Teras Kasi Archive

Thread: Advance Combo ..It works like this..

AlteFoD
Thu May 05, 2005 7:08 am
#1

Set Melee Hit to Auto attack


Right after Melee Hit strike ..wait until timer is on 50%

Then Hit Advance Combo


Then wait until Melee Hits strike again

Then Hit AdvancCombo again




And wupti you have

Raised your damage almost 50%



PeakDantu
Thu May 05, 2005 7:47 am
#2

nice tip *****



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Peak Dantu - Level 90 Elder Jedi
-VF-
Kyyrbacca - Master Shipwright KMW Shipyards
Tevas Nysro - Spy
SCA
Thu May 05, 2005 7:48 pm
#3

how do i set it to auto attack again?



~~~~~~ Qaz Quel-Eclipce ~~~~~~
~~~~~~~~ Rockhound ~~~~~~~~
~~~~Mythos ~~~~~~ FarStar ~~~
Isueg
Fri May 06, 2005 4:42 am
#4

For my part, I'm still awestruck at seeing a post saying positive things that contains the terms "Advanced Combo" and "works" in the same sentence...
GarthMaulZ
Fri May 06, 2005 5:14 am
#5


I've found useing combo after an attack like head hit (Novice Swordsman)or even melee assult(master brawler) causes around 75% of the first attack solets say i startheadhit for 1080 dmg then ifollow up with combo causing 980 dmg!..


if ialternate the 2 attacks dmg dealing is np although the action costs dont allow for constant spamming, that said TK is still dependent onanother combat prof should u wish to be a dmg dealeri would recomend 0040 swords for the defence mods and armour break (i cant live withought Armour break now ive tasted the advanced version)


Also it makes my angry when i see a TK in padded or bonewhineing that they cant tank for crapola,innate armours better than all that other junk also USE ADVANCED CENTER OF BEING.


I think TKM is working fine we just have alot of useless folks who picked up TK pre-cu to be "Uber" thankfully many are droping TK to go BH cus they think it will lead them to post-cu "Uber" being a TK is now about timeing and the carfull use of taunt.


My only concerns are snale like speed when useing fists (this can be got over with the adrenalin boost doc buff)and the compleate loss of our animations.. (my grandfather looks more like a martial artist while line danceing on a thursday night.)

Message Edited by GarthMaulZ on 05-06-2005 05:23 AM



Aphex'Twin - TKM/MSM/4000 Docter Gank Squak Alpha
G'Durkwood (now dead)
G'Durkwood HoloGrinder (now dead) Founding Member of Europa City Guild Talus (also dead)
All canceled
Almonra1
Fri May 06, 2005 7:49 am
#6

I agree garth, I am no expert on playing, but as tkm I can solo lvl 80 missions. It takes alot of time for me to do it. The most important thing is to call one creature at a time to me, which I do with a lvl 10 pet I have, works great.


I have been trying the different moves and still wish I could do more than 600 damage, but have found also that without a weapon, my defense rating is higher and I can stand longer taking damage.


Alea on Bria


Lorechaser
Fri May 06, 2005 8:16 am
#7

To the OP: So Advanced combo is based off the prior attack? Or does it just fit the attack chain? Would it also work to follow something like improved crit?



And yeah, I'm a new TKM player - I used to avoid TKM just because of the FOTM feeling I had from it, but now it seems to be a viable prof, with some uniqueness (honestly, with the innate armor, it may be the most unique melee prof) to it. It's not unarmed3 for the win (although as a swordsman, I admit to my headhit3 for the win) any more, it's something interesting to use.







Shyy'rissk the Angry Wookiee:Former Master Swordswook 4440 Doc, Pre-NGE TKM, MPike, Doc 4000, now Master Spy. "Still here, still hitting things until they fall down."

Eenig Darksun, Former Ith Pistoleer and Armorsmith, now Officer "No, you can't call me ET."
Daolee the Spiky, Rodian Medic. "We puts the needle in here, and either you die, or you feel better. If you die, we use it on enemy next time!"

GarronDarkweaver
Fri May 06, 2005 7:22 pm
#8

Excellent excellent work. You have worked out what that stinking attack is actually for, ill be replacing leg hit as my second attack and be replacing it with advanced combo so ill hit with advanced impale then the combo.


TBH it makes sence from the name of the attack that it should be an immediate follow up attack but it took this long for someone to figure it out and allert us all, well done


You just made me a happier tk tbh so cheers


If only the devs released actual explanations of the new attacks and how the combat system works we might not all be moaning about how sh itty th cu is as we would all be able to use our proffs propperly.



------------------------------------------------------------------------------------------------------------------------------

http://img299.echo.cx/img299/6233/jedi6vl.jpg - Liars !!!!!!

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Kazumasa Ishikawa - Master BH
Ramona_Garcia
Sat May 07, 2005 1:39 am
#9

Does it add more damage? If it is just alternating attacks, well... I do more damage hitting melee hit and melee strike alternatively, since both do more damage than advanced combo attack. I'll have to test if Advanced combo attack does actually more damage than the 300ish if used right after melee strike.



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
Isueg
Sat May 07, 2005 3:48 am
#10

Sorry gang, that's not how it works. I just tested it.

Open with Advanced Combo: 239 points.
Attack with Head Hit: 768 points.
Follow up with Advanced Combo (which should according to the theory above, now do more damage): 239 points.

I think what the OP discovered was actually the fact most of us already knew, that the attack you just used cools down slower than all your others, so you can hit a different attack quicker than repeating the same one.

Sorry to burst your bubble. Advanced Combo is still broken
GarthMaulZ
Sat May 07, 2005 4:10 am
#11

try this find a Mob with 2k health headhit then combo quickly after see how much its got left..


Combo should not be used as a opening attack..


Useing combo after a standard melee hits a waste of action imo..


Takes some practice getting used to timeing it, looks like halfway through the last attacks cooldown triggers it best.


I've even found settingcombo to auto then manualy starting headhit works most the time..


Another great attack to use it after is Melee assult if ur master brawler..


Try this on a Creature if u have the skills, Melee Assult, Combo then Melee Strike this will dish out alot of dmg fast u will see it on the enemys health bar even if the dmg numbers look bad in the log.


Its working just havent added a decent description of what its for and the extra dmg it deals is not shown in anything other than the heath bar of the enemy..



Aphex'Twin - TKM/MSM/4000 Docter Gank Squak Alpha
G'Durkwood (now dead)
G'Durkwood HoloGrinder (now dead) Founding Member of Europa City Guild Talus (also dead)
All canceled
Endjinneer
Sat May 07, 2005 4:36 am
#12

i find it hard to beleive that this is how it is intended to work if it is indeed working


to have to guess when to hit the shot it at master tk does not ring right for me i beleive this is still bugged and what you have found is clutching at straws for a couple of reasons



1, no other combat profession has a move in the master box where you have to timewhen you use it


2, there is nohint of it being a move that you have to guess/time when to use in its description box



face it, its a bugged master skill


sorry but that's what i beleive








Pappa Jupiter___________________________
WOLF PACK DEATH SQUAD
_____________Tabasco the Wookiee Meat Beast

AlteFoD
Sat May 07, 2005 8:59 am
#13

Its all about the Cool down time on AC

I never claimed that it would do more damage


I made that post because I saw way to many TKMs
Just spamming Melee Hit and not doing anything ells


From what I can see the cool down time on AC
Is very fast ..so I believe that the damage is based on that .

How fast you can reuse it.

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