Teras Kasi Archive

Thread: Since quenkers have been fixed, whats the next best thing?

Altoids_
Fri Apr 30, 2004 5:26 am
#14

Since Quenkers got fixed i started get Picket plains walkers and i think that the exp is as fast if not faster than what quenkers was. More spawn from the nests. This is just what i think.



~AcidTone~
Altoids EX- Holo Grinder
Ubermint Doctor 1/2/0/1 TKA 0/4/4/3
Cobra97
Fri Apr 30, 2004 6:43 am
#15






VaainEldritch wrote:


Cobra97, a solo-group is a form of player grouping where the leader will form a large player group, but with no intention that the members of the group should actually do anything together - grouping is only done for the XP bonus you get for being in a group. Each memeber of the group then goes off and does his thing, and gets his XP bonus for being grouped, even though he is playing solo missions.




Thanks for the explanation.


The thing I'm wrestling right now is the fact that I'm on my way to Teras Kasi Novice, but I still don't do very much damage. Getting health and action buffs aren't a problem, and Vasarian Brandy is easy enough to afford. It's just takes a while to kill things since I'm only hitting them for about 130-150 per special. The last couple nights I have been grouped with folks in my guild. They're mostly ranged and they do anywhere from 4x to 10x more damage than I do, which makes xp pretty hard to come by, considering I have to run from creature to creature while they sit back and wail on it.


Is there something good to solo (solo-group or just solo) onbefore I get certified with VK? I think somone mentioned some creatures on Yavin...





Phaylen Darksun
[MONK]
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mahz
Sat May 01, 2004 2:03 am
#16






Cobra97 wrote:





VaainEldritch wrote:


Cobra97, a solo-group is a form of player grouping where the leader will form a large player group, but with no intention that the members of the group should actually do anything together - grouping is only done for the XP bonus you get for being in a group. Each memeber of the group then goes off and does his thing, and gets his XP bonus for being grouped, even though he is playing solo missions.




Thanks for the explanation.


The thing I'm wrestling right now is the fact that I'm on my way to Teras Kasi Novice, but I still don't do very much damage. Getting health and action buffs aren't a problem, and Vasarian Brandy is easy enough to afford. It's just takes a while to kill things since I'm only hitting them for about 130-150 per special. The last couple nights I have been grouped with folks in my guild. They're mostly ranged and they do anywhere from 4x to 10x more damage than I do, which makes xp pretty hard to come by, considering I have to run from creature to creature while they sit back and wail on it.


Is there something good to solo (solo-group or just solo) onbefore I get certified with VK? I think somone mentioned some creatures on Yavin...








Once you get novice, it really picks up. Just keep plugging along.



Mahzrim (Gorath) Master of all but: Rifleman and Fencer

No more jedi grind for me!

Louis_Cypher
Sat May 01, 2004 3:22 am
#17

Huurtons, any misson.


Low kinetic resists lower HAM on most of them, ok payout on mission terminals.
Macoot
Sat May 01, 2004 5:13 am
#18

I started on Hurtons but as I gained levels in TKA they became less useful. Near TKM I switched to Picket plains walkers - they remained a Yellow Con. to me.


Basically you can stick with Dantooine and sort the missions on the terminal in order of reward then go for the lesser ones. If these Con. Yellow to you great... Go for it.


As you gain levels work your way up the rewards until you are only pulling top reward missions near TKM.


I made TKM last night - far slower than most but I am a professional Master Crafter....



Askillian of Infinity
~ Master Armoursmith~
~ 12 Point Master - RIS Certified ~
Architect of Old Denobia on Rori

yumina
Sat May 01, 2004 5:14 am
#19






Cobra97 wrote:





VaainEldritch wrote:


Cobra97, a solo-group is a form of player grouping where the leader will form a large player group, but with no intention that the members of the group should actually do anything together - grouping is only done for the XP bonus you get for being in a group. Each memeber of the group then goes off and does his thing, and gets his XP bonus for being grouped, even though he is playing solo missions.




Thanks for the explanation.


The thing I'm wrestling right now is the fact that I'm on my way to Teras Kasi Novice, but I still don't do very much damage. Getting health and action buffs aren't a problem, and Vasarian Brandy is easy enough to afford. It's just takes a while to kill things since I'm only hitting them for about 130-150 per special. The last couple nights I have been grouped with folks in my guild. They're mostly ranged and they do anywhere from 4x to 10x more damage than I do, which makes xp pretty hard to come by, considering I have to run from creature to creature while they sit back and wail on it.


Is there something good to solo (solo-group or just solo) onbefore I get certified with VK? I think somone mentioned some creatures on Yavin...






Go get buffed, go to endor, get crazed gurreck missions(only 15%kin resist;mission payout is around 5960-5990cr) and get around 24k exp per lair(including spawns) make sure you have some comp or ubese armor on and pull them 1 at a time(i used lunge1 from a distance to pull one) and voila 1½hours later you have enough exp for the novice skill..




Dat'har Ackbor gorath
nayumi tarquinas
yumina
Sat May 01, 2004 5:16 am
#20




Go get buffed, go to endor, get crazed gurreck missions(only 15%kin resist;mission payout is around 5960-5990cr) and get around 24k exp per lair(including spawns) make sure you have some comp or ubese armor on and pull them 1 at a time(i used lunge1 from a distance to pull one) and voila 1½hours later you have enough exp for the novice skill..







One thing tho get a decent pet and group with it for 1) exp bonus (i got 2800per kill and after grouping with my pet i got 3500per kill this certainly speeds things up alot) 2)emergency help if needed



Dat'har Ackbor gorath
nayumi tarquinas
Azdraik
Tue May 04, 2004 3:15 pm
#21

Well you can do the 5k quenker missions still. You get a little less xp but still easy to drop.



Azdra'ik ng'Saeich - Master Teräs Käsi - Master Swordsman
Coleader of Dark Thunder

Travel paths least taken,
in search of that which is not there.
Dispair not in fate,
for it holds no bind on you.

Phear_Phaktor
Wed May 05, 2004 8:30 am
#22

Jinda Cave, Endor. 2 days, max, from novice to master.



Phear Phaktor
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OmegaSaintSeiya
Wed May 05, 2004 8:48 am
#23

Just want to point out that grouping for high creature level quenker missions isn't good in the fact that there is higher exp payout - the difference is negligble. Most likely, unless you are grouped with a ton of people while fighting the quenkers, you won't find much of an exp difference. What made solo-grouping quenkers so good was cl. 99 quenker missions spawn like three times as many quenkers as the last ones, therefore you can kill faster with less hassle. That makes it about 50k exp per mission. The ranged attack sort of ruined that now, so oh well.



Zemyugga
or
Commert

Zemyugga - Shah of the Zoroastrian Empire of Star Wars Galaxies. Appointed by Commert, Minsc, AND Oawofae.
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