Teras Kasi Archive
Thread: Anyone pick thier template yet?
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Attichetcuk
Fri Apr 08, 2005 6:26 am
#1
Just wondering if anyone has decided on a template and why. TKM will be the constant for me, but what to add. So far I have decided to take the conservative approach to my current tkm/doc and go...
Brawler 4440
TKM
Swords 0040
Doctor master
Medic 4040
246 points to go to force defenses. Template gives 185 melee and 140 range defenses. Though I have been thinking of 4 different ones that include either commando 4000, smuggler 0040, swords masterand/or combat medic.
starcrusher04
Fri Apr 08, 2005 6:41 am
#2
i hate speculating on a system i haven't tested yet, but from what we know/estimate right now:
TKM
M. Brawler
Pikeman x 3 4 x
BH 4 x x x (and its prereqs.)
TKMFelixx
Fri Apr 08, 2005 6:59 am
#3
im going to try TKM / MCM / smuggler 0/0/4/0 and force reflex for +15 melee def template will look like this when done.
TKM skills.... everyone knows
+75 melee def
+55 ranged def
+75 unarmed def
+85 unarmed speed
+135 unarmed acc
+330 unarmed damage
+60 unarmed armor...
master combat medic brings with it.....
+50 melee def
+50 ranged def
+40 on movement up hill and burst run effectiveness
abilitys
paralyze
traumatize
posions
resuscitate player
disruptor pistol cert.... at this point you have 23 sp left too dabble with I picked smuggler
smuggler 0/0/4/0
+25 melee def
+10 ranged def
+45 unarmed acc
+25 unarmed speed
abilitys
feign death +70
lowblow
concustion shot
death hammer pistol cert.....
force reflex 3
+15 melee def
GadonThek
Fri Apr 08, 2005 7:13 am
#4
I cant decide between TKM/MBrawler/MCH, TKM/MPikeman/Brawler 4x44/CH x4xx or TKM/MBrawler/MPikeman/Medic 3x43. Depends on whether or not lower-level CH pets are worth anything under the new group-level system and also on whether or not CH is changed to give the Health boost of the other combat professions.
starcrusher04
Fri Apr 08, 2005 7:19 am
#5
i think the smuggler/cm/tkm template looks like it would be a lot of fun.
Esiam
Fri Apr 08, 2005 8:45 am
#6
I don't think melee defnse stacking works, i think when you have VK equipped or any unarmed weapon equipped, you only retain the melee defense you recieve from all unarmed skills, nothing more nothing less.
Eggman11
Fri Apr 08, 2005 8:49 am
#7
Right now I think I will take advantage of the skill respec and try a new prof. TKM has been awesome tho. I just want to try something different, maybe fencer or swordsman. Maybe even bh 0_o.
Message Edited by Eggman11 on 04-09-2005 09:48 PM
darmokVtS
Fri Apr 08, 2005 9:30 am
#8
Eggman11 wrote:
and boom the 1.5k poison ticks
If there will be still posions ticking for 1.5k we can safely assume the CURB has failed in a key aspect :-P.
sposey
Fri Apr 08, 2005 10:02 am
#9
darmokVtS wrote: Eggman11 wrote: and boom the 1.5k poison ticks If there will be still posions ticking for 1.5k we can safely assume the CURB has failed in a key aspect :-P.
/agree
sposey
Fri Apr 08, 2005 10:03 am
#10
darmokVtS wrote:
Eggman11 wrote:
and boom the 1.5k poison ticks
If there will be still posions ticking for 1.5k we can safely assume the CURB has failed in a key aspect :-P.
/agree............. first reply was jakked up
TKMFelixx
Fri Apr 08, 2005 10:26 am
#11
dont know yet but the 10% and 20% on doc buffs might also apply with posionssence they are not consumable items they are abilities 10% = 300 tick none master combat medic 20%= 600 max tick for a master combat medic.... im thinking more along that line...... but hey even a 300 tickor 600 tick on a NPC is nice for a tank...... maybe BE can enhance the posion DoT but im almost sure the Devs wont let it be more then 10% added on too max str just my opinion on posions in the CU.......even the combatmedics on the combat medic fourms dont know what is instore but they sure a mad becouse of all the resources they cant use lol .........
Message Edited by TKMFelixx on 04-08-2005 10:37 AM
seant9
Fri Apr 08, 2005 10:38 am
#12
I'm going to make the character I wanted to make when I first started playing but abandoned because of the broken specials:
Teras Kasi Master
Master Pistoleer
Smuggler 0/4/4/0
3 points to go into whatever FS skills
Teras Kasi Master
Master Pistoleer
Smuggler 0/4/4/0
3 points to go into whatever FS skills
CheBoludo
Fri Apr 08, 2005 5:33 pm
#13
Ill probably go with TKM/MRifleman/Commando 4040 ..
but im still dunno.... only thing i do know is that im keeping TKM..
Master Brawler and Master Fencer ima drop. real soon.
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