Teras Kasi Archive
Thread: Teras Kasi suit
My TK clothin' atm :
Boots:
Melee Defense : 3
Unarmed Dmg : 5
Pants:
Melee Defense : 15
Range Defense : 15
(2 sockets left)
Belt:
Unarmed Acc : 9
Unarmed Speed :9
Unarmed Dmg : 6
Shirt:
Melee Def : 15
Ranged Def :15
Unarmed Speed : 9
Def v Blind : 4
Jacket:
Melee Def : 15
Ranged Def : 15
Gen. Melee Speed : 6
Unarmed Speed : 5
Unarmed Def : 8
Sunguard:
Unarmed Acc : 8
Unarmed Def : 14
Gloves:
(4 sockets) yet to build ![]()
I've got
+25 Melee Def
+25 Ranged Def
+25 Unarmed Accuracy
+25 Unarmed Speed
+8 Unarmed Defense
+25 Healing Efficiency (for my Medic 0040)
Still working on the unarmed defense but I must say it makes a heck ofa difference with all the mods. Too bad I PVP a lot and all the clothes are down to like 800/1000 condition ![]()
well mine is still under construction. I'm a trandoshan so limited on what i can wear, but on the other hand I do get inate unarmed mods from races. This is what i'm shooting for;
hat = +12 unarmed accurcy, +11 genral melee accurcy, +10 unarmed damge, +10 unarmed def.
belt= +11 unarmed accurcy, +11 genral melee accurcy, +10 unarmed damge, +10 unarmed def.
+16 melee/ranged def shirt=+11 unarmed accurcy, +11 genral melee accurcy,+10 unarmed damage, +10 unarmed def.
+16 melee /ranged def pants=+11 unarmed accurcy , +11 general melee accurcy, +10 unarmed damge , +10 unarmed def.
+16 melee/ranged def duster=+11 unarmed accurcy, +11 unarmed speed, +10 unarmed damge, +10 unarmed def.
+16 melee/ranged def bandolier=+11 unarmed speed, +11 general melee speed,+10 unarmed damage, +10 unarmed def
The template this is going to go on is a: trandoshan master tka, brawler4/0/4/0, combat prowress 4/0/4/4, enahnced reflexes 4/4/4/0, force defender 0/0/4/0, force enhancer 0/0/0/4, force powers 4/0/0/0, force healer 1/0/4/0 ..and weapon of knuckler of katarn (tier 4 damge sliced with an ADK.
Total bonuses from combined clothing: = +56 unarmed accurcy,+44 general melee accurcy,+60 unarmed damage, +60 unarmed def, +22 unarmed speed, +11 general melee speed, + 64 melee def, +64 ranged def.
Message Edited by soulsyphon on 09-26-2005 09:52 AM
Message Edited by soulsyphon on 09-26-2005 09:55 AM
I don't whats where but I have:
Unarmed speed +26
Unarmed accuracy +27
Unarmed defense +25
Melee Defense +23
Bio Suppresion +24
Med Warfare +26 [even though I don't use Dots LOL]
General melee speed +9
General melee accuracy +12
thats spread throughout a pair of boots, pants, shirt, bando and gloves all 4 socket of course, still have belt, hat, and jacket incase I find something to throw in the mix
im at 25 acc, 25 spd, 10 gen acc, 10 gen spd, 25 healing eff, 25 aug eff...im tkm/doc4004/part pikes with some FS stuff
Mine would be
Pants:
Unarmed Defense +25
Unarmed Speed +15
Unarmed Dmg +13
Coat:
Unarmed Speed + 13
Unarmed DMG +12
Bandolier:
Unarmed Speed + 11
Terrain Negotiation +15
First off, nice suits guys.
I'm almost done with mine as well, just have some questions for any of you...
Is unarmed defense worth getting? Also, did you notice any improvements with it? (specially with COB on)
Many thanks! Oh and btw, guess i'll put in my suit as well.
Unarmed Accuracy +25
Unarmed Speed +28
Gen. Melee Acc +20
Gen. Ranged Acc +25
Force Acc +27
Force regen +1
Terrain Neg +7
Unarmed defense +12
I use this for my TKM/M.powers hybrid. ![]()
Message Edited by bmwpower on 09-25-2005 08:07 AM
On bria good tapes run 30mil plus. How do you guys suggest a full melee combat temp, without BH. Get money to pay for these tapes and suits.
Also why not ADK your suits?