Teras Kasi Archive
Thread: Anyone pick thier template yet?
Attichetcuk wrote:
Just wondering if anyone has decided on a template and why. TKM will be the constant for me, but what to add. So far I have decided to take the conservative approach to my current tkm/doc and go...
Brawler 4440
TKM
Swords 0040
Doctor master
Medic 4040
246 points to go to force defenses. Template gives 185 melee and 140 range defenses. Though I have been thinking of 4 different ones that include either commando 4000, smuggler 0040, swords masterand/or combat medic.
Not changing a thing, except maybe dropping Artisan and Scout as I won't need resources for doc stuff.
After CU: TKM/Master Doctor, some pike, or swords.
Currently 0/1/4/4 TKA, Master doc, 0/0/2/0 Scout, 0/0/0/2 Artisan.A few daysbefore CU hits live I'm gonna drop Artisan and Scout and train up as much TKA as I can so I get more points in the respec.
Message Edited by Fellstaff on 04-09-2005 12:37 AM
Fellstaff wrote:
Attichetcuk wrote:Just wondering if anyone has decided on a template and why. TKM will be the constant for me, but what to add. So far I have decided to take the conservative approach to my current tkm/doc and go...Brawler 4440TKMSwords 0040Doctor masterMedic 4040246 points to go to force defenses. Template gives 185 melee and 140 range defenses. Though I have been thinking of 4 different ones that include either commando 4000, smuggler 0040, swords master and/or combat medic.Not changing a thing, except maybe dropping Artisan and Scout as I won't need resources for doc stuff.
After CU: TKM/Master Doctor, some pike, or swords.
Currently 0/1/4/4 TKA, Master doc, 0/0/2/0 Scout, 0/0/0/2 Artisan. A few days before CU hits live I'm gonna drop Artisan and Scout and train up as much TKA as I can so I get more points in the respec.
Message Edited by Fellstaff on 04-09-2005 12:37 AM
That will be quite an interesting choice. Pikeman xx3x gives you Warcry and Intimidate, which will make you better at tanking, but going into Swordsman could give you some nice damage-oriented specials to improve your offense.
TKMFelixx wrote:
im going to try TKM / MCM / smuggler 0/0/4/0 and force reflex for +15 melee def template will look like this when done.
TKM skills.... everyone knows
+75 melee def
+55 ranged def
+75 unarmed def
+85 unarmed speed
+135 unarmed acc
+330 unarmed damage
+60 unarmed armor...
master combat medic brings with it.....
+50 melee def
+50 ranged def
+40 on movement up hill and burst run effectiveness
abilitys
paralyze
traumatize
posions
resuscitate player
disruptor pistol cert.... at this point you have 23 sp left too dabble with I picked smuggler
smuggler 0/0/4/0
+25 melee def
+10 ranged def
+45 unarmed acc
+25 unarmed speed
abilitys
feign death +70
lowblow
concustion shot
death hammer pistol cert.....
force reflex 3
+15 melee def
They just changed the pre-req for CM to Ranged Support...so we can't do this template now.
oh well back too the char builder lol thanks for the heads up......
ZanthosBlastshield wrote:
TKMFelixx wrote:
im going to try TKM / MCM / smuggler 0/0/4/0 and force reflex for +15 melee def template will look like this when done.
TKM skills.... everyone knows
+75 melee def
+55 ranged def
+75 unarmed def
+85 unarmed speed
+135 unarmed acc
+330 unarmed damage
+60 unarmed armor...
master combat medic brings with it.....
+50 melee def
+50 ranged def
+40 on movement up hill and burst run effectiveness
abilitys
paralyze
traumatize
posions
resuscitate player
disruptor pistol cert.... at this point you have 23 sp left too dabble with I picked smuggler
smuggler 0/0/4/0
+25 melee def
+10 ranged def
+45 unarmed acc
+25 unarmed speed
abilitys
feign death +70
lowblow
concustion shot
death hammer pistol cert.....
force reflex 3
+15 melee def
They just changed the pre-req for CM to Ranged Support...so we can't do this template now.