Teras Kasi Archive
Thread: Dispelling a few myths about Teras Kasi: Why we do not need to be nerfed. (First Draft)
Actually, all melee got the range for specials increased, not just TKA, so mentioning that might help. And the main reason for getting a damage bonus is because bare fists (unarmed) have no damage stats, so the damage bonus makes up for that.
antares
master pikeman
Yeah! I got 5 starred on my first draft! ![]()
Alright, and actually I did kinda mention the 10m thing in the last topic.
for example, you write "I have noticed recently, that some people have been making some outragous arguments about Teras Kasi that are both untrue, and unfair, and stupid, many of them are very stupid."
this might be viewed with less anti-TK bias if phrased as "I have noticed recently that there are many misconceptions about the Teras Kasi and it's important that people realize when their information and perceptions are incorrect." (Not to mention you can't be BOTH untrue, unfair, and stupid...you can only be both two things
maybe add a section on why TKAs are not nerfworthy in PvP and another on PvE?
not all professions get a DOT etc, carbineer doesnt for example
Be sure to address the "KD/Dizzy" spam idiots as well.
I cant get up from my dizzy no fair!
...well lunge/dizzy does the same thing, pikeman get area kd/dizy, carbines get one, BH gets one, I think commando even gets one.
continue to cry but we are the only ones who can do it disgustingly fast. that is the ONLY difference.
You got 5 star'd cause I gave it to you...![]()
This post is so dam true it hurts.
Alright... I definetly need to make those changes.
Here's draft #2!
Recently the boards have been rampant with various arguments as to the current state of the Teras Kasi Artist proffession, specifically those related to it's being overpowered or visa versa. Sadly, many are poorly informed as to the true state of the proffesion, and thus I offer a simple correction to a number of the arguments.
- "This Teras Kasi hit me with a knockdown at 25m! That's not fair!"
- What this person expierience was in fact not a Teras Kasi ability at all. It was the Master Brawler ability called "Unarmed Lunge 2" This ability allows at Knockdown at 15m. 'But this person said they got hit at 25m meters!' you say. Well, this can be explained simply as server lag. The same forces that cause this, also are responsible for the Melee's "Out of Range" Issue, which causes them to be unable to hit at even 0m.
- "Teras Kasi get all these damage bonuses that even other proffessions don't get!"
- Other melees do get damage bonuses, just like ranged proffessions do, they just combine damage and accuracy into a singleskill know as "<weapon> accuracy" This increases the damage and accuracy for the weapon. Why doTeras Kasi need a special skill? It's because originally, they were not meant to used weapons, they are after all an unarmedproffession, and to increase the base unarmed damage, they needed a seperate skill.Now you may be wondering, "But wait, does that mean they get Damage AND Accuracy bonuses?" The simple answer is no.
- "Teras Kasi deal more damage and have better abilties than any other class!"
- As to Teras Kasi dealing more damage than other classes, most instances cited the opponent held a rifle or a heavy weapon, which provide a 2.5x damage multiplier to melees combatting the wielder of said weapons.
- On damage a second time, Ione must realise that it is the Teras Kasi Artists only form of attacking, Teras Kasi, unlike every single other combative class in the game, recieve no Damage Over Time abilities, or DOTs. To balance this out, they recieve excellent damage and defense bonuses, because it is all they have to rely on.
- On special abilties, technically, Teras Kasi do have some of the best specials, primarily because they all work. Almost every single other proffession has broken abilities and cannot be fairly compared to the Teras Kasi, who is fully functional.
- "Teras Kasi hit at 10m! That's Ridiculous!" or "Teras Kasi hit at 10m! That's not fair! I'm a <insert melee class> and I don't hit that far!"
- This is to fix our "Out of Range" issue from server lag, which has kept all melees from hitting opponents even while at 0m range.
- Other melees recieve this as well, mearly only while using special attacks, though this will be fixed in the next patch as all melee ranges are increased from their base of 5m to 10m, fixing so much woe on the part of melees.
How's That for a secon draft?
I'm sure that some of the people won't understand that.
Megerea