Teras Kasi Archive
Thread: Should melee rule?
Page 1 of 3
AKemper
Thu Aug 26, 2004 3:04 pm
#1
I don't post much Iam the original lurker.Inormally read the forums for the professionthat Iam working on at the time. I have noticed lately alot of comments in the ranged posts about nerfing the melee professions.I have only mastered pikeman from the melee line but I have a couple of questions?
1. Do TK players believe they are balanced against ranged, overpowered, or underpowered?
2. Do you believe the ranged professions are underpowered?
3. What would you say are the top 3 things that could be done to bring some balance between the two?
I am a ranged type of player I must admit, but I would hate to see the people that prefer to play melee hit with the nerf bat. I have also been in this game since 2nd phase of beta and I know one thing the devs will nerf melee if they get enough complaints from the ranged. Many of you guys weren't around in beta many were, but at one time the ranged guys were what melee appears to be today.The melee guys complained and the ranged got nerfed. I would love for the player base to come up with some ideasof howto balance the "game" instead of how to make their profession better than the other professions.
well feel free to flame at yourleisure.
JMShunter
Thu Aug 26, 2004 6:05 pm
#2
why would we flame? This is a perfectly good post. I personnaly think that tk is is better than most of the ranged professions. Although riflemen and people with pistoleer and bh pistols can be hard.
Excepting riflemen I believe ranged professions are underpowered. Pistoleer not so much in pvp but in pve definitly. I cant rly comment on carbines though because I have never done them.
Good post am interested to see what other people say
Atama
Thu Aug 26, 2004 6:55 pm
#3
"1. Do TK players believe they are balanced against ranged, overpowered, or underpowered?"
Honestly no. While you can always tell ranged folks to take melee skills, that's not any more fair than when people used to tell melee people to take ranged skills. Melee used to have problems in PvP against ranged so defenses were raised to compensate, and maybe too much.
I do however think that TKA is balanced well against other melee classes. They all have their strengths and weaknesses.
"2. Do you believe the ranged professions are underpowered?"
A bit and I think the solution would simply be to boost them up a bit. Maybe give them a special ranged version of Center of Being. That might be enough to fix the balance.
"3. What would you say are the top 3 things that could be done to bring some balance between the two?"
I think what I said above would work. Remember than not all ranged professions are the same. BH and Commando, for example, are professions that cost a lot but give zero defenses and probably need a little extra attention. Smuggler is a hybrid profession as is CM and their lack of defenses are warranted. The "main" ranged professions (pistoleer, carbineer, riflemen) already have some good defenses.
Actually, rifleman is probably a bit overpowered since it's possible to bring almost any weapon to the speed cap. The devs tried to balance the ranged professions by making weaker weapons faster but in reality speed ends up being unimportant to an elite character. Rifles should probably have a higher speed cap, carbines need to be fixed in general, and pistoleer should have some of their specials fixed.
"The melee guys complained and the ranged got nerfed."
Not really. Melee complained and got a boost. Ranged changes were generally fixes, like when BH and Commando were doing insane damage (remember when they counted as melee attacks?).
Message Edited by Atama on 08-26-2004 06:55 PM
mafiree
Thu Aug 26, 2004 8:52 pm
#4
You can be good w/ any profession i just depends how you play it
And all professions have there weaknesses 
BloodMonk
Thu Aug 26, 2004 10:22 pm
#5
I'd say most players have no clue on how to succesfully play their profs...and therefor start crying nerf...
I know than when I come across an all melee advisary I switch to pistols...it usually isn't a very long fight....
Learning how to kite is NOT that hard but some ranged fighters want to just stand still shoot some specials ans pwn the melee fighter 
sly
Ryutek
Fri Aug 27, 2004 6:46 am
#6
1. Do TK players believe they are balanced against ranged, overpowered, or underpowered?
All Melee Professions in the game are overpowered in comparison to Ranged Professions (with the possible exception of Riflemen).
2. Do you believe the ranged professions are underpowered?
Pretty much, with a couple of possible exceptions.
3. What would you say are the top 3 things that could be done to bring some balance between the two?
This one I'll have to default to waiting for the Combat Balance. I have a strange feeling it will take a lot of changes to really get everything in line, and I couldn't really narrow it down to three.
Realistically, we do not want to be the "uber" profession, we just want a defined role. Every profession should have strengths and weaknesses that make it suitable to different "styles" of combat, and the current incarnation of the game just does not do that. If each profession had unique roles we could mix and match templates even more, providing for a much greater possibility of roles and combat types. Hopefully, the Combat Balance will make this happen.
You'll find, also, that most of the people on the boards are actually quite intelligent, and only flame those who cannot hold a true "debate" or conversation, and you came in here asking questions, not asking for nerfs
Gavvot
Fri Aug 27, 2004 7:23 am
#7
1. Do TK players believe they are balanced against ranged, overpowered, or underpowered?
Balanced. If we reach melee range, they're toasted, if we don't, we're toasted
2. Do you believe the ranged professions are underpowered?
Nope, they are fine
3. What would you say are the top 3 things that could be done to bring some balance between the two
.% Based doc buff, maxed at 125%
.Reduce compo protection and increase ham cost
.Increase some specific protection on other armor type
Currently, the only single advantage melee have is due to overpowered doc buff, without them, most of the professions are perfectly balanced.
Balanced. If we reach melee range, they're toasted, if we don't, we're toasted
2. Do you believe the ranged professions are underpowered?
Nope, they are fine
3. What would you say are the top 3 things that could be done to bring some balance between the two
.% Based doc buff, maxed at 125%
.Reduce compo protection and increase ham cost
.Increase some specific protection on other armor type
Currently, the only single advantage melee have is due to overpowered doc buff, without them, most of the professions are perfectly balanced.
3D4D
Fri Aug 27, 2004 7:36 am
#8
I consider TK to be balanced and one of the best functioning professions in the game. As a melee profession we need to be able to take out an enemy quick because knockdown is the only way to keep them from running. I wish we had a leg hit ability that would slow the enemy ground speed so they could not kite.
I feel that Rifleman are ok PvE, but Over Powered in PvP. I could deal with the amount of damage that they do, if only they couldn't attack the mind. I think that all mind targeting attacks should be weaker than health and action targeted attacks.
As for the other range professions... I consider pistoleer and Carbineer to be weak compared to rifleman.
To answer your Title question "Should Melee Rule?", I would have to say that no combat class should rule over another. Every class should have it's strengths, but none should be gods.
RyadhiMakkar
Fri Aug 27, 2004 7:55 am
#9
BloodMonk wrote:
I'd say most players have no clue on how to succesfully play their profs...and therefor start crying nerf...
QFE
The majority of forum participants don't flame when your presentation is diplomatic. The only problem I see is the range of the melee profs extending beyond realistic hand-to-hand range. This also applies to the minimum ranges of the ranged professions.
atone48732
Fri Aug 27, 2004 8:29 am
#10
as a TKM I must admit TKA is overpowered. But our corespondant put it right all melee seems overpowered
the balance thing?
I hate to say this(I am a TKM by the way)
TKA damage could be lowered some. I mean maybe giving us the 250 damage was a mistake
I hate to say it but ya know if we had to give anything up thats what I'd like to see go
atone48732
Fri Aug 27, 2004 8:48 am
#11
I'd love to finally see balance between the two though
I mean most of the ranged professions need to be fixed..
Like pistoleer(isn't it still broken?)
so yea I'd like to see more balance between the two..
so no melee should not "rule" it should have its strenghts and so should ranged
Message Edited by atone48732 on 08-27-2004 08:50 AM
3D4D
Fri Aug 27, 2004 9:16 am
#12
I disagree with you Atone, if your going to nerf our damage then our ham cost should also get adjusted.
Right now are age old argument that our damage is high due to our single damage type is still a valid argument. If you throw in the Razor Knuckler then that changes everything.
atone48732
Fri Aug 27, 2004 9:20 am
#13
I agree and dissagree on that..
Yes our damage needs to be high.. but maybe not as high as it currently is
I dont know *shrug*
Page 1 of 3