Teras Kasi Archive
Thread: Teräs Käsi Template Question Thread, Part Three.
Teräs Käsi Template Question Thread, Part Three.
While Ryutek was Correspondent he started using set threads dedicated just for template Question & Answer as we get a great deal of template questions pass through these forums each day . Since the other one is starting to get a bit full I decided to make a fresh thread to keep it easier to look back at recent questions & suggestions. Links to the previous threads can be found later on in this post.
Having a single place for all template questions helps in many ways, not only does it help keep the boards tidy it also makes it easier for those of us who enjoy answering template questions to be able to just sit down & read through one thread without having to look for all the posts. Also it gives people who may be after template ideas something they can flick through & get ideas from.
Any Template Questions That I See Posted That Are Not In This Thread I Will Ask To Have Locked And/Or Removed.
Things to remember when asking a template question
Template links.
Here are a few links you may find usful, including past template threads.
The Teräs Käsi Template Question Thread, Part 1.
The Teräs Käsi Template Question Thread, Part 2.
Teräs Käsi and her Sister Professions: A Template Guide.
By OnlyMaestro
Kodan’s SWG Profession Calculator Download Page.
There are other Template calculators however I use this one & find it to be one of the better.
All of these links can also be found in Section II of the Teräs Käsi Information thread which is located in the stickies.
Message Edited by Mankind00 on 02-20-2005 11:54 AM
If you aren't looking at crafting for Doctor or buffing at a starport, you could drop to 444x and still be able to buff yourself well and get 3xxx Fencer for the Melee and Ranged Defenses (you'd have to drop 1xxx Scout of course).
With Combat Medic, MCM is nice, but sort of a skill point sink, someone with 4xx4 can get almost as much out of CM as a Master (without crafting and Heal Mind). If you're looking to compliment CM and group a lot, TKM/44x4 is a great templete I've used.
From the TK Info Thread:
Ryutek wrote:Stacking Defenses
- Defensive Acuity Has No Counterpart and Therefore Does Not Stack.
- Ranged and Melee Defense Stacks up to +125.
- Defense Versus States Does Stack.
- Dodge, Block, and Counterattack are Tied to The Weapon You are Using, and Therefore Do Not Benefit TKs.
How Defenses Work Utess created a very well written summary of how the defenses in the game work together, that I am reposting here:
Utess wrote:
The best way to think of this is to see it as different layers of defense.
First layer: Melee and Ranged defense - This determines your chance of getting hit by those types of attacks.
Second layer: Dodge/Block/Counterattack/Defensive Acuity - If you do get "hit", these mods determine your chance of avoiding/countering the damage. In our case as TKAs, this layer is very weak for us because defensive acuity has a very low chance of success.
Third Layer: Melee/Ranged mitigation - These shrink the damage range of those types of attacks. Making it so you get hit closer to the minimum damage instead of the max damage of a weapon/creature.
Fourth Layer: Armor - This absorbs some of the damage you take.
Final Layer: Toughness mods - This acts as a natural armor that absorbs even more damage. In the case of TKAs, ours works on melee damage.
One other thing worth mentioning: Dodge/Block/Etc and Toughness are based on the weapon you are holding. You will use the mods appropriate for that profession. Also, mitigation just simply picks the highest melee and ranged mod you have and always uses that. Melee and ranged defense stack regardless of profession.
And, of course, all this could very well change once the CURB happensBut, this is how it works right now.
Now 1 and 3 were mostly covered by that. In additon each level of Mitigation increases its effect by 20%, so Melee/Ranged Mit 1 brings the range down by 20%, Melee/Ranged Mit 2 by 40%, and finally Melee/Ranged Mit 3 by 60%.
On the subject of the CM question, best to pose it on their board, but from experience, you have a bit of trouble hitting things in mid-high PvE with just Carbines 4. If you're dead-set on Carbines 4 to go with CM, invest in Citros Snow Cake, it's a Chef food that increases your accuracy. It's also pretty common
Also, hitting period, while important, isn't the most important factor for combat (as it stands now) in SWG, its how fast you can fire. Someone with only Carbines 4 will be weak in straight combat, but with Combat Medic, that isn't the main concern, laying poisons and healing a group are.
Missed a blockquote, d'oh!
Message Edited by CalArsou on 02-20-2005 05:56 PM
Message Edited by CalArsou on 02-20-2005 05:56 PM
TKM
Master Swordsman
Fencer 4-4-4-0
Novice Medic
Dabble in Combat Prowess 0-0-0-3 for sword speed
Would this be a good template for PvE and be able to defend myself pretty well in Pvp?
I heard that swordsman can take down ns elders and stuff because they have a blast damage weapon (power hammer)
TKM you can kd and do loads of damage and be self suffiecent because you can heal your wounds.
Medic is just in case I get in a little bit of trouble so I can use stim bs. And fencer gives you a bunch of defenses and looks cool
Smiker wrote:
Here's my template,
TKM
Master Swordsman
Fencer 4-4-4-0
Novice Medic
Dabble in Combat Prowess 0-0-0-3 for sword speed
Would this be a good template for PvE and be able to defend myself pretty well in Pvp?
I heard that swordsman can take down ns elders and stuff because they have a blast damage weapon (power hammer)
TKM you can kd and do loads of damage and be self suffiecent because you can heal your wounds.
Medic is just in case I get in a little bit of trouble so I can use stim bs. And fencer gives you a bunch of defenses and looks cool
Yeah thats a good PVE template, although to be honest, is there any need for all that TKA? Swords is the best PVE prof going, so why do you need all of TKA. Not sure about the NS elder bit as well, I think your going to be needing some Doc for that if you want to solo her.
PVP...depends who you are grouped with and how good your weapons are...and skill. The main problem you have is you cannot heal poison, so your not going to last long.
teamdoa wrote:
Smiker wrote:
Here's my template,
TKM
Master Swordsman
Fencer 4-4-4-0
Novice Medic
Dabble in Combat Prowess 0-0-0-3 for sword speed
Would this be a good template for PvE and be able to defend myself pretty well in Pvp?
I heard that swordsman can take down ns elders and stuff because they have a blast damage weapon (power hammer)
TKM you can kd and do loads of damage and be self suffiecent because you can heal your wounds.
Medic is just in case I get in a little bit of trouble so I can use stim bs. And fencer gives you a bunch of defenses and looks cool
Yeah thats a good PVE template, although to be honest, is there any need for all that TKA? Swords is the best PVE prof going, so why do you need all of TKA. Not sure about the NS elder bit as well, I think your going to be needing some Doc for that if you want to solo her.
PVP...depends who you are grouped with and how good your weapons are...and skill. The main problem you have is you cannot heal poison, so your not going to last long.
I agree, drop TKA to 4 3 0 4 and get either master brawler or medic 0 0 4 0, it'll be way better in both pvp and pve.
Eggman11 wrote:I DONT KNOW WHAT TO DOI dont know whether to do tkm/master fencer or do fencer/4004 CM
What are you wanting to do in-game?
teamdoa wrote:
Hi people.
I'm looking fora pure Jedi Killer template.
I am currently grinding up to TKA Master, so this is what I will maybe be heading for.
Master TKA
Doc = 3/0/4/0 (to heal poison, heal all status effects, and use Stim E's)
Combat Medic = 0/0/0/4 (apply poison and also have superb terrain neg) (not sure on this)
Any advice would be great, especially from other Jedi killing players.
Thanks.
Message Edited by Zarqon on 02-24-2005 05:07 PM