Teras Kasi Archive
Thread: i dont get why tkas only have kinetic dmg?
Page 1 of 2
Boba-Fett30
Sat Apr 17, 2004 9:26 pm
#1
honestly tkas use unarmed fighting. you think that would include restraint and STUN...i think we have a move called unarmed stun, ITS IN THE NAME OF THE ATTACK DEVS.
this is a useless post but im hoping a dev will look at this for some reason
Exaltare
Sun Apr 18, 2004 3:47 am
#3
still trying to figure out how punching nad kicking someone can cause restraint damage (?) or stun... maybe if they gave us some taser type VKs yeah... hmmm
Boba-Fett30 wrote:
honestly tkas use unarmed fighting. you think that would include restraint and STUN...i think we have a move called unarmed stun, ITS IN THE NAME OF THE ATTACK DEVS.
this is a useless post but im hoping a dev will look at this for some reason
WoShiZhen
Sun Apr 18, 2004 5:20 am
#4
What was that? Look around at the boards? Why?Oh a new VK with mucho HEAT damage?
saladin123
Sun Apr 18, 2004 8:34 pm
#5
wow. I hope you know that the reason it is called stun becuase it inflicts the status effect called stun on the target. If unarmed stun does stun damage, Then so should last ditch which also stuns should do stun. Oh and also confusion shot and spray shot should also do stun damage.
Log1c
Mon Apr 19, 2004 2:23 pm
#6
I seriously hope that you're only 14... because if you're any older... you seriously need to start thinking a little more...
Boba-Fett30 wrote:
honestly tkas use unarmed fighting. you think that would include restraint and STUN...i think we have a move called unarmed stun, ITS IN THE NAME OF THE ATTACK DEVS.
this is a useless post but im hoping a dev will look at this for some reason
flabajaba2213
Mon Apr 19, 2004 3:53 pm
#7
Shi_Dira wrote:
WoShiZhen wrote:
What was that? Look around at the boards? Why? Oh a new VK with mucho HEAT damage?
I would rather stun damage than heat imo. Alot of armor (80% or so with a nice effectiveness slice) and creatures (up to 100%) have high heat resistances. Maybe a few models of VK is a good way to go, all with different types of damage, like pistols, rifles, fencers and alot of other professions already have.
I think that the fencers should get to keep their stun baton as the only melee class to have stun damage. It is only ap 0, and even with acklay bones in it, it is basicly only good for PvP, except in extreme cases. Fencers don't have too mucg in the form of raw power. Let fencerkeep their unique melee damage type.
EDIT: Changed AP 1 to AP 0.
Message Edited by flabajaba2213 on 04-20-2004 08:00 AM
ruehs
Mon Apr 19, 2004 5:23 pm
#8
[quote]
Maybe a few models of VK is a good way to go, all with different types of damage, like pistols, rifles, fencers and alot of other professions already have.
[end quote]
I don't know if you know this or not, but all melee fighters(with the exception of tk and the elusive NS vibrolance) have 2 types of damage. I am happy you are getting a new type of damage and a new weapon(us poor fencer haven't recieve either, not to worried about a new damage type just a new weapon). If you were to get Stun damage VK's that would through your whole profession out of balance.
I'm not saying all professions are balanced(I don't think the all should be), but if you were to get a stun weapon that would make TK's overpowered. Out of all the professions there are I think the two that are actually working close to what the are suppose to is TK and Fencers. Anyway, not meant to do any flaming but I really don't think TK's should get a stun damage weapon.
Macross Starchaser, Eclipse, Phoenix Reborn
pringlepringle
Mon Apr 19, 2004 9:49 pm
#9
You have to remember that it is going to be very hard for people who cannot get their hands on them andpeople like that probably wont get them for a long time.....................
ruehs
Mon Apr 19, 2004 10:39 pm
#10
[quote]
I think that the fencers should get to keep their stun baton as the only melee class to have stun damage. It is only ap 1, and even with acklay bones in it, it is basicly only good for PvP, except in extreme cases. Fencers don't have too mucg in the form of raw power. Let fencer keep their unique melee damage type.
[end quote]
I really don't know where you guys are getting that the stun batton is ap1. It is not ap1, it is ap0. Thank you for your time.
Macross Starchaser, Eclipse, Phoenix Reborn
I think that the fencers should get to keep their stun baton as the only melee class to have stun damage. It is only ap 1, and even with acklay bones in it, it is basicly only good for PvP, except in extreme cases. Fencers don't have too mucg in the form of raw power. Let fencer keep their unique melee damage type.
[end quote]
I really don't know where you guys are getting that the stun batton is ap1. It is not ap1, it is ap0. Thank you for your time.
Macross Starchaser, Eclipse, Phoenix Reborn
Shi_Dira
Tue Apr 20, 2004 12:13 am
#11
WoShiZhen wrote:What was that? Look around at the boards? Why? Oh a new VK with mucho HEAT damage?
I would rather stun damage than heat imo. Alot of armor (80% or so with a nice effectiveness slice) and creatures (up to 100%) have high heat resistances. Maybe a few models of VK is a good way to go, all with different types of damage, like pistols, rifles, fencers and alot of other professions already have.
PadiOne
Tue Apr 20, 2004 12:16 am
#12
maybe a trandoshan should have a headbutt attack that does acid dmg.... IT'S BECAUSE YOU USE YOUR FIST.
Dragunsoul
Tue Apr 20, 2004 12:19 am
#13
Why do jedi get kinetic lightsabers? lol its because the devs have their heads up their arses
Page 1 of 2