Teras Kasi Archive
Thread: Should melee rule?
atone48732 wrote:I agree and dissagree on that..Yes our damage needs to be high.. but maybe not as high as it currently isI dont know *shrug*
Our current damage isn't high.
It is balanced with HAM cost.
Like most porfessions.
AKemper wrote:
I
1. Do TK players believe they are balanced against ranged, overpowered, or underpowered?
Not overpowered not underpowered, i can say that a pure tka isnt overpowered VS ranged, but if you take my m.fencer, TKM build with 140 melee def and 116 ranged + 100 or so dodge +50% dodge from food, 90% armor and full buffs including mind he is, provided he can get in range.
Up close i can say that melee is more powerful than ranged, but they should be. The lunge has to much reach though, maybe take it down to 12m, and lower the protection of armor and the strenght of buffs. And remove defence foods.
2. Do you believe the ranged professions are underpowered?
Not really, but what ranged suffer from is the lack of range, + the fact that no ranged player seems to use /aim. If the max range was increased to 80 - 100m, it would be better.
Secondly alot of the ranged players ive pvp'ed against seem to suffer from the idea that all they have to do is spam master headshot or eyeshot with a stun weapon for the win, and totally fail to prepare themselves, ranged players usually dont stack defence, dont eat all the foods melee do, or use state effects like melee do. THe first thing i do in a fight vs ranged are : Intimidate, blind, stun, dizzy, posture change. Ranged players seem to me to just be spamming 1 attack and fail to use all the advantages their prof has, also alot of them seem to neglect the use of /aim and the full range. as a m.pistoleer, 0-0-4-0 smuggler 0-0-4-0 BH i have expl 4, so i use the terrain to kite most def stackers since my burst run lasts longer, i run faster up hills, so if they are getting close i either use supression fire or low blow and then run out of range.
3. What would you say are the top 3 things that could be done to bring some balance between the two?
- increase the attack range
- Put hte modifier back so that a ranged user attacking melee gets a better mods if attacking from range and melee get hte same up close
- Change defence stacking
BloodMonk wrote:
I'd say most players have no clue on how to succesfully play their profs...and therefor start crying nerf...
I know than when I come across an all melee advisary I switch to pistols...it usually isn't a very long fight....
Learning how to kite is NOT that hard but some ranged fighters want to just stand still shoot some specials ans pwn the melee fighter
sly
I have to disagree......I have played some weaker professions out there and the only wayI couldbeat someone with stronger professions like TKM was if they had no idea what they were doing. Also with my all pistols template character i could never successfully kite good melee players...they would be hitting me with lunges and state effects even though they were way out of range by what it said on my screen (30m out)....I guess that had something to do with my internet. Even though I had bh pistols line and master pistoleer therewas only one shot worth doing.....eyeshot.....also keep in mind there are no pistoleer specials that apply a state effect. With one of the most powerful geo pistols out there I was doing only about 50-90dmg to this all melee defense stacker (damage on geo pistol was 625 max). ALSO since i was intimidate, stunned, and blind i would only hit him 1 in every 10 shots. Well at the end of the fight I had done the best kiting that i could do but i was beaten.....my opponent was with full ham at the end..... Pistoleer may be descent with a profession with more defense (a master pistoleer only has 7 melee defense and 45 melee defense)but there weapons and specials are very weak so pulling out a pistol against a defense stacker or someone even with a little defense means you arein for a long duel if you have good defenses also.
So what im trying to get at is not all professions are on par with others like TKA so dont insult people by saying they don't know how to play there professions, they may have been playing with that professionfor a year and you maybenot ever played it.
Im was a mBrawler/TKM/mSwordsman. I aplyed all the states that could help but still there was no way in hell to incap him. I realy dont know why, nor did he. But if its a larger PvP with +5 people on both sides then I know my role.. the distruptor.
We are not overpowered in PvP. Its still hard to kill people if THEY know how to play their profession.
We are not overpowered in PvE. Just take a look at swordsman or rifleman. We have our states and such but we cant get close to that damage. (other professions suffer here to)
If anything should be balanced in PvP then it should be the drops of UBER rifles. And melee shouldnt have good defences against ranged, and vice versa.
That being said
When I took Martial arts 1 thing was drilled into our heads. You can't block a bullet.
Melee professions should be good in close (under 5 m) combat we should be cut to ribbons by most ranged attacks.
I should not be able to march right up to a Master Rifleman/Carboneer/Pistoleer from across a battlefield Dizzy/KD him/her then proceed to kick their ass while shakeing off the little bit of damage that made it through my armor.
It's just absurbed
Ranged should be on par with other ranged foes but be weak agenst melee attacks.
Melee should have high defenses vs melee attacks but be somewhat weak agensts a ranged opponent.
The best ranged proffesion should be Bounty Hunter.
The best melee proffesion should be Teras Kasi Artist.
"The best ranged proffesion should be Bounty Hunter.
The best melee proffesion should be Teras Kasi Artist."
I don't really understand this sentiment at all.
Perhaps BH should be a bit more powerful than rifleman, carbineer, and pistoleer because it takes more skill points. However, it takes the same amount as Commando so shouldn't they be the same?
Shouldn't someone who spends the same points to stack professions (let's say fencer+rifleman) equal BH and Commando?
And why should TKA be superior to other melee professions? Wouldn't that just make people abandon the other professions?
Balancing the professions is not an easy task, but it's an important one.
For a Universe where the blaster rules, to see the melee doing all the whooping is strange to say the least.
But the melee's apart from pikeman and a couple of issues with swordsman are very well sorted, alot more than pistoleers, and carbs. And BH's are for the most part jokes.
I never want nerfs, i want balances, i don't want any melee to be useless, i want the ranged to be better.
And this is coming from a soon to be melee.