Teras Kasi Archive

Thread: Instead of Nerfing...bring the other melee pros in line with TKA :-)

MobusDyrus
Sun Feb 22, 2004 12:41 pm
#1

I don't know if anyone has posted this before, but I do know I'm not alone on this. Instead of nerfing TKA, bring the other brawler professions up. TKA is the only profession with meditate, a kd/dizzy in one move, and power boost. Why? The other melee professions should have these things, also. If not, then none should. A tkm is not overpowered to a ranged opponent, all they have to do is run. If they don't run, they aren't thinking straight, you don't let someone with sharp objects pound on you. But TKA is overpowered vs. other melee because of those three things mentioned, especially the kd/dizzy which is a reliable one. Bring the other melee professions in line with tka. :-)

And one more thing: I don't think I'm going to get much support for this thought, but oh well. I don't think there should be a 20m posture change for melee. And although it is just a game, that 20m posture change CAN give brawlers an unfair advantage to ranged. It just makes more sense. Just my two cents.



Mobus Dyrus
- Professional Scoundrel -
Chilastra
slabby
Sun Feb 22, 2004 3:11 pm
#2

I think they should add some equal and nice benifits to the mele classes as well. I thought that carbineers had a knockdown, and dizzy, or I might be confused with stacking that with bounty hunter carbines.



Kalsion Ri'Tay: Gunfighter Extroidinair
Tarjan33
Sun Feb 22, 2004 5:18 pm
#3

dont forget meele mitigation dont work against tka's using bare hands...



VikaLine
Sun Feb 22, 2004 5:33 pm
#4




Making all melee classes the same is not the answer need to the problem. The fact is the other melees do have certain aspects at which they excel at over TKM's , the exception possibly being Pikeman. A fencer has better base defenses, bleeds, acess to stun damage, and dodge. Swordsman have the blast hammer, med ap, the ability to mind bleed and mind hit, and excel at pve content, and counterattack. Im not going into pikeman b/c I never played Pike beyond the lvl 4 brawler box.


Looking at all that I see TK's as the being perfectly balanced (flame me if you wish) High damage yes, but limited to the most resisted damage in the game kinetic. Light armor piercing but only when equipped with VK's and doing so greatly increases your HAM costs on specials. Then of course there is the long debated KD+Dizzy move, along time ago before DEF mods worked, before stacking , and before the new foods that was a problem. But the honest truth is now KD doesnt always land and Dizzy lands even less. I have gone entire fights and nvr gotten a KD on my opponet, granted he was a pistoleer and more than likely Fencer hybrid but still KD is a try 2 times if it doesnt land forget about it move now. I personally have a macro setup that if I get Dizzied bam fire off my curestate macro and no more dizzy. Also KD+Dizzy has a very limited use in PVE as most HL humanoids wont go down, and every animal in the game dizzy has no effect on.


All that being said I would like to see the other melee classes get somewhat of a boost but nvr should they be equal, I would really like to see Wound Healing and Powerboost moved to the Master box on TK due to there power. But as I see it now the Melee in this game is broken down as such


PvP/Limited PvE - TKM - Fencers (TKM is limited in there PvE by the fact of onlyKinetic Damage, yes the spam in spatial mayread 2k but if you watch the HAM of high resist mobs you will see alot less damage. I classify fencer here to b/c they are about the same damage output as a TKM and as fast just not the toughness to take a beating for long)


PvE - Hvy Swordsman ( Slow yes but still a 16k hit every 4 seconds is better than a 2k hit every second not to mention higher AP and access to different damage)


???- Pikeman


Message Edited by VikaLine on 02-22-2004 04:38 PM



Vikaline
-Master Doctor
-Tera Kasi Master
Utess
Sun Feb 22, 2004 6:17 pm
#5

Pikeman have a variety of AoE attacks including an extremely useful area knockdown. They also can do very good damage with their weapons. From what I have seen, the major problems with pikeman are lack of accuracy, lack of really strong defense, and high weapon/specials ham costs.


The result is they can do a lot of damage and have, from what I have seen any way,great specials, but often will miss several times in a row before they get a single hit. In the mean time, they are burning up their ham with specials that arent' connecting while taking tons of damage from their opponents.


The combination of those three things makes it really hard for a pikeman to tank, which is what any melee profession should be able to do. But, from what I've seen, Pikeman have a pretty neat selection of abilities(I've seen their area knockdown take down 5+ mobs at once), but definitely need improvements in accuracy, ham costs, and defense, or at the very least 2 out of the three.


Anyone who is a pikeman feel free to correct me if I'm wrong though This is just observations of an outsider into the profession from experience fighting with them.




________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
tometaophion
Sun Feb 22, 2004 7:33 pm
#6

Lol so what, ALL of the other melee professions special attacks are OVERSHADOWED and SURPASSED in DPS by the TKA Headhit(swordsman), the TKA Leghit(Pikeman), and Of Course The TKA Bodyhit(Fencer). The TKA HAS A SUPERIOR DPS IN AREA ATTACKS, THAN THE MASTER HEAVY SWORDSMAN,!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


For The Math Majors, LOL


VK 2.2 AP1 46-180 DMG 296-430DMG With Unarmed DMG Mod +13 +13 +13 32 47 32


Powerhammer 3.1 140-452 AP2 -31 -31 -31 108 37 30


Area Attack 3- 1212DPS Adjusted For AP Master Swordsman Speed HAM Costs 162 93 45= 300


Spin Attack 2- 1612DPS Adjusted For AP Master Teras Kasi Speed Ham Costs 64 94 64= 222


For The Ap Whiners, of 746 Creatures, 58 are AP1, 13 are AP2, and 4 are AP3, The Rest Are AP0



Oh What Is The Swordsmans Speciality Again? I have dealt with the TKA superiority even in head attacks in my thread "PVP and You", and also "pvp and you: part deux" As well "pvp and you: you know its true"




VikaLine
Sun Feb 22, 2004 8:15 pm
#7

Tometaophion the TK does not overshadow every other melee class in PvE or PvP go fight a 80 to 100 % kinetic resist mob in PvE and watch the superiority of the TKM fastly diminish in front of your eyes. As far as your math calculations I have screenshots backing me up of me as a Master Fencer 1 shotting standing opponets in PvP with a 329 gaffi and 1 hand hit 3. The fact is Fencer is just as fast and deadly there is just a smaller number of fencers in this game, by that I mean people that play fencer not Fencer with a Pistol. As far as the Hvy Swordsman they are a superior PvE melee class, granted there not probaly the best pick for PvP but dont think TKM is the end all of all melee.



Vikaline
-Master Doctor
-Tera Kasi Master
tometaophion
Sun Feb 22, 2004 8:18 pm
#8

um Gaderffi batons get to about 360dmg at 3.0 spd, TKA has 430Dmg at 2.0 speed. Hmmmm
95M3
Sun Feb 22, 2004 10:50 pm
#9

I hate to break this to all of you who have dabbled, knew someone or at some point was a TKM, but you are a bit off with the whole TKA areoverpowered complaints.


I went straight TKM with NO other combat skills at all and did a lot of testing to find out for my self how JUST TKA was. Granted we do good PVE damage and have the abillity to heal and buff ourselfs faster than having to rely on others. This makes us more self suficieent not more powerfull.


It was better than when I played a Master Pikeman but we all can agree that class is in need of some major help and always has.


I would say TKA is on par with Pistoleer and Smuggler from personal experience in the damage department. But you take more damage and die more often as well as being limited to just kinetic damage at 5m.


By the way even critters "Kite" us when we are /follow'ing them as well as having to run at them while they spit at us. That and NPC's seem to always be able to run faster than us until they stop. Then there is the issue of the Graphic accuracy is way offwichis why I think the Lunge was needed to be at 20m.


Simply put that buffer that all ranged classes have make a big difference in combat.


Then I mastered Fencer and with a good Gaffi I was able to kill faster than TKA. Higher damage weapons and almost a 1/3 of the mind HAM makes this faster when buffed. Fencer is the best suited for PVP from what I have experienced due to defenses and stun battons with Scatter 2.


Swordsman I honestly dont know because I just have the defense tree in it.


The point is alot of people dont play with JUST the TKA skills and therefore have somewhat of a blurred picture of what it is capable of alone.


Try this If you are a TKM and have no other combat skills at all. NO armor, Buffs, Spice, Food, Pets, Faction Pets, Other players and go try to solo some red con NPC's. Then try some PVP action the same way and you will see what TKA is able to do.


But yes fix other classes that need it, not break others to try and make all of them equaly broken.




tometaophion
Sun Feb 22, 2004 10:56 pm
#10

Ive got an idea, lets perform surgery on dev thinking and remove the stupid notion that TKA are gods and must win, and if they dont, well thats just not star warsy. Make things fair, this is a GAME.
tometaophion
Sun Feb 22, 2004 10:58 pm
#11

You do realize that I have a full suit of 80% composite, ACROSS ALL DMG TYPES, Except stun, which covers BLAST, and Electrical, so the Swordsman pikeman advantage over TKA in the dmg type department is nonexistent. The Devs have made sure on every planet their are creatures of similar pay level that have relatively low or equivalent across the board resistances to kinetic. They really do kiss your ass.
pyclone
Mon Feb 23, 2004 1:25 am
#12

they'll get right one that, ok now everyone gets perfect accuracy, 500 dps in pvp with mininimal ham cost, kd/dizzy, 4x mind attack, abbility to buff thenselves when ever they like, the ability to come back from the dead, and a weapon that increases dmg by 50% and adds armor piercing (VK's are like a + dmg 50% + ap4 power up for a t21)


why not just make everyone a jedi





Zocli a ilcoZ
Killer Doctor t Jedi Crafter
95M3
Mon Feb 23, 2004 2:48 am
#13

Please ask your self this question:


"Can the members of the TKA forum fix a Swordsman issue"


If you answered:


1. Yes, you are a moron.


2. No, you need to take it up with someone who can help or cares.


It is simple.


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