Teras Kasi Archive

Thread: i dont get why tkas only have kinetic dmg?

flabajaba2213
Tue Apr 20, 2004 7:59 am
#14






ruehs wrote:
[quote]
I think that the fencers should get to keep their stun baton as the only melee class to have stun damage. It is only ap 1, and even with acklay bones in it, it is basicly only good for PvP, except in extreme cases. Fencers don't have too mucg in the form of raw power. Let fencer keep their unique melee damage type.
[end quote]

I really don't know where you guys are getting that the stun batton is ap1. It is not ap1, it is ap0. Thank you for your time.

Macross Starchaser, Eclipse, Phoenix Reborn





Thanks for clearing that up. Changing my origional post now.



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SilentJay1284
Tue Apr 20, 2004 8:25 am
#15

Restraint is def vs KD, Stun, Blind, Dizzy, Intimidate, etc.







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rLHitman
Wed Apr 21, 2004 1:07 am
#16


TKM with stun damage would ruin the game. TKM's hit WAY too fast and for WAY too much damage as it is. Especially since you are the only profession in the game that gets your own damage modifier added to your attacks.The only thing that is stopping them is 80-90% armor running around right now. With stun damage, it would be ridiculous. You think their are foTm people right now.... see how many TKM's there are if you get stun damage.

Message Edited by rLHitman on 04-21-2004 04:07 AM



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Defconn
Wed Apr 21, 2004 2:15 am
#17

Stun damage would be over-doing it, IMHO...

But there is one thing I still don't get. Each and every person so far who has come out with a mathematical or half-mathematical argument about TK damage has always made a comparison using TK's UHit3 dps as a basis for comparison. Now, we all know that this move basically targets Health and Action...

Who, in their right mind, anywhere, these days actually attacks Health or Action? EVERYBODY who knows how to fight targets mind...

In comparison, UHeadHit1 does exactly 37.56% less dps than UHit3. My only point here is let's be realistic when making dps comparisons. In terms of mind based attacks, so important in PvP...a Swordsman with a decent Scythe, factoring in the added bleed damage (small though it may be), plus the initial mind damage when applying the bleed, does more dps than a TKM with a decently sliced VK to the mind pool. At least this is what the damage formula says, using data from the Swordsman's forum on damage and speed mltipliers...



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NRutkowski
Wed Apr 21, 2004 1:04 pm
#18

By the way, those knew knucks will not help the majority of people because of the rareness of the NS vibro motors, or whatever is needed, will cause the price of these things to be like a million or more a pair....worthless
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