Teras Kasi Archive
Thread: Grandmaster Skills
I wouldn't mind seeing the idea expanded a little more, though, as it would provide a nice avenue of adding an "Elite-Elite" if SOE did decide to go that route at some point in the future
Funny it has been thought of by many others to widely, yes the idea is great and can be refined with ease.
There was a thought some while ago with mates about Dojo house with duel tournament function, owner of dojo could activate the Dojo's tournament feature up for people to register with Max participant amount. Then it could select 2 people randomly for a match, loser is out winner stays for second round etc. But i quess this is just wishfull thinking.
In the Dojo meditation would get +20 boost and with it slow BF healing. Just a thought.
Message Edited by Rebecka on 02-08-2005 01:00 AM
Mavarus wrote:
I love this idea, it sounds like great fun and some wonderful content. But the possibilty of it beingadded to the game,within the foreseeable future, is unfortunately small.
Haha but again this is where everything can come to fruition right here. The forums are the first step guys, and from here our ideas go to the development team. This is an awesome new team with some great ideas and we are only trying to help them along with what we want to see. Who could ask for more?!!!!!
The reason this is easier said than done is that the game has had such mechanics but at different times in this games short history. Thereare already modifications that can be made to dmg output and deathblow ability with no problem. Timers for incap can be reduced with a few hours of work. I can make up the scripts and quests for the themepark myself (I already have
).
All that is lacking is some concept are and people that are excited about seeing this happen. SoE responds to their customers, but they don't listen to complaints. We just have to keep a prospective on the reality that this is a possibility. Everyone here knows its the right thing to do.I would like this to work in all the melee classes favor. But TK is the only class with a REAL history, so the story has to start here.
I have the neccessary material for the story, I'd need some help with art, and a few extra locations for the themepark. If we gave it to the devs to throw in there, we could seriously get this in 2-3 small patches or 1 big one.
- The Teräs Käsi Dojo
I think it comes as no surprise that I want to see some type of building implemented, but I have two main concerns with what you propose here:- The "Challenges" that you mention. If a Player purchases a building, then places and maintains said building, then that building should not be taken away fom that Player.
- The Access Fee. This should be determined by the owner of a Structure, just as it is with buildings now. I understand the reasoning, I just don't think it needs to be forced upon the structure owner to require an access fee.
- The "Challenges" that you mention. If a Player purchases a building, then places and maintains said building, then that building should not be taken away fom that Player.
- The "Grandmaster" Techniques
This is the main portion that concerns me on implementation. Provided something was available for every profession it would be a great idea, but then the skill tree changes to having one box above Master (could be called anything, but we'll say Grandmaster for now), which requires further concerns such as:- Balance
- Skill Point Cost
- Exact Abilities Granted (should be limited to a couple in my opinion, much like current Master boxes)
- The Uniform Schematic
I disagree that it should be akin to armor, though that may just be a difference in our personal preferences. Perhaps go back to the sash idea I presented in my discussion thread, and make it a different color for a Grandmaster, and in addition grant some bonuses to different modifiers that are presented in the TK tree (examples could be anything from Defensive Acuity or Unarmed Damage to Melee Defense or Ranged Defense).
Just my thoughts
Ryutek wrote:
I think the easiest way to do this is in Bullet format, responding to each point seperately.
- The Teräs Käsi Dojo
I think it comes as no surprise that I want to see some type of building implemented, but I have two main concerns with what you propose here:
- The "Challenges" that you mention. If a Player purchases a building, then places and maintains said building, then that building should not be taken away fom that Player.
- The Access Fee. This should be determined by the owner of a Structure, just as it is with buildings now. I understand the reasoning, I just don't think it needs to be forced upon the structure owner to require an access fee.
- The "Grandmaster" Techniques
This is the main portion that concerns me on implementation. Provided something was available for every profession it would be a great idea, but then the skill tree changes to having one box above Master (could be called anything, but we'll say Grandmaster for now), which requires further concerns such as:
- Balance
- Skill Point Cost
- Exact Abilities Granted (should be limited to a couple in my opinion, much like current Master boxes)
- The Uniform Schematic
I disagree that it should be akin to armor, though that may just be a difference in our personal preferences. Perhaps go back to the sash idea I presented in my discussion thread, and make it a different color for a Grandmaster, and in addition grant some bonuses to different modifiers that are presented in the TK tree (examples could be anything from Defensive Acuity or Unarmed Damage to Melee Defense or Ranged Defense).
Just my thoughts
Formal Combat Robe -Thisis the type of robe you'd wear out in the world in PVP's. This Could have the appearance of maybe the Mortal Kombat Ninjas robes. Maybe not, but just an example to illustrate the "Formal Combat Robe" type style. The colors of this robe can be set the same as composite armour can.
Sparring Robe - This is a Martial Arts style Gei (Can't remember the correct spelling but i mean those Whites you wear while performing martial arts) This would be a less intmidating style of clothing designed for use in PVP whilst in TKA Dojos.
There could also be robesthat areSkill level specific. They should be retroactive based on your skill mods. If a TKN wore a Teräs Käsi Formal Combat Robe they'd gain +2 to unarmed damage & +2 to Defence Acuity. Yet if a Teras Kasi Master wore the same robe they'd gain skill mods of upto +25 Unarmed Damage & +25 to Defence Acuity. The types of robes i have in mind are:
Teräs Käsi Artist Robe
General robe giving average skill mods across the range of teras kasi skills. Giving average bonuses to Teräs Käsi skill mods. Something like:
+15 Unarmed Damage
+15 Defence Acuity &/or CoB
+15 Unarmed Toughness &/or Mitigations and melee & ranged defences
Then there's skill specific robes that are specifically suited to specific tasks of the Teräs Käsi Master. These robes could be restricted to TKM or GrandMaster at one of the two levelsyou will gain the Certs to use them.Such robes like:
Teräs Käsi Medation Robe
+20 Meditate
+Increases Powerboost Effectiveness and/or increases resistance to states (could even be made into PowerBoost2 for Grand Master).
Teräs Käsi Balance Conditioning Robe (For lack of a better name)
Various bonuses to state defences, Ranged & Melee Mitigation, Combat Equlibriumand Unarmed Toughness.
Teräs Käsi Power Techniques Robe (For lack of a better name)
Increases to Unarmed Damage and maybe reduces HAM costs of current special attacks.
Teräs Käsi Precision Strikers Robe
Provides increases to skills such as Unarmed Accuracy, Defence Aquity, Center of Being Duration and Efficiency.
That would require a LOT of work, and I'm certain that the devs have probably given it some thought in one regard or another. The way they did this in City of Heroes was that for characters who have reached level 50, you have the option of evolving into something greater with additional skills on top of what you already have. That prevents people from hitting that wall and thinking "Now what?" Sure, there are plenty of missions to run in SWG, plenty of quests to do, but once you hit that Master status, you're kind of stuck. Becoming a "Grandmaster," for lack of a better term, at the expense of other skills, would definitely help that, but it would create some pretty powerful characters. I, for one, would not like to see a Grandmaster Rifleman or Grandmaster Swordsman coming my way in a PvP battle (although I probably wouldn't even SEE the Grandmaster Rifleman), nor would I as a Jedi Padawan like to see a Grandmaster Bounty Hunter approaching. Then again, a Grandmaster Bounty Hunter shouldn't trivialize himself with such things as beginning Jedis.
I think one of the things that this would cut down on, though, is template stacking. Currently, people take up professions to get the bonuses attached to them without thought or regard to that second or third profession. Yeah, I could get Pistoleer 0-0-3-0 to go along with my TKA, but that defeats the purpose of being a TKA if you're a closet pistoleer just for the Defense vs. X bonuses. Maybe make Grandmasters only be able to enter the Grandmaster program once they've dropped all other elite combat professions? After all, Smugglers and Commandos both require hybrid basic combat professions, and it wouldn't work if they could only have one combat line at the basic level. But that way, if you want to become a Grandmaster Smuggler, you don't get to be a Pistoleer and BH to get the extra pistol attacks, either.
And make it hard. Really hard. Not necessarily with the difficulty of missions, but in terms of total XP required. It should literally be a grind, something to work towards over a long period of time. Becoming a Jedi once you glow with the Force currently takes several months, and so should Grandmaster. Many elite professions can be mastered in a matter of days, hours even, and Grandmaster should not be similarly easy.
Of course, Grandmaster status as I present it only seems to work for combat professions. I have no idea how to apply it to crafting and healing professions, short of more items to craft and more powerful meds. You can, after all, only go so far and add so many items to the game before it becomes overwheming. Docs are already pretty powerful, being able to heal states, buff stats, rez, and pretty much take a person from 0-60 in a short amount of time medically. What else can they do?
In any case, the devs have a super-secret expansion in the works as stated by the last studio update. I can see them adding a third tier of skills in the future, and that may be it. If not, then this is something that would definitely add to the game. I can't speak for others, but for me, the journey is more important than the destination. Sure, I could master TKA in a matter of days at the expense of other things in my life, but I prefer the somewhat slower, more methodical journey. Once I reach Master, though, I won't have any clue what to do next.