its a distinctly different weapon.
VK's aren't considered a normal weapon. Have a dancer equip a VK, they will still fall from time to time. Have a dancer equip any other weapon type in the game, they will never fall. VKs are intended to be an "ehancement" item. They give us increased damage, and AP1 with the tradeoff of higher HAM costs.
Buttersworth wrote:
pyclone = dumbass
pyclone wrote:
so what makes tka soo dam special that the devs would want this class to have the most powerful, most accurate and remarkabley it turns out the most ham efficient weapon as well?
Because we're 1337 and everyone else is the suck. Go cry some more before I pwn you with my mad azz over powered TKM skillz.
LOL i'm the officail tka killer of the universe i'm just pointing out the obvious its a tka's job to die infront of my rifle as far as i'm consered
Sitssosk wrote:
pyclone wrote:
so what makes tka soo dam special that the devs would want this class to have the most powerful, most accurate and remarkabley it turns out the most ham efficient weapon as well?
Because we're 1337 and everyone else is the suck. Go cry some more before I pwn you with my mad azz over powered TKM skillz.