Teras Kasi Archive
Thread: HEY! WHERES THE SPECIAL!?!?!
Lifebane wrote:
does dizzy even work?
if by "work" you mean "put a swirly graphic over the head of the target but not actually have any effect whatsoever on combat"; yes.
SparkyNine wrote:
Lifebane wrote:
does dizzy even work?
if by "work" you mean "put a swirly graphic over the head of the target but not actually have any effect whatsoever on combat"; yes.
oh but the swirly is so PRETTY!!
lets just face it tkm is supposed to rival a jedi in ability
No it's not.
and its even said that the jedi fear the tk masters according to star wars lore
According to Star Wars lore, you can't be cloned so easily;
According to Star Wars lore, a blaster bolt hurts more than a kick;
According to Star Wars lore, there weren't so many TKs;
According to Star Wars lore, the Empire outnumbered the Alliance.
Need I go on ? The Star Wars lore means nothing.
and it once semi reflected this in offense defense wasnt as good, but now the defense with improved CoB is as good as force Aura (kinda), now according to the current jedi setup and the difficulty to get jedi vs get tkm i can understand how they are not as comparable in the game, im a full supporter however of making them as hard to get as jedi and maybe a few other professions in favor of having rival professions to balance the jedi, maybe two or three professions like the tk, the bounty hunter, and the jedi to balance out play and give people more options and try to solve this imbalance
and constant nerfing of certain professions namely *coughs* Tkm *coughs*
Umm, TK is not "constantly" nerfed. Name the nerfs:
- KD Nerf (Universal),
- CU (Universal).
There has been no TK-specific nerf which makes a sizeable impact on the profession for a long time.
lol we were once gods but now we are reduced to CoB and TIA,
That's the point.
and its a useless profession by most means unless combined with something that has offense,
Isn't that the point of a tank ? To have high defence but low defence ?
LETS PUSH FOR A TKM SYSTEM COMPARABLE TO JEDI GUYS, LETS BRING BACK THE OLD DAYS WHEN PEOPLE FEARED US!
How about no to your vision of Pre-CU UH3, Headhit, Doc Buff - spamming, Krayt-masscring, unskilfull, deification.
well, here's from my quick test: with bare fists, fighting mobs 2 CL's higher than me, I was hitting for 337 without dizzy, 348 with.
11 damage difference.
EDIT: Dizzy does 184 damage itself.
BUT. I have to give up 1 swing to add that state effect (losing153 damage) so the fight would have to last long enough for me to hit the mob ~14 times to make up for the lost round with the added damage.
EDIT #2: and the mob did 98 dmg to me before Dizzy, 95 with Dizzy active.
EDIT: forgot to add the dmg from dizzy attack. still not worth it imo.
Message Edited by SparkyNine on 06-17-2005 03:43 PM
Message Edited by SparkyNine on 06-17-2005 03:48 PM