Teras Kasi Archive

Thread: (Read me before posting) Got a template question? Put it here!! Teräs Käsi Template Thread

Mankind00
Wed Apr 27, 2005 3:46 am
#1

Teräs Käsi Template Question Thread.



While Ryutek was Correspondent he started using set threads dedicated just for template Question & Answer as we get a great deal of template questions pass through these forums each day. In order to help keep the forums tidy I've continued to do the same.

This is the first post-CU version of the thread.

Note: Any template questions I see that are not located in this thread I will ask to be locked.







The Skill tree (for reference):

Teräs Käsi Master
|
________________________________________________________________
| | | |
Master Master Master Master
Meditative Balance Power Precision
Techniques Conditioning Techniques Striking
| | | |
Expert Expert Expert Expert
Meditative Balance Power Precision
Techniques Conditioning Techniques Striking
| | | |
Advanced Advanced Advanced Advanced
Meditative Balance Power Precision
Techniques Conditioning Techniques Striking
| | | |
Intermediate Intermediate Intermediate Intermediate
Meditative Balance Power Precision
Techniques Conditioning Techniques Striking
| | | |
________________________________________________________________
|
Teräs Käsi Novice



(Note: Thanks to Ryutek for that diagram, I've just pinched this from a previous thread of his, hopfully he won't kill me for it...)


Prerequisites:

Brawler, Unarmed Specialization Tree (4 boxes), Brawler, 2H Sword Specialization Tree (4 boxes)


Profession Role Summary:

Teräs Käsi Artist
Primary Role: Melee Tanking Specialist (Avoidance)
Secondary Role: Close Range Damage Dealer
Offence: Moderate (3)
Defence: Very Strong (5)
Crowd Control: Minimal (1)

Teräs Käsi Artists are experts at avoiding damage. TKAs have several utility abilities to further help them survive standing toe to toe with the most powerful opponents in the galaxy. Their damage output is only moderate however making them less than ideal for taking opponents on their own.






Useful links

Coming Soon!

Message Edited by Mankind00 on 05-07-200509:38 AM

Message Edited by Mankind00 on 05-07-2005 09:39 AM



___________________________________
Mankind / Karka Nay'fey - REJEK
Ace Alliance Pilot
"It's time to prove to your friends that you're worth a damn.
Sometimes that means dying, sometimes it means killing a whole lot of people. "
Galactic Senator
FarStar Pilot Helper List -- The Friday Night Hunt -- FarStar Space Event (Ep4)!


Jonril
Wed Apr 27, 2005 6:55 am
#2


yay!!


Sorry to all those that think the CU is a drag, but it has revitalised my interest in the game and I am really looking forward to it and playing through the 'newness' of it all.


My current preffered template for TKM is:


TKM/MD/0031 Swordsman


Being TKM/MD prior to CU has made this template a comfortable fit. I mainly played it due to the fact that TKM was a relativaly easy/safe defensive proffesion and MD kept me and my PvP buddies alive through all the CM/Dot wars as best it could.


The addition of a few boxes of sword post CUis for the powerful attacks it grants.



  • headhit novice sword (great dmg prolly see it nerfed )

  • Improved armour breaker 0030 sword(haven't really tested what this does)

  • Critical hit 0001 sword(not as good as headhit)

TKM/MD/ A few boxes of fencer


Could also be a viable option for weakening opponents but not sure if the dmg output would be sufficient for solo play I still need to test this out.



Hopefully balancing and testing the new CU won't drag on as much as the "balances" for the old system did (lol 2 years is a long time to keep "balancing" a combat system) but finally I can see light at the end of the tunnel and like I said earlier am looking forward to the "freshness" of the new system.


Guess I better ask a question then, hehe I would like to know if anyone has tested TKM/MD + dabbleing in other melee professions and hat havebeen the results?.(I have only had a limited time to test on CU). Also will there be any forseeable changes to Skill load outs and ability "adjustments" in the near future that may affect the above TKM/MD/0031 swordsman template (eg: headhit being 'adjusted')

Message Edited by Jonril on 04-27-2005 07:03 AM



Jonril Ashen -> Rebel <-


I fought the empire and all I got was this lousy shirt!



MarlonB
Wed Apr 27, 2005 7:28 am
#3

MOved ....


I never played PvP ... and i usually don't have time, or can't be bothered to get a group together....

I really enjoy solo-ing higher content ... so far i did that as tkm/doc 0440/fencer 0400 (some fs trees), and that worked out very well for me .... i know swords would have been even better (damage wise), but i just love TKM, and it was my first profession that i mastered ... long time ago

For the peeps that already tried different templates on the TC, what would be a good new template for me?
I know they are trying to force you in groups ... but i just prefer going solo ...



.
.
*********************
MarlonB - Farstar
*********************

Sportiva
Wed Apr 27, 2005 8:58 am
#4

moved:



Does it make sense in the post-CU world to combine TKM with any ranged professions? Is so does anyone have suggestions?


I'm primarily looking at this from a roleplay/PvE stand point, I'm not really interested in PvP. I'm thinking of TKM/MPistol/0440 Smuggler or TKM/MSmuggler/???? Pistoleer (probably would do this after the Smuggler revamp).


Also, what about TKM & MBH?



________________________________________________________________________

Dulymus Jenod Bounty Hunter v Level 90 v Alliance Ace Pilot
Errik Jenod Jedi v Level 90 v Alliance Ace Pilot
Mischa Theron Jedi v Level 90 v Smuggler's Alliance Ace Pilot
Salene Chi'vas Smuggler v Level 90 v Smuggler's Alliance Pilot
E'tien Isa Trader v Structures
"Impressive. Most Impressive."
ITK5
Wed Apr 27, 2005 9:31 am
#5

After the CU goes live I'll let you guys know how my Template turns out.

Future plans:

TKM / Master Light saber
or
TKM / Master Powers


If anybody else is dabblign In Jedi and keeping TKM i would like some input.
Thank you in advance!



Jaedon Amigo -KU-

TerasKasi Master/Master Brawler/Doc

Pre CU TerasKasi Master/Master Lightsaber

Combat Upgrade Alpha Team

CU Master Lightsaber/Defender/Enhancer/Healer

NGE Elder Jedi

www.beishaolin-kungfu.com

goldflame
Wed Apr 27, 2005 9:55 am
#6

i plan to... but have a ways to go to just finish the basic skills to padawan



"When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class.So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change.If you want to go from architect to scout we've created a system to make that happen." - JULIO TORRES
JaydenAlejandro (MDoc/TKM/Nov.Swordsman)/Kirith Sarin (CH, Ranger)/Eido (Chef,Artisan)
Order of the Dying Knights/Citizens of Purgatory, LOK
ITK5
Wed Apr 27, 2005 10:42 am
#7

i plan to... but have a ways to go to just finish the basic skills to padawan

JaydenAlejandro
.
.
.
.
Kool staying True to the Teras Kasi Order.
/bow4

My template is done and has been for awhile..send me a PM if you have any ideas on how you might want your template..i can try it on as soon as Bloodfin gets the "CU".
TKM with *87+ points(According to the Respec updated conversion)to respec in Jedi.
*note this is not skill points but Jedi points

Teras Kasi Master 4 Life!



Jaedon Amigo -KU-

TerasKasi Master/Master Brawler/Doc

Pre CU TerasKasi Master/Master Lightsaber

Combat Upgrade Alpha Team

CU Master Lightsaber/Defender/Enhancer/Healer

NGE Elder Jedi

www.beishaolin-kungfu.com

Craile
Wed Apr 27, 2005 1:48 pm
#8


There were Very few moves for TK on the TC are we getting more? And I'll miss Intimidate, Knock Down, Spinning Kick and UA Hit 3.....




-Craile- Guild Leader LOD-


-Artanis- Mayor Republica Auralis, Talus-


-Anarin- Armorsmith, Antiques Dealer, shops located at 1662, 171, Republica Auralis, Talus-


Kairos_ONE
Wed Apr 27, 2005 3:41 pm
#9

im fairly distraught.


i have no idea what to do after tonite. currently i am a master commando, tkm. have been a tkm since november of 03,and am REALLY not hankering to change that. unfortunately given lack of specials in both profs, commando and tk no longer compliment each othhr very well. and naturally i am royally screwed on the respec. by master makrsman.

i think the only thing i can really get is master doc ... and im not sure it's worth it at this time. i have played endlessly with character builder, and i cant seem to come up with anything worthwhile.

help.
-DarkHunter-
Wed Apr 27, 2005 4:08 pm
#10

How is my template?


Was thinking master medic/tkm/master doctor


Think ill be ultimate tank, tkm avoid damage and i can heal the rest with doctor


Any suggestions to make this template better?
Ramona_Garcia
Wed Apr 27, 2005 4:35 pm
#11

I am TKM/Master Dancer/Novice Smuggler. The ability to use concussion shot is really nice... stops kiters pretty well, and if you are rooted, draw your pistol, and shoot back... and when the root starts to fade, root the rooter, and holster the blaster as you close to melee. I think the dirty fighting tree from smuggler would be a good complementary skill set for a TKM as well.



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
Mercurion
Wed Apr 27, 2005 5:34 pm
#12

I'm planning on keeping most of my skills, but I'll respec around a little bit. Respeccing to:

TKM
0034 Swordsman
4000 Commando
4000 BH
I'm gonna play with this a bit and if it doesn't work out well I'm going for:

TKM 0034 Swordsman
MBrawler
4040 Commando

Both of these builds are pretty good numbers-wise and also involve my favorite profession: TK



/ / / / Zenom | Ce'tith \ \ \ \
Teras Kasi Master | Bounty Hunter Scum
\ \ \ \ Chilastra / / / /

Marsirion
Wed Apr 27, 2005 6:39 pm
#13






Mercurion wrote:
I'm planning on keeping most of my skills, but I'll respec around a little bit. Respeccing to:

TKM
0034 Swordsman
4000 Commando
4000 BH
I'm gonna play with this a bit and if it doesn't work out well I'm going for:

TKM 0034 Swordsman
MBrawler
4040 Commando

Both of these builds are pretty good numbers-wise and also involve my favorite profession: TK



You just have to see what level your respec comes out to. No matter how good it looks on paper you'll lose out to anyone who has double master or level 80 as you won't do any significnat damage but they will have damage mulipliers depending on the difference between your levels.
With PvE its the same way. You'll get an average of 300-600 damage per hitfor level 80 mobs even if you are level 80. The best way to mitigate that if you are grinding is to group with healers and tanks and ranged damage dealers.


Oh and commando by itself is useless as it doesn't have any specials by itself. You have to combine ranged with ranged and melee with melee to get the full benefits.


Things may still change though. This CU is rushed and will be in beta for the next 2 years.
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