Teras Kasi Archive

Thread: PVP Issues Week ending 5-29

_Flash_
Thu May 20, 2004 4:41 am
#14

Jenky, we have tons of useful attacks, just no one uses them. Intimidate and stun drops their damage a ton. we have a kd+dizzy and if the kd does hit, just lunge. We have attacks that can hit all three pools, and we also do have two damage types (besides the fact that only 1 out of every 200 tka's will have one)


I think all professions, except pikeman, they need help, are even in PvP, but armor is ruining it all. Stun is the only viable damage in PvP cause everyone walks around in a 350k cred armor suit..



------------------------------------------------------
Flash Woods - TKA / Jedi Nub / Pilot
SST : The oldest Imperial guild on the server OH NOES!
Peydro Sanchez - Pretty much the only PvPer who has a mustache

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atone48732
Thu May 20, 2004 8:26 am
#15

I have an issue that fits PvP and PvE


TKA's should not NOT be alowed to wear armor


it drives me up the wall to see a bunch of TKMs runnin around in armor


it just shouldn't happen Martial artists should not wear armor





Oelos Takushi: smuggler proud member of Oi and Smugglers alliance pilot..

Elalia Takushi: Dancer and rebel pilot and member of Oi
bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
Macdon
Thu May 20, 2004 9:42 am
#16


My only major issue with PvP lately is armor, and it doesn't really pertain to TKA alone but to all classes. Uber Comp Armor as of late is to common, the one balancing factor that was built into armor (encumbrance) has been effectively canceled due to buffs. I think a major change needs to be made, I think armor should only be wearable if your base secondary stats can support it not your buffed stats. Cancel the ability to buff and wear any set you like, make it so that you actually have to choose the correct armor for the situation and so that every PvP'er in the game doesn't have on the uber 80%+ armor with no real penalty. I think that one change alone would make PvP for TKA and all classes a little more fun and competitive, it wouldn't come down to who has the better stun weapon but instead skill, moves, and weapon type would actually play into duels and battles.


Just my two creds
Cauil
Thu May 20, 2004 1:31 pm
#17






Macdon wrote:


My only major issue with PvP lately is armor, and it doesn't really pertain to TKA alone but to all classes. Uber Comp Armor as of late is to common, the one balancing factor that was built into armor (encumbrance) has been effectively canceled due to buffs. I think a major change needs to be made, I think armor should only be wearable if your base secondary stats can support it not your buffed stats. Cancel the ability to buff and wear any set you like, make it so that you actually have to choose the correct armor for the situation and so that every PvP'er in the game doesn't have on the uber 80%+ armor with no real penalty. I think that one change alone would make PvP for TKA and all classes a little more fun and competitive, it wouldn't come down to who has the better stun weapon but instead skill, moves, and weapon type would actually play into duels and battles.


Just my two creds






Armor is an interesting thing. I really don't know how SOE can bring armor back under control and into the realm of what armor should be without making a ton of people really mad. I agree that seeing a TKA in a full suit of composite is sort of silly and not in line with what a TKA should be, however no TKA is going to survive in PvP without armor. It is just imposible to face an enemy that has an 80% protection from the damage we do, and have them hitting us without any protection. Personally I think we should have a really high chance to block melee attacks (such that we do it almost all the time) but only when we aren't wearing armor. This would reduce the damage we take (because block does what, cuts the damage in half?) and make it more realistic that a TKA would be able to block hits.


Th thing is, I think armor is here to stay very close to how it is now and while I'm not happy about it, I think we are stuck using it if we want to be on the same level as everyone else.



Cauil
DrArgule
Thu May 20, 2004 2:49 pm
#18

Thanks for the posts guys.



I'm amazed I havent seen anyone complain about defenses yet!



So how many of you believe TK's should be modified for armorless combat ?(IE: some kind of inherent mitigation or clothing to compensate)



Vlak






Vlak Hergozinovia
Original Commando
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Pre-9 Jedi Knight
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ITK5
Thu May 20, 2004 3:04 pm
#19

Its all about what combo you are using with your TKA..
I was TKM master Doctor..and PVE was unstoppable..but for PVP..not enough defense. And I also got tired of relying on Buffs..I am having alot more more fun fighting with out buffs..of course I will still buff initially when PVPin..but if I die I will go unbuffed.
I think TKMs are perfect..no need for a Nerf.
Only complaint is damage type..and maybe with the new VKS we can compete once again.
80+Kinetic Armor was our Nerf..but I can live with that.

btw congrats again on the TKA Correspondent DrArgule.



Jaedon Amigo -KU-

TerasKasi Master/Master Brawler/Doc

Pre CU TerasKasi Master/Master Lightsaber

Combat Upgrade Alpha Team

CU Master Lightsaber/Defender/Enhancer/Healer

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www.beishaolin-kungfu.com

Radke
Thu May 20, 2004 3:24 pm
#20

Didn't know what thread to put this in either PvP or PvE but I think many would like to have customizable colors when a VK is used instead of just red...



Radke Ralak [ IFC ]
Imperial Foo Corps
Cauil
Thu May 20, 2004 3:27 pm
#21






DrArgule wrote:

Thanks for the posts guys.



I'm amazed I havent seen anyone complain about defenses yet!



So how many of you believe TK's should be modified for armorless combat ?(IE: some kind of inherent mitigation or clothing to compensate)



Vlak








I would like to see a TKA modified for armorless combat, but it would have to be something that put us on more equal footing (not an instant death like it is for an unarmored against an armored now). What I would like is something that lets us block or have higher defenses while fighting unarmed and without armor. We should still have the option of switching to another profession and wearing armor (but then our TKA stuff wouldn't come into play so it would even out). For example I'm a Rifleman as well and when fighting with my rifle I think armor is something I should wear, but to get the TKA benefits I would have to drop my armor and use my vibroknuckler.



Cauil
voyant
Thu May 20, 2004 3:31 pm
#22

Whether it's with a melee or ranged weapon, I think the TKA should be the toughest to hit. The more armor a TKA wears, the easier they are to hit. The TKA should have insane dodge/defenses thereby making armor kinda pointless for them. The damage done when they are hit should be normal it should just be harder to hit them. Like dexterity in that other game. hehe
Cauil
Thu May 20, 2004 3:32 pm
#23






ITK5 wrote:
Its all about what combo you are using with your TKA..
I was TKM master Doctor..and PVE was unstoppable..but for PVP..not enough defense. And I also got tired of relying on Buffs..I am having alot more more fun fighting with out buffs..of course I will still buff initially when PVPin..but if I die I will go unbuffed.
I think TKMs are perfect..no need for a Nerf.
Only complaint is damage type..and maybe with the new VKS we can compete once again.
80+Kinetic Armor was our Nerf..but I can live with that.

btw congrats again on the TKA Correspondent DrArgule.





For me defenses isn't as much of an issue but that's because of the other professions I've taken. I am a Master TKA/Master Rifleman with novice fencer and the defense line of pistoleer which caps my melee and ranged defense as well as giving me some good defense versus. However without these other professions my defenses would be pretty low. As far as defenses go I would like to see us be better at avoiding the dizzy/knockdown thing. Additionally the posture change thing is hard because while I can take knockdown foods, that still leaves me with a low chance to avoid a posture change and I still end up on the ground. Knockdown foods should include a protection to posture change and a TKA should be a little more steady on his feet.



Cauil
Cauil
Thu May 20, 2004 3:35 pm
#24






voyant wrote:

Whether it's with a melee or ranged weapon, I think the TKA should be the toughest to hit. The more armor a TKA wears, the easier they are to hit. The TKA should have insane dodge/defenses thereby making armor kinda pointless for them. The damage done when they are hit should be normal it should just be harder to hit them. Like dexterity in that other game. hehe






Yeah I sort of agree but I also like the idea of a TKA using their skills to block a lot of hits, which would reduce the damage we take (therefore acting like a type of armor). I picture a typical martial arts fight where the TKA does not necessarily dodge every hit but gets in there and blocks a lot of them too. Just my two cents though, maybe a combination of both ideas would work.



Cauil
Utess
Thu May 20, 2004 4:06 pm
#25

Combo 1 and 2 need serious work, especially in PvP. While they are useful to us, there is something very wrong with them.


Both attacks do the *exact* same damage in PvP on combo 1 has less ham costs. This was measured by doing single hits on players in duels since the combat spam for the combos is *also* broken.


Also, I am unsure what exactly they are bypassing, but it would appear the combos are bypassing some form of defense as they hit for incredibly high amounts of damage. They do not bypass armor, but inherant defenses they seem to ignore.


In PvP, and possibly PvE, these attacks will do more damage over time than Unarmed Hit 3 but cost signficantly less ham. Outside of initiating a blind on someone while damaging them, there really is no point in using UA hit 3 over combo 1.


Combo 1 also does more health damage over time than spamming unarmed body hit 1.


While I do think these are effective tools, they need to be fixed. We need to know what exactly these specials are doing, and they need to have specific roles and functions.



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
haho
Fri May 21, 2004 7:13 am
#26

Im surprised alot of you state that UA3 is your most frequent hit when PVPing. I would have thought it would be HeadHit, since most smart people who PVP target the mind pool (look at my many CM/RM nerf cries)


Frankly TKM in PVP is not what it should be at the minute, I would have to say its one of the weakest, I only choose it above all else because of its cool martial artist roots and for rpg reasons.


As a TKM we should have the best melee defences and defences against things like KD and Dizzy (yet Fencer gets these abilities and another damage type). I seriously dont know why Fencer has better defences, maybe they should get better ranged but not better KD, melee or Dizzy.


Its funny when you knock a Fencer down, he bounces straight back up, this should be more a TKM feature.


Walking round armoured up is a no-no as a TKM should have an inherent hardness about them. Maybe we can get some item of clothing that only TK Masters can equip, which gives similar bonuses that armour gives. (Perhaps giving Tailor something more worthy for them to make in the process)


Its a shame in PVP that usually i die to poison/master head shot. At least a fencer has a COB which works and allows them to dodge many master head shots. Why isnt our cob working the same or as effective? This should be fixed to work.


Also if we had the ability to meditate off the poison even in combat this would be nice against the millions of CM/Rms out there. Also after dieing in PVP it would be nice to be able to Powerboost all 6 stats, this would enable me to engage back in the PVP and be of SOME use at least.


Without doc buffs its a waste of time trying to use my specials, they cost too much.





Infinity - Haho [Black] Imperial PVP Guild Black Forums, feel free to visit


Wonder if space-ships can fire poison or have crazy ass DOTs? If they can Im gonna burn SOE down... lol

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