Teras Kasi Archive
Thread: Grandmaster Skills
Mopdalton wrote:
Sounds to much like UO....im all for something beyond master for all professions but not Grandmaster, somelike jedi trees, 4 lines for improved accuracy, 4 lines for improved med techniques and so on.
Its for content pruposes. This game needs some, and all professions could benefit from a system like this involving various themeparks. We don't need to grind more xp for more boxes, thats ridiculous. The dojo's are supposed to be a fun way to gain an alternate form of power. But instead of using more boxes, because that is like adding fuel to the fire, you just give the skills that correspond to that profession.
I enjoy TK more than I enjoy being a jedi knight. There is no challenge to jedi anymore, and most people I've seen get defeated w/o buffs.
LeQeSai wrote:
I would LOVE elite-elite professions off of each prior master box.
have it so that master of an elite-elite takes 250 skillpoints or somethin
Only a few people would do that.. I'd do it the day it came out though
have it so that master of an elite-elite takes 250 skillpoints or somethin
teras kasi is an empty hand martial art, so apply this logic, empty handed martial arts do not just take from what is not in the hand to be effective you can also throw into the mix fencing stances, sword movements, polarm balance etc weapons are only an extention of your empty handed weapons attached to your body.
konik wrote:
there is a grandmaster option, its called using your 250 skill points wisely.
teras kasi is an empty hand martial art, so apply this logic, empty handed martial arts do not just take from what is not in the hand to be effective you can also throw into the mix fencing stances, sword movements, polarm balance etc weapons are only an extention of your empty handed weapons attached to your body.
Oh but thats where opinions differ. If you notice I say that most of the skills you use in your quest for grandmaster and after reaching that level you can't equip any weapons. The concept is to ensure that the art is not lost on people that give no consideration to what life might be like w/o buffs ot w/o that muon gold or rak sauce. If the other melee professions were meant to accomodate TK then why can't you meditate as a fencer w/o the TK skills?
Some people would make empty hand fighting a formality in this game, and yes a fist is NOT supposed to do as much damage as say a 2h swordsman, but it should be a formidable option. I don't want this profession to be invincible, more I feel like tk has better potential to add some depth to the game.
Neither fencer nor swords/pike have as detailed a background as TK. They are great additions to complement the profession, but they are not story grabbers. I've done the jedi thing already, its not worth it...................