Teras Kasi Archive
Thread: Dispelling a few myths about Teras Kasi: Why we do not need to be nerfed. (First Draft)
Hi
This is actually a first draft for a message I'm posting on the SWG discussion to stop all the nerf crys. I carefully covered some topics, and would like anyone knowledgable enough to talk to please help. Thanks
I have noticed recently, that some people have been making some outragous arguments about Teras Kasi that are both untrue, and unfair, and stupid, many of them are very stupid. These arguments are soon to lead us to a nerf, so I am here to quickly clear up a few points based on arguments I have heard.
- "This Teras Kasi hit me with a knockdown at 25m! That's not fair!"
- Alright, first of all, you were not hit by a Teras Kasi ability, you were hit by Unarmed Lunge 2, a Master Brawler ability, and second, The range on the lunge is 15m. But, on the flip side of our "Out of range at 0m" issue because of server lag, sometimes it appears you were 10m farther away than you actually were. So there in the end, is nothing wrong with this. - "Teras Kasi get all these damage bonuses that even other melee proffessions don't get!"
- Other melees do get damage bonuses, just like ranged proffessions do, they just combine damage and accuracy into a single tree for when it comes to weapons. (Test it sometime, you deal a lot more damage with the same CDEF you had as a Novice Marksman) - "Teras Kasi deal more damage and have better abilties than any other class!"
- On the damage, sometimes we do, when our opponents are wielding ranged weapons, but that's being removed (the ranged weapons damage increase for melee).
- On damage a second time, It's also our only source of attacking, EVERYSINGLE other combat class gains some form of DOT. EVERY SINGLE ONE. We are the only class without it and thus rely soley on out defenses and damage.
- On special abilties, technically we do too, but that's only because most of our special abilities actually WORK. - "Teras Kasi hit at 10m! That's Ridiculous!" or "Teras Kasi hit at 10m! That's not fair! I'm a <insert melee class> and I don't hit that far!"
- This is to fix our "Out of Range" issue from server lag, which unfairly kept us from hitting people at even 0m! This is about balance and fun, not about realism at this point.
- This will be fixed in the next patch, we were testing it out, you see, they are increasing the melee hit range as stated above, and we were apparently the guinea pigs.
- Other melees do get damage bonuses, just like ranged proffessions do, they just combine damage and accuracy into a single tree for when it comes to weapons. (Test it sometime, you deal a lot more damage with the same CDEF you had as a Novice Marksman)
I had no idea that you'd do more damage at master with the same weapon. you'll do more damage over time, because you'll shoot faster, but do you do more damage per shot?? are you sure about this?
Aye!
I am Entirely and Utterly Sure!
Make a Nove Marksman character, kill a chuba, no specials, find a Pistoleer on the same serer, give him that gun, watch him deal more damage. I've tested it many times ![]()
At least get accurate information before you try to dispel a myth:
- What this person expierience was in fact not a Teras Kasi ability at all. It was the Master Brawler ability called "Unarmed Lunge 2" This ability allows at Knockdown at 15m. 'But this person said they got hit at 25m meters!' you say. Well, this can be explained simply as server lag. The same forces that cause this, also are responsible for the Melee's "Out of Range" Issue, which causes them to be unable to hit at even 0m.
I can hit stuff from 23m with unarmed lunge 1. Put a +range powerup, and that's 25m.
Likely you are having the same lag issue too.
It just Appears to be 23m away. and I Don't think there are range powerups for melee.
umm..actually you are incorrect in the damage increase modsissue.
Tkasi get +unarmed damage because they dont get weapon upgrades. All other melee classes go from low damage weapons to higher damage. Aka, survival knife to vibroknife, heavy axe to power hammer. Tkasi get only the VK.
Its the specials that receive a damage multiplier. have a non-tka melee class use their 'attack1' from brawler with the novice brawler weaponthen use 'attack2' from theirelite prof. box with the same novice brawler weapon. The other non-tka classes receive speed mods so their damage will be higher even with novice brawler weapons doing unstyled swings than a novice brawler would.
now, if you take the VK's off the teras kasi's hands and have him use, say, unarmed2 hit , the damage will be equivalent to that dealt by a non-tka class using their higher up weapons (aka 2h curved sword or power hammer).... the tkasi just swing about 1/3rd faster than the rest.
Give the Tkasi the VK's and his damage is increased to be above that of that of the other classes.. from 1200 without to 1600 with (at master box, human, using unarmedhit2). BUT, the teras kasi is limited to ZERO armor piercing without the VK and AP1 with the VK. Also, Tkasi only has KINETIC damage type.
Swordman, Fencer and Pikeman have access toweapons that arehigher than AP1 anddifferent damage types.
Have a TKA try to punch an ATST down...it'l take the tka a loooong time. Get a swordman with a power hammer, 14 or so hits and that atst is dead.. because they have AP3 and Blast damage ability.
So this damage issue is all a tradeoff. Against lower protection targets and in pvp, the tka does outperform the others. Butagainst heavier targets, the TKA is seriously outclassed.
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Wow...
Um... So, it's the speed mod that increases damage? I thought it was accuracy! Well, I need to change that! oops... Are you sure? I'm sure they deal more damage, as I have tried it, having been a Master Marksman and recently dropping it, actually Damage per hit dropped significantly.
You could touch on the misconception that teras kasi have 62 as their unarmed toughness at master. This number is only true if you are a master brawler in addition to TKA master.
"TKA was so uber leet with their CoB. I could never hit them!!!111" Defense acurity is +96 at master. All other professions have 105 as their skill mod. Second, acurity stacks with nothing!! There is no way to enhance this skill any further. Finally, this skill is, and has been. Broken.
"TKA have such high defenses that they are never hit!!1111111111(have to add more "ones" sometimes)" Teras kasi are second to the fencer in terms of a high melee/ranged defense rating. How these mods do stack with other professions, and this is where the misconception occurs. A master TKA with just thier +62 melee defense is hittable by any other master profession.
"TKA wouldn't be so over powered if they didn't always ignore my specials!!!!11112" TKA have some of the worst status defenses of all melee professions. The only modifier to surpase +20 is posture change. We have a defense as low as +5.
Rifles have a dizzy, and with ranged support 4 they have posture change. This can cause a knockdown, and keep in mind that with master marksman. A master rifleman can shoot at nearly the speed cap of 1 second.
Our dizzy effect on unarmed knockdown 2 does not always work. Unless your totally unarmed, or if you have significant doctor buffs. This move does in fact have a high HAM cost. Especially with vibroknucklers.
Force of will while it can save your behind. FoW has a 1 hour reuse timer, and many times temporarly lowers your maximum HAM values. You also can gain extremely high battle fatigue, or a combination of stat loss + BF.
Amrien_Talfrey wrote:
Likely you are having the same lag issue too.
It just Appears to be 23m away. and I Don't think there are range powerups for melee.
No. Not a lag issue. I was specifically testing the range. I went to 20m, stood there for 10 seconds to make sure it's not lag (perfect connection). Tap lunge, peace. I hit. Step back a meter. Wait 10 seconds. Repeat.
I was able to stand 23m away long enough to do 20k worth of damage to the lair. It's not lag. It's a long range.
Just the facts please........
1) TKA are good. Period.
2) TKA do good damage.
3) TKA can pinpoint any HAM bar (with the fourth tree)
4) TKA can KD + Dizzy
but
1) TKA only have Kinetic Damage
2) TKA are resticted to close range.
3) TKA have no bleed.
I think you guys are fine the way you are
/thumbs_up
You could touch on the misconception that teras kasi have 62 as their unarmed toughness at master. This number is only true if you are a master brawler in addition to TKA master.
Not a good argument because TKA do have 57 toughness, which is the best of all melee classes. (2x that of pikeman)
"Defense acurity is +96 at master. All other professions have 105 as their skill mod. Second, acurity stacks with nothing!! There is no way to enhance this skill any further. Finally, this skill is, and has been. Broken.
TKA have +105 CoB efficacy *and* +96 defensive acuity. Different things, TKA is the only one to have defensive acuity, whether it works as intended or not.
A master TKA with just thier +62 melee defense is hittable by any other master profession.
Not a good argument because this value is still 2x that of pikemen and 3x that of swordsman and only 12 lower than fencer.
Also, talking about FoW is not a good argument because, whether it works or not, TKA is the only class to have it.
antares
master pikeman
Hmmm.... it didn't post something I said earlier...
Well anyway
Gotcha... gonna test out that lunge thing, thanks for the tip.
And gonna edit out the part about damage and accuracy.