Teras Kasi Archive

Thread: Grandmaster Skills

LordBranamar
Sat Feb 05, 2005 9:41 am
#1

I for one have been expecting some sort of patch that would grant skills beyond (Master). Its is more than past the hour that the TK has reached a level of expectation due to our involved history with self-progression. I have a few ideas for Grandmaster skills including how to achieve them within the spectrum of the propsed TK themepark.


First thing is that you have to have fully completed the TK themepark and received the appropriate sash/cord/belt. Faction is not neccessary because the art of Teras Kasi is neither good nor evil. From there your current grandmaster allows you to open a Dojo. (Which is completely within the parameters of the game)


Second issue is going to have to be with the Dojo itself. As you train and train others, you gain unlocks to certain abilities in the particular area you are working to increase. While most people will be trying to increase their damage output, the game engine will only allow so much and so once you cap you have to move on. As well you should not cap one area solely to keep your body and spirit in balance. There can be several different aspects of training that refelct maybe the secondary traits or traits that delve deeper onto the Teras Kasi tags like Mystic,Monk,etc...This training is contingent upon what the master sets his dojo to accomodate.


Lastly there needs to be no phases, but simply a challenge to your grandmaster. You can challenge him whenever you want, but only when you are his equal will take hehis place by your side as an equl and not a teacher. To duel him you cannot be enhanced in anyway (No buffs and no weapons). If you choose to change the spectrum of combat by switching weapons, he will kill you instantly and scould you by refusing further lessons for said period of time. You must use TK skills only and to win you must use what he has taught you. If you prove yourself worthy of his title he will end the duel before you kill him and kowtow. Your reward is his final lesson to you that grants all the abilities of a grandmaster. In addition you receive the grandmasters robe which can give the benefits of a good suit of armor with no encumberance.



And to top off this idea of mine here is a small list of some grandmasters skills.



When meditating as a mere master you can acheive incredible levels of power within your being. Only a true grandmaster is able to actually use this extra power in defense of himself. When an unwitting attacker strikes out at a meditating Grandmaster TK, he would instantly notice a powerboost effect with no wait. As well he would not notice the boost is a full100% to primary and secondaries making him more than formidable. (this stae does disallow buffs and any other enhancements)While the grandmaster's fury disallows him to equip a knuckler or any other weapon, it is no matter because his hands now do blast damage to his foe.


A grandmaster of the TK art is able to channel energies as we all know. Throw meditation and self-discipline he has kept his body as pure as the temple he serves.(No spices/no buffs) With this purity comes immunity, grandmasters have been known to face the great Krayt dragons and Kimogilas without taking a single drop if poison into their bodies. For a grandmaster of Teras Kasi can focus his energies inward to reduce the effects of poison and disease to a minimum.



The power of the Grandmaster is known even to the jedi, and respected greatly in all circles of sporting combat. As a grandmaster you are required to defend your dojo from all challenges, and it is your right to challenge a dojo you feel teaches improper implementation of your legendary art. Grandmasters are allowed to duel one other grandmaster at a time under the provisional rules of that dojo.(to be manipulated in the same instance a say a group leader controls loot options and who comes and goes)

Though it is important to remember that a loss to your challenger directly results in the loss of ownership of your dojo. Your patrons and students will be lost to you until you can re-open your dojo by completing the corresponding quest from the TK themepark. If you are to win the challenge, be it by being the challenger or the defender, your dojo should gain a small bonus insize/effects/privilege(this one is off the cuff, need an idea maybe)and add the fallen's name to your wall.




As I am a teacher of Capoeira I understand the implications of being able to fight at a certain level. TK is becoming a lost art, and something to this nature would deeply benefit all parties involved as well as give brawlers a release from the rigorous running in open combat.



If anyone has ideas to add, I would only ask that they be produced with consideration that TK is not supposed to be invincible and that jedi are a seperate and not equal faction of the game. This thread is more about adding content for the original brawling class (TK) rather than bash it anymore or ask for the inconceivable.


Mopdalton
Sat Feb 05, 2005 10:03 am
#2

Sounds to much like UO....im all for something beyond master for all professions but not Grandmaster, somelike jedi trees, 4 lines for improved accuracy, 4 lines for improved med techniques and so on.



A'den Kotra- Elder Smuggler/Follower of the Mandalorian Ways
Feldmann- Medic/Bothan Model
ISOLDI

blaketheone
Sat Feb 05, 2005 11:03 am
#3

or have something like the frs system,for tk's that grant more skils or watever



--------------------------------
Jundon jundon- lvl 90 Sith Lord
Melee Stacker from Pre-Cu and CU
#14 out of 100 on "Wanderhomes Hall-of-Fame"

Svisxo- Ex Pre-Cu Jedi (Banned)
LordBranamar
Sat Feb 05, 2005 12:31 pm
#4

This isn't about jedi. If people want that system they need to go buy one or get grinding. I asked that people not respond with jedi rhetoric, and the first two responses are just that.



There is no cheap way to get to jedi anymore, deal with it. If you're not one by now then you won't be for a long time so stop complaining. We don't need their system and we don't need them.
LordBranamar
Sat Feb 05, 2005 12:50 pm
#5






Mopdalton wrote:

Sounds to much like UO....im all for something beyond master for all professions but not Grandmaster, somelike jedi trees, 4 lines for improved accuracy, 4 lines for improved med techniques and so on.







Its for content pruposes. This game needs some, and all professions could benefit from a system like this involving various themeparks. We don't need to grind more xp for more boxes, thats ridiculous. The dojo's are supposed to be a fun way to gain an alternate form of power. But instead of using more boxes, because that is like adding fuel to the fire, you just give the skills that correspond to that profession.


I enjoy TK more than I enjoy being a jedi knight. There is no challenge to jedi anymore, and most people I've seen get defeated w/o buffs.

-Linux-
Sat Feb 05, 2005 3:12 pm
#6






LeQeSai wrote:
I would LOVE elite-elite professions off of each prior master box.

have it so that master of an elite-elite takes 250 skillpoints or somethin





Only a few people would do that.. I'd do it the day it came out though



#.Byme.#
Kettlermoor/Guild Wars
Spelling checkers at maximum! Fire!
Stomis
Sat Feb 05, 2005 7:35 pm
#7

lol I wrote a huge post on making TK more like Jedi because of its role in expanded universe... everyone hated it



*edited by admin*
Cebus
Sun Feb 06, 2005 1:41 am
#8

Yeah grandmaster does sound like UO. Great idea however.



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LeQeSai
Sun Feb 06, 2005 1:53 am
#9

I would LOVE elite-elite professions off of each prior master box.

have it so that master of an elite-elite takes 250 skillpoints or somethin



Le'qe-sai Zar'shen-laie
"Guardian of the Council of Nine"
Cebus
Sun Feb 06, 2005 1:58 am
#10

=\


Maybe 200... I need a little medic, and some scouting so I'm not a fatass up hills...



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konik
Sun Feb 06, 2005 8:02 am
#11

there is a grandmaster option, its called using your 250 skill points wisely.

teras kasi is an empty hand martial art, so apply this logic, empty handed martial arts do not just take from what is not in the hand to be effective you can also throw into the mix fencing stances, sword movements, polarm balance etc weapons are only an extention of your empty handed weapons attached to your body.
LordBranamar
Sun Feb 06, 2005 8:14 am
#12






konik wrote:
there is a grandmaster option, its called using your 250 skill points wisely.

teras kasi is an empty hand martial art, so apply this logic, empty handed martial arts do not just take from what is not in the hand to be effective you can also throw into the mix fencing stances, sword movements, polarm balance etc weapons are only an extention of your empty handed weapons attached to your body.






Oh but thats where opinions differ. If you notice I say that most of the skills you use in your quest for grandmaster and after reaching that level you can't equip any weapons. The concept is to ensure that the art is not lost on people that give no consideration to what life might be like w/o buffs ot w/o that muon gold or rak sauce. If the other melee professions were meant to accomodate TK then why can't you meditate as a fencer w/o the TK skills?


Some people would make empty hand fighting a formality in this game, and yes a fist is NOT supposed to do as much damage as say a 2h swordsman, but it should be a formidable option. I don't want this profession to be invincible, more I feel like tk has better potential to add some depth to the game.


Neither fencer nor swords/pike have as detailed a background as TK. They are great additions to complement the profession, but they are not story grabbers. I've done the jedi thing already, its not worth it...................

Richai
Sun Feb 06, 2005 11:30 am
#13

cool idea


however the other profs are gonna get annoyed and see some problem with it



Richai SFR
Teh Loud mouth Rodian Is Back!
WoW ownz but im playing SWG to sit ANG down!
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