Teras Kasi Archive
Thread: PVP Issues Week ending 5-29
Macdon wrote:
My only major issue with PvP lately is armor, and it doesn't really pertain to TKA alone but to all classes. Uber Comp Armor as of late is to common, the one balancing factor that was built into armor (encumbrance) has been effectively canceled due to buffs. I think a major change needs to be made, I think armor should only be wearable if your base secondary stats can support it not your buffed stats. Cancel the ability to buff and wear any set you like, make it so that you actually have to choose the correct armor for the situation and so that every PvP'er in the game doesn't have on the uber 80%+ armor with no real penalty. I think that one change alone would make PvP for TKA and all classes a little more fun and competitive, it wouldn't come down to who has the better stun weapon but instead skill, moves, and weapon type would actually play into duels and battles.
Just my two creds
Thanks for the posts guys.
I'm amazed I havent seen anyone complain about defenses yet!
So how many of you believe TK's should be modified for armorless combat ?(IE: some kind of inherent mitigation or clothing to compensate)
Vlak
I was TKM master Doctor..and PVE was unstoppable..but for PVP..not enough defense. And I also got tired of relying on Buffs..I am having alot more more fun fighting with out buffs..of course I will still buff initially when PVPin..but if I die I will go unbuffed.
I think TKMs are perfect..no need for a Nerf.
Only complaint is damage type..and maybe with the new VKS we can compete once again.
80+Kinetic Armor was our Nerf..but I can live with that.
btw congrats again on the TKA Correspondent DrArgule.
DrArgule wrote:
Thanks for the posts guys.
I'm amazed I havent seen anyone complain about defenses yet!
So how many of you believe TK's should be modified for armorless combat ?(IE: some kind of inherent mitigation or clothing to compensate)
Vlak
I would like to see a TKA modified for armorless combat, but it would have to be something that put us on more equal footing (not an instant death like it is for an unarmored against an armored now). What I would like is something that lets us block or have higher defenses while fighting unarmed and without armor. We should still have the option of switching to another profession and wearing armor (but then our TKA stuff wouldn't come into play so it would even out). For example I'm a Rifleman as well and when fighting with my rifle I think armor is something I should wear, but to get the TKA benefits I would have to drop my armor and use my vibroknuckler.
ITK5 wrote:
Its all about what combo you are using with your TKA..
I was TKM master Doctor..and PVE was unstoppable..but for PVP..not enough defense. And I also got tired of relying on Buffs..I am having alot more more fun fighting with out buffs..of course I will still buff initially when PVPin..but if I die I will go unbuffed.
I think TKMs are perfect..no need for a Nerf.
Only complaint is damage type..and maybe with the new VKS we can compete once again.
80+Kinetic Armor was our Nerf..but I can live with that.
btw congrats again on the TKA Correspondent DrArgule.
For me defenses isn't as much of an issue but that's because of the other professions I've taken. I am a Master TKA/Master Rifleman with novice fencer and the defense line of pistoleer which caps my melee and ranged defense as well as giving me some good defense versus. However without these other professions my defenses would be pretty low. As far as defenses go I would like to see us be better at avoiding the dizzy/knockdown thing. Additionally the posture change thing is hard because while I can take knockdown foods, that still leaves me with a low chance to avoid a posture change and I still end up on the ground. Knockdown foods should include a protection to posture change and a TKA should be a little more steady on his feet.
voyant wrote:
Whether it's with a melee or ranged weapon, I think the TKA should be the toughest to hit. The more armor a TKA wears, the easier they are to hit. The TKA should have insane dodge/defenses thereby making armor kinda pointless for them. The damage done when they are hit should be normal it should just be harder to hit them. Like dexterity in that other game. hehe
Yeah I sort of agree but I also like the idea of a TKA using their skills to block a lot of hits, which would reduce the damage we take (therefore acting like a type of armor). I picture a typical martial arts fight where the TKA does not necessarily dodge every hit but gets in there and blocks a lot of them too. Just my two cents though, maybe a combination of both ideas would work.
Im surprised alot of you state that UA3 is your most frequent hit when PVPing. I would have thought it would be HeadHit, since most smart people who PVP target the mind pool (look at my many CM/RM nerf cries)
Frankly TKM in PVP is not what it should be at the minute, I would have to say its one of the weakest, I only choose it above all else because of its cool martial artist roots and for rpg reasons.
As a TKM we should have the best melee defences and defences against things like KD and Dizzy (yet Fencer gets these abilities and another damage type). I seriously dont know why Fencer has better defences, maybe they should get better ranged but not better KD, melee or Dizzy.
Its funny when you knock a Fencer down, he bounces straight back up, this should be more a TKM feature.
Walking round armoured up is a no-no as a TKM should have an inherent hardness about them. Maybe we can get some item of clothing that only TK Masters can equip, which gives similar bonuses that armour gives. (Perhaps giving Tailor something more worthy for them to make in the process)