Teras Kasi Archive

Thread: PVP Issues Week ending 5-29

DrArgule
Wed May 19, 2004 4:01 pm
#1

I'm starting this post a little early as I will be taking my friday afternoons to present what all of you have givin me on the corrispondent forums.


This is where I would like you to give me your PVP issues. If its possible, would you please put your thoughts down in a simple format of cause/effect and then your ideas on a solution.




For instance:


Cause/Effect: I cant use unarmed hit3 on a dwarf nuna because they are too small to hit while my legs are spinning at eye level.


Solution: Make them as large as a human, or increase the physical range to hit to accomidate thier small size.





Most of you do this anyway but I thoughtI would mention it, and if you actually DO have a problem with a dwarf nuna as a TKM thenI suggest you PM me immediately and submit a bug report


Be specific, espically when it comes to types and amounts of damage, block/hit ratios (we have little to no dodge as a sole profession), and duration. The more information you give me the better I can present information. Write a book if you have to. I will be reading every post and I will be asking questions, so make sure to check every once in a while.









Vlak Hergozinovia
Original Commando
Nefertity
Pre-9 Jedi Knight
(ggggggggggggggggggggg9Xnn[[[[[[[[[[nnnnWg)

Oberon131313
Wed May 19, 2004 4:03 pm
#2

are these for PvP only, or is it just general TKA problems?



Jemus Halcyon - Guardsman. Officer of ICE.Jemas' Ackran_Master DE / Tailor
00000000000o0000o00000000000......0000000000000000000000000000
0000000000000000000000000000.....0000000000000000000000000000
0000000000000000000000000000.....0000000000000000000000000000
0000000000=0OOO0=0000000000|.....000000/0000000000000\0000000|
000000000|000000000|000000000....0000000000000000000000000000
000000000|000000000|000000000....0000/000000000000000000\00000
000000000\000000000/00000000|....|0000000000000000000000000000
0000000o00\0000000/00o0000000....00000/00000^0000^00000\000000
00000000000\00000/0000000000|....0000000000000000000000000000
0000000000|0\000/0000000000|0|...|000000000_ ______00000000000
DrArgule
Wed May 19, 2004 4:08 pm
#3

I will be putting up two posts every week one for PVP and one for PVE.



This one is your PVP issues




Vlak






Vlak Hergozinovia
Original Commando
Nefertity
Pre-9 Jedi Knight
(ggggggggggggggggggggg9Xnn[[[[[[[[[[nnnnWg)

Oberon131313
Wed May 19, 2004 4:10 pm
#4

ok, cool...the Nuna thing kinda threw me a sec...



Jemus Halcyon - Guardsman. Officer of ICE.Jemas' Ackran_Master DE / Tailor
00000000000o0000o00000000000......0000000000000000000000000000
0000000000000000000000000000.....0000000000000000000000000000
0000000000000000000000000000.....0000000000000000000000000000
0000000000=0OOO0=0000000000|.....000000/0000000000000\0000000|
000000000|000000000|000000000....0000000000000000000000000000
000000000|000000000|000000000....0000/000000000000000000\00000
000000000\000000000/00000000|....|0000000000000000000000000000
0000000o00\0000000/00o0000000....00000/00000^0000^00000\000000
00000000000\00000/0000000000|....0000000000000000000000000000
0000000000|0\000/0000000000|0|...|000000000_ ______00000000000
Jenky
Wed May 19, 2004 4:56 pm
#5

Firstly, grats on your coro position



Secondly, I would love to see more of our attacks being "good"!



As a TKM I feel, all im using is UH3 and KD2! And that's about it...



I would wish that my toolbar was full of just as usefull specials, so I could get more strategic combat and fun


More powerful dizzy/blind/posture change/bleed attacks! Maybe make a usefull area attack..



The meditation line is all cool, but im talking more in the lines of bodyhit and unarmed combo 1&2 and leghit and headhit! I wish these had seriously advantages over UH3...



But that's about it I guss. I think TKA is a well rounded good balanced character. When the razor VKs kicks into play that is, and we are able to do damage against peeps with 80% kintic comp






______________________________________
Regarding Star Wars Episode III: "Right or wrong this is my movie, this is my decision, and this is my creative vision, and if people don't like it, they don't have to see it." -George Lucas

"What we do in life, echos in Eternity" - Gladiator
Drygo
Wed May 19, 2004 5:13 pm
#6

I agree with Jenky. Unfortunately I used UH3 all the time because it does the most damage. Occasionally I'll do mindhit in PvP. But, generally, it's unfortunate that we have all these really cool looking moves, but we hardly ever use them because we know it just means we'll die a lot quicker.



- I support hawtpants
DrArgule
Wed May 19, 2004 5:38 pm
#7

I understand, and as a correspondent I suppose I am not supposed to give PVP suggestions but I'm going to anyway


I have found that just about every move in TK useful in some way. For example we currently only do one type of damage (the biggest gripe of them all) so my objective in pvp lately (with the exception of fencers with aky batons) is to last long enough to get "through" the other players buffs. If any of you have gone up against a fencer with any kind of stun baton you'll notice that the scatter hit they use plows right through any mitigation buffs you have (synthsteak for example.) It is absolutely useless against that hit. Our corrisponding move would be unarmed combo. Any mitigation buffs they have are useless,and its a good way to find out which ham bar is the weakest in defense. Mitigation has a limited duration and hit amount so it dosent take too long before you havemade it useless plus yourhits are goign right through it anyway.On my server skirts with composite aremor have been the fashon so leg hit works wonders.My goal usually is to last long enough to get through thier synthsteak, GSP's and sometimes spices. Even against 80% kinetic armor, intimidated, and stunned I can still do decent damage. Our knockdown has become less useful since thakitillo, but using dizzy hit works wonders in a fight if you are with a team and they get posture changed. It also hits the mind more frequently.



Thats been my experience...what do you think?



Vlak






Vlak Hergozinovia
Original Commando
Nefertity
Pre-9 Jedi Knight
(ggggggggggggggggggggg9Xnn[[[[[[[[[[nnnnWg)

Duckfat
Wed May 19, 2004 5:51 pm
#8

Oh gee do you really want me to rant about what I think is wrong with TKA in PvP? I think I will stick to the PvE concerns for now (as you can see I have a few of those as well) as they will not create as much of an uproar of protests by some of the other professions. Maybe if I have the time I will send you a PM with a few of my PvP concerns and you can post those you feel are warranted. Until then I think I will concentrate on your PvE thread.



Duckfat - The Duck of Death

Rebel Colonel - I don't really lead, others just like to follow
Wookiee Businessman - Killing is my business, and business is good
Master Pistoleer/Smuggler/TKA - Just in case some dumb imp patrol wants to scan my shiznit.
Duckpond Vendors - Silver City, Naboo (-1963 -3564)
voyant
Wed May 19, 2004 6:09 pm
#9

I'd like to see the TKA get a bleed. Something like a nose bleed/snout bleed that drains the mind pool, stuns, and blinds...These are all things that happen when you get your nose broken. Unfortunately, I have firsthand experience. Anyway, congrats on the gig.
DrArgule
Wed May 19, 2004 6:10 pm
#10

Yes Duck I would.



Send me a pm if you like or if you can convey what you think without getting too frustrated then please put it in this post. The other side of the forums (IE: reporting to TH) really needs some input soon.




Vlak






Vlak Hergozinovia
Original Commando
Nefertity
Pre-9 Jedi Knight
(ggggggggggggggggggggg9Xnn[[[[[[[[[[nnnnWg)

Jenky
Wed May 19, 2004 11:33 pm
#11

"I understand, and as a correspondent I suppose I am not supposed to give PVP suggestions but I'm going to anyway

I have found that just about every move in TK useful in some way. For example we currently only do one type of damage (the biggest gripe of them all) so my objective in pvp lately (with the exception of fencers with aky batons) is to last long enough to get "through" the other players buffs. If any of you have gone up against a fencer with any kind of stun baton you'll notice that the scatter hit they use plows right through any mitigation buffs you have (synthsteak for example.) It is absolutely useless against that hit. Our corrisponding move would be unarmed combo. Any mitigation buffs they have are useless,and its a good way to find out which ham bar is the weakest in defense. Mitigation has a limited duration and hit amount so it dosent take too long before you havemade it useless plus yourhits are goign right through it anyway.On my server skirts with composite aremor have been the fashon so leg hit works wonders.My goal usually is to last long enough to get through thier synthsteak, GSP's and sometimes spices. Even against 80% kinetic armor, intimidated, and stunned I can still do decent damage. Our knockdown has become less useful since thakitillo, but using dizzy hit works wonders in a fight if you are with a team and they get posture changed. It also hits the mind more frequently.



Thats been my experience...what do you think?"



The problem with attacking the Action/Health pools in my opinion that everyone has medic abillities to heal themselfs. Doc/TKA have to be one of the most common combos in this game! I have never really used Leghit 1 in PVP, and I have not done PVP much, but against 80% Kintic comp resist... I do so little damage, that.... I just spam all my attacks and nothing habbens to his pools, even when he is not buffed.



But in my opinion there are others problem with PvP!


Buffs - I am not crazy about Doc buffs. Unlike Spice who has a serious disadvantage(downer) and chef food, who are only usefulll, not overopwered, Doc buffs are way to powerful and does not have any disadvantages! If you ask me, they should be made more fair vs non buffed in a duel!


Armor - I really don't like armor as a whole, and I would wish that I could just fight with my VK, Pantaloons and my Decorative Vest, in peace instead being forced to use armor.


If you ask me, Armor should give serious ham cost! It should be made for basic attacks tanking, and not going crazy!


Good work DrArgule



-Jenky




______________________________________
Regarding Star Wars Episode III: "Right or wrong this is my movie, this is my decision, and this is my creative vision, and if people don't like it, they don't have to see it." -George Lucas

"What we do in life, echos in Eternity" - Gladiator
mochloD
Thu May 20, 2004 4:28 am
#12




/pray they arent a rifleman

/unarmeddizzy

/unarmedknockdown2

/flamesingle2

/flamecone1

/unarmedhit3 till dead


PVP problems for me solved

edit- BAH. leaving out numbers and stuff. its too early for me to think

Message Edited by mochloD on 05-20-2004 06:30 AM



mochloD'tmos
Order of Teras Kasi
~ Teras Kasi Master ~
~ Shock Trooper/Heavy Infantry/Trickshot/Medic ~

Cauil
Thu May 20, 2004 4:32 am
#13

My major complaint with TKA in PvP is the damage type we can use. Kinetic damage faces the highest protections from armor. Any suit of composite, even cheap ones will almost always hit 80% kinetic protection. The solution to this that I see is to give TKAs the stun knucker, which would do nothing more than put us on par with fencers. The stun knuckler wouldn't need to be any better than a stun baton and would really give us the ability to be a viable PvP profession. Other types of damage would be nice, as would DOTs but in my mind its not that big a deal.



Cauil
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