Teras Kasi Archive
Thread: Instead of Nerfing...bring the other melee pros in line with TKA :-)
Policia
Mon Feb 23, 2004 3:17 am
#14
I havn't even read the body of this post yet, or any replies...but from the subject line, I can tell you this is the best thread I'm going to read all night.
VikaLine
Mon Feb 23, 2004 12:32 pm
#15
tometaophion wrote:
um Gaderffi batons get to about 360dmg at 3.0 spd, TKA has 430Dmg at 2.0 speed. Hmmmm
At Master Fencer you hit the speed cap, and not all high damage gaffi's are 3.0. All I am saying is your math while good on paper is far from correct in the game, I have documented proof, talked to other Fencers and TKM's and in pvp especially a Master Fencer can and will outdamage a TKM. In PvE the they are on par the difference being TKM has higher toughness so can take a beating longer.
tometaophion
Mon Feb 23, 2004 7:20 pm
#16
You do realize, btw, that for all of your complaining about kinetic dmg, you actually have an ADVANTAGE over energy dmg, as both bearing protection at 80%, their is no shield generator that protects against Kinetic
.
garvin
Tue Feb 24, 2004 11:40 am
#17
You do realize, btw, that for all of your complaining about kinetic dmg, you actually have an ADVANTAGE over energy dmg, as both bearing protection at 80%, their is no shield generator that protects against Kinetic.
If you are talking about PSGs then how do you explain the 33% Kinetic protection mine gives? And if youcombine that withmy 80% kinetic protection armor, the 33% kinetic PSG adds a second layer of protection (a second level of damage reduction)...Do your research!!! PSG's are bugged and the stats jump around all the time, but Kinetic protection via PSGs are producable...speak to any AS and they'll tell you...
Commandos are seriously weak against TKA's (we spend a lot of time on our backs...lol) but instead of pushing for a NERF we instead push for improvements to our own profession to deal with it...that's the way it should be with any profession...I just wish people would open their eyes and see that as the best way to go...
Message Edited by garvin on 02-24-2004 10:41 AM
garvin
Tue Feb 24, 2004 4:10 pm
#19
So then it is fair now isnt it now go fock yourself.
What the heck are you talking about...no wait...nevermind...I take that back...of all people I'm asking for you to make sense...what was I thinking? I'm not sure you know how to string a coherent arguement together from looking at all your inaccurate posts and flaming NERF threads throughout the SWG forums...
tometaophion
Tue Feb 24, 2004 4:53 pm
#20
TKA have ruined this game by actually convincing the devs that they must me more powerful than everyone else. Because they have done this my revenge is big and yellow, a huge nerf bat, ready for all of you. You really think the devs wont listen to all the complaints, that the elucidation of your overpowered state will arouse? I must crush you. 'Swordsman' dont bleed then run off, lmao. The bleeds were sticken to make things easier for the TKA. So also was the stealth empowering of them through the 'chef revamp' effectively raising their dps. Now go whine elsewhere, that is all that you are doing. You are saying that I am wrong, provide some numbers as I have in so many other posts. You are all just pompous fools, destined to nerfation.
garvin
Tue Feb 24, 2004 5:16 pm
#21
Now go whine elsewhere, that is all that you are doing. You are saying that I am wrong, provide some numbers as I have in so many other posts. You are all just pompous fools, destined to nerfation.
Yes, but as EVERYONE has pointed out to you, your number are ALWAYS wrong!!! You are a fountain of misinformation and you make NERF excuses in most other forums...
Take you last post for example...you say the Bleed nerf was to make things easier for TKA, but in the Commando forum you blame the NERF on them...so which is it? It's obvious you have pent up feelings regarding the Bleed nerf that you are acting out in various other forums...
You were proven wrong about Kinetic defense...so much so that it actually favors the TKM opponent over the TKM (what happens when you reduce kinetic damage by 80%, then again by 33%...do the math)...
Even when you have the facts thrown in your face you choose to ignore them and continue on your trolling way...This is why you are the master of the one-star...Even a Dev has referred to you as a Troll...doesn't get more obvious then that...
tometaophion
Tue Feb 24, 2004 7:30 pm
#23
Here is some math for you freaking airhead
VK 46-180 2.2 AP1--------- After Mitigation 46-100 + Unarmed Dmg Mod= 296-350
Unarmed Hit 3- Delay 3 Dmg Mod 4- 3X2.6((100-115/100))= -1.17 Rounded To 1.0, DPS= 1400
Powerhammer 134-465 3.7 AP2-----After Mitigation 134-266
TwohandHit 3- Delay 2.5, Dmg Mod 4- 2.5X3.7((100-70/100))= 2.8, DPS= 266+25%X4/2.8=475
I posess Armor with 80% across the board protection. The only vunerability is stun, with 80% protection the TKA surpasses the dps of the fencer who goes right through composite.
Yawn
Next
Systhro
Tue Feb 24, 2004 9:35 pm
#24
Ya d@mmit! TKM isn't overpowered, it's the other professions that suck!
And start with Bounty Hunter PLEASE!!! We spend so many skill points to become a Novice and we barely have any skills left to do anything else, and we're worst than Commandos who just need Unarmed IV and Master Marksman!
I can beat up 10 people in PVP with my TKM+Master Doctor on Ahazi, but I can't win a single PVP against an equal on Ahazi with my 1/4/4/4 Bounty Hunter. It's sick. And I mastered TKM within days, I've had my BH for the past 2 months!
And start with Bounty Hunter PLEASE!!! We spend so many skill points to become a Novice and we barely have any skills left to do anything else, and we're worst than Commandos who just need Unarmed IV and Master Marksman!
I can beat up 10 people in PVP with my TKM+Master Doctor on Ahazi, but I can't win a single PVP against an equal on Ahazi with my 1/4/4/4 Bounty Hunter. It's sick. And I mastered TKM within days, I've had my BH for the past 2 months!
garvin
Wed Feb 25, 2004 10:24 am
#25
And start with Bounty Hunter PLEASE!!! We spend so many skill points to become a Novice and we barely have any skills left to do anything else, and we're worst than Commandos who just need Unarmed IV and Master Marksman!
I won't deny that in most ways, Bounty Hunters are worse off then Commandos....But at least not all of your weapons are broken AND you get some ranged specials (you have both melee specials and ranged specials...we only get melee specials...that's one of your bonuses for more pts required)...we get similar Melee Defenses (as commandos) as BH's, but we also have ALL of our specials at Melee Range...
Does this mean that Bounty Hunters and Commandos should team together to NERF Melee professions, especially TKA, because we are weak against them...HELL NO!!!! It means we should strive to get our professions improved...Personally I would like to see a ranged profession that fights the majority of it's fights in Melee Range (Commandos) have a bit more Melee Defenses...At least as much as Pistoleer...Not a huge amount so that we can easily over power a TKA...but just enough so that we have a bit more chance to defend against a KD...But again...I don't think there is ANYTHING wrong with TKA...it's one of the best balanced professions in the game and should be a model for other profession redesigns...
Only an idiot would cry NERF because of something lacking in his own profession...ummm...you know who you are...LOL
Stealthshadow
Wed Feb 25, 2004 11:47 am
#26
I cant believe that this type of thread is still being replied to....... it has only been stated at least 1k times that the "Real TKA's" feel pretty well balanced & all "OTHER" professions need to be fixed....sheesh.... these kinds of posts are getting annoying.