Teras Kasi Archive

Thread: Should melee rule?

Quurnon
Fri Aug 27, 2004 9:42 am
#14

TKA damage is about right where it should be, in PvE most of the high end mobs have very high kinetic resists and are somewhat armored. Ranged professions are definitely underpowered. I want to see you guys take a ranged profession and try to do the same stuff ya do now in PvE, it wont happen you will get your butt kicked. I could speak for just about all the ranged professions, and I could talk a lot about each. However, I will just say in general ranged professions need to be able to kill mobs before they get to the player, thats the whole point of a gun to kill the beast before it runs up and eats you. Right now that is not happening. The beast shrugs off the attacks and then gets into melee range where the ranged weapon is not as good and your melee defenses are pretty low, thus you die fast. Melee characters should have high melee defense low ranged defense and enough damage to be viable. Ranged characters need to have low melee defense high ranged defense and good damage. Melee are supposed to tank the melee mobs, the ranged are supposed to do good damage with their guns while the melee keeps em busy. That was the way it was supposed to be, however they messed up big time somewhere.


Psyon Kal'Dun



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We need to start getting people posting on the forums. It is the only way the devs will understand that something is wrong with the game and get it fixed.
They say not many people are unhappy, they say that because everyone is playing the game rather than posting about problems.
We need to drastically increase the % of posters on this forum or they will continue to take forever to fix the problems.
Amonsun
Fri Aug 27, 2004 9:53 am
#15

Should melee rule?


Thats a pretty broad question.


In close combat. Yes we should. TKM are after all melee specialist.


Its not an easy thing to do "Balance Combat" that is. If everyone were equal then what would be the point of choosing a profession. Each and every profession should have its strong and weak points.


If you play a TKM without any other combat class you will see that we have several weakness. Knockdown being a big one. There are others as well.


I have won against every class and have been beaten by every class.


Its really comes down to how well you know your profession -vs- the profession you are fighting. Then there is luck as well.



Gavvot
Fri Aug 27, 2004 9:55 am
#16



atone48732 wrote:
I agree and dissagree on that..
Yes our damage needs to be high.. but maybe not as high as it currently is
I dont know *shrug*





Our current damage isn't high.

It is balanced with HAM cost.

Like most porfessions.



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Dynastar
Fri Aug 27, 2004 10:28 am
#17

The only complaint I have between ranged/melee is how the active defense(dodge/block/counterattack) work against both ranged and melee attacks. However, that really doesn't apply to TKA at all. TKA is great where it is.



Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
P__Day
Fri Aug 27, 2004 10:56 am
#18






AKemper wrote:


I

1. Do TK players believe they are balanced against ranged, overpowered, or underpowered?


Not overpowered not underpowered, i can say that a pure tka isnt overpowered VS ranged, but if you take my m.fencer, TKM build with 140 melee def and 116 ranged + 100 or so dodge +50% dodge from food, 90% armor and full buffs including mind he is, provided he can get in range.

Up close i can say that melee is more powerful than ranged, but they should be. The lunge has to much reach though, maybe take it down to 12m, and lower the protection of armor and the strenght of buffs. And remove defence foods.


2. Do you believe the ranged professions are underpowered?


Not really, but what ranged suffer from is the lack of range, + the fact that no ranged player seems to use /aim. If the max range was increased to 80 - 100m, it would be better.

Secondly alot of the ranged players ive pvp'ed against seem to suffer from the idea that all they have to do is spam master headshot or eyeshot with a stun weapon for the win, and totally fail to prepare themselves, ranged players usually dont stack defence, dont eat all the foods melee do, or use state effects like melee do. THe first thing i do in a fight vs ranged are : Intimidate, blind, stun, dizzy, posture change. Ranged players seem to me to just be spamming 1 attack and fail to use all the advantages their prof has, also alot of them seem to neglect the use of /aim and the full range. as a m.pistoleer, 0-0-4-0 smuggler 0-0-4-0 BH i have expl 4, so i use the terrain to kite most def stackers since my burst run lasts longer, i run faster up hills, so if they are getting close i either use supression fire or low blow and then run out of range.


3. What would you say are the top 3 things that could be done to bring some balance between the two?


- increase the attack range

- Put hte modifier back so that a ranged user attacking melee gets a better mods if attacking from range and melee get hte same up close

- Change defence stacking








YoBobby
Fri Aug 27, 2004 11:07 am
#19






BloodMonk wrote:

I'd say most players have no clue on how to succesfully play their profs...and therefor start crying nerf...

I know than when I come across an all melee advisary I switch to pistols...it usually isn't a very long fight....


Learning how to kite is NOT that hard but some ranged fighters want to just stand still shoot some specials ans pwn the melee fighter


sly







I have to disagree......I have played some weaker professions out there and the only wayI couldbeat someone with stronger professions like TKM was if they had no idea what they were doing. Also with my all pistols template character i could never successfully kite good melee players...they would be hitting me with lunges and state effects even though they were way out of range by what it said on my screen (30m out)....I guess that had something to do with my internet. Even though I had bh pistols line and master pistoleer therewas only one shot worth doing.....eyeshot.....also keep in mind there are no pistoleer specials that apply a state effect. With one of the most powerful geo pistols out there I was doing only about 50-90dmg to this all melee defense stacker (damage on geo pistol was 625 max). ALSO since i was intimidate, stunned, and blind i would only hit him 1 in every 10 shots. Well at the end of the fight I had done the best kiting that i could do but i was beaten.....my opponent was with full ham at the end..... Pistoleer may be descent with a profession with more defense (a master pistoleer only has 7 melee defense and 45 melee defense)but there weapons and specials are very weak so pulling out a pistol against a defense stacker or someone even with a little defense means you arein for a long duel if you have good defenses also.


So what im trying to get at is not all professions are on par with others like TKA so dont insult people by saying they don't know how to play there professions, they may have been playing with that professionfor a year and you maybenot ever played it.

Aperaiser
Fri Aug 27, 2004 2:58 pm
#20

1 vs 1 TKM is quite good. 10 vs 10 you do die if the opponents know how to use their professions. I did some PvP with a guildmate who's got TKM/mBrawker/mRifleman. What happened was he KDd, made me dizzy then ran away and spammed hs3 while i was down. After one blue milk and one equalibrum I got up, kited him down and KDd/dizzy. The fight lasted 20mins or so until I finaly ended the duel. There was no point. I just kept my distance from his KD and did it to him when I got close. And I could not kill/incap him.

Im was a mBrawler/TKM/mSwordsman. I aplyed all the states that could help but still there was no way in hell to incap him. I realy dont know why, nor did he. But if its a larger PvP with +5 people on both sides then I know my role.. the distruptor.

We are not overpowered in PvP. Its still hard to kill people if THEY know how to play their profession.
We are not overpowered in PvE. Just take a look at swordsman or rifleman. We have our states and such but we cant get close to that damage. (other professions suffer here to)

If anything should be balanced in PvP then it should be the drops of UBER rifles. And melee shouldnt have good defences against ranged, and vice versa.



Aslarf Wooble, Resident of Remiel, Member of BoR
taloncard
Fri Aug 27, 2004 8:21 pm
#21

I think TK is one of the few working professions in game.
That being said

When I took Martial arts 1 thing was drilled into our heads. You can't block a bullet.

Melee professions should be good in close (under 5 m) combat we should be cut to ribbons by most ranged attacks.

I should not be able to march right up to a Master Rifleman/Carboneer/Pistoleer from across a battlefield Dizzy/KD him/her then proceed to kick their ass while shakeing off the little bit of damage that made it through my armor.
It's just absurbed




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


JEAUX_ZUF
Fri Aug 27, 2004 8:55 pm
#22

because this game is pretty much EQ with different skins;

the devs had a chance to break away from the fighter/mage thing...



Jeauxzuf
TKO - Sensei GAT Quarterspondant
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Dark_World_Thorns
Fri Aug 27, 2004 9:02 pm
#23

I think Ranged are Underpowered (with the exception of rifleman) and melee are fine on terms of melee vs. melee, but i think we sould let up on the ranged defense a little. Especialy in the fencer line where you get like +12 in each box for that one branch.

Ranged should be on par with other ranged foes but be weak agenst melee attacks.

Melee should have high defenses vs melee attacks but be somewhat weak agensts a ranged opponent.

The best ranged proffesion should be Bounty Hunter.

The best melee proffesion should be Teras Kasi Artist.



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Atama
Fri Aug 27, 2004 10:49 pm
#24


"The best ranged proffesion should be Bounty Hunter.

The best melee proffesion should be Teras Kasi Artist."



I don't really understand this sentiment at all.

Perhaps BH should be a bit more powerful than rifleman, carbineer, and pistoleer because it takes more skill points. However, it takes the same amount as Commando so shouldn't they be the same?

Shouldn't someone who spends the same points to stack professions (let's say fencer+rifleman) equal BH and Commando?

And why should TKA be superior to other melee professions? Wouldn't that just make people abandon the other professions?

Balancing the professions is not an easy task, but it's an important one.



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Higginsis
Sat Aug 28, 2004 5:35 pm
#25

Quite frankly for a SWG game ranged are horribly underpowered, aside from rifleman.

For a Universe where the blaster rules, to see the melee doing all the whooping is strange to say the least.

But the melee's apart from pikeman and a couple of issues with swordsman are very well sorted, alot more than pistoleers, and carbs. And BH's are for the most part jokes.

I never want nerfs, i want balances, i don't want any melee to be useless, i want the ranged to be better.

And this is coming from a soon to be melee.



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Trucho-G
Sat Aug 28, 2004 5:52 pm
#26

Akemper, you obviously suck at pvp that you say ranged are under powered. Have you ever been shot by a 700Damage Pistol(TORSO SHOT that is)??Then had that person stay at about 45m from you blasting you with eye shot?? EYe shot+Torso Shot should be called 'Melee Profession OWNED' when used together.
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