Teras Kasi Archive
Thread: Since quenkers have been fixed, whats the next best thing?
Eloboration on my post:
start with quenkers andubese, speed sliced VK, buffs and a solo-group. Watch your HAM-costs and work your way up the power tree first. Once you get sufficient speed-mod use a dam-sliced VK and spamunarmed spin 2. At this point (power 3) you hit for 700-800 pr spin pr quenker pr second (remember, you are capped at 1.0 in attack speed at this point) and take them down quickly. If you are feeling confident start working the stalkers, otherwise wait until power 4 and start hunting hurtoon stalkers.
The quenkers give 3k xp when grouped and stalkers give 4.4k with twice the HAM of quenkers. That is no problem, though, as what is cutting into your xp is travel time to and from mission lairs. Don't bother with savages now as it isn't xp-efficient having to chase them down, go for the thing that come to you when you start attacking.
Using this method I got all of the balance tree in a little over2 hours (averaging 600k an hour)and I've used a total of8 hours on mastering TK.
The most important thing is HAM-costs, though. Don't kill yourself with them......the monsters are trying to do that for you ![]()
Have fun ![]()
Message Edited by VaainEldritch on 04-30-2004 12:24 AM