Teras Kasi Archive
Thread: No tanking so what's the role of tka?
I doubt you can take out 3 level 80 solo. I suppose there are some weak 80's out there, but gurks? or the stuff on the 5th level of the rryatt trail? Are you doing it without food or drink or doc buffs and using tka weapons, since imo you aren't tka is you are using some other professions weapons to fight with?
As for a group are you really needed or would another smuggler or pistoleer be better? And how about an 87 level mob? Higher than level 81 mobs exist so they should be doable by a group, but as a tank are you really going to be to hold your own or would a rooter be a better choice?
I am just saying, the tka is all tank, but in a game where a tank is not really needed it makes us pointless. Even if an arguement could be made for the need of a tank, is a pike/swordmen or even sword/fencer that much worse than a tka that they couldn't do almost as well?
"since imo you aren't tka is you are using some other professions weapons to fight with?"
That's the problem. Seriously. If you keep that attitude, you're going to hate the CU. Everything the devs have put out mentions template stacking, cherry picking, etc. If you refuse to pick up other professions, you'll lose out. If you refuse to use other weapons, you're in trouble until the devs fixed UA damage....
And I have no trouble believing he tanked 3 82's. I've done so myself, with healing.
For rooters: It's a known issue. Check the stickies - the devs are aware of how much rooting controls things. Soon, they'll be nerfed, and you'll still be a tank. And they won't have a respec....
Message Edited by ShrekECPI on 05-15-2005 07:26 PM
Message Edited by SettingSun on 05-15-2005 08:21 PM
SettingSun wrote:
You are making my point. Take away your doc heals and doc buffs, how long do you think you would have lasted against those mobs?
Take away doc and I wouldn't be lvl 80, so I'd be stuffed vs lvl 80 mobs.
I edited what I said before I saw your reply, so I'll just add it here as well.
I didn't mean take away doc so you are 54 level. I meant master another melee profession and try to take on 5 level 79's. It was your buffs and heals that let you do that, not so much tka. Couldn't a doc/pike do just as well or doc/swordmen?
From what I"ve seen in order for us TKs to be worth anything we need full buffs, food and power boost in order to be able to go after anything decent. I'm a level 57 TK master and Swordsman and I'm being laid flat by spineflaps on a regular basis. Even in a group of 5 I'm having my hide handed to me on a platter.
The totally screwed up thing about this whole "Combat Upgrade from Hell" is that we are paying to Beta test. Why do we pay $15 a month to play a game where the developers are trying to fix the new problems they have added to the old problems? Why didn't they fix all of these problems while we were still testing Beta to begin with? Isn't the whole point of having these different combat skills so that each of us can have significant unique and helpful abilities?
Call me crazy but I was under the impression that Teras Kasi Arts were supposed to be based on a "martial art". This being the case why can't we wear armor? Martial arts warriors have been wearing armor for thousands of years, like all things they make unique armor specifically designed for their skills. Remember the Samurai? They wore armor and kicked booty and took names. Similarly in real martial arts you can do tremendous offensive damage simultaneously having strong defensive abilities. I know this is a game, and it is sci-fi, but Star Wars is based partially on Japanese stories and ideas, so why isn't that being implemented?
What I'm gathering from various people is that we need to completely abandon the notion that TK can be our sole combat art, that we are now forced to use other combat forms and we can no longer keep the notion of a "pure" martial art. So ultimately TK is a joke and those of us who wanted to try and follow a simple Buddha-like/ Monk like lifestyle & focus can no longer do that.
Homogeny, the basis for a compliant society.
TKM has gone a long ways from what it was described when SWG started. In the original book that came with the game when I bought it, there was a statement that said somehthing like " 2 or 3 TKM are strong enough to take out a Jedi Master by themselves..." Now granted I'm not a full TKM yet, but I can't even take out most meatlumps now, especially if there are more than one attacking me.
TKM are supposed to be martial arts experts, which in that context, can hit VERY hard, and do a lot of damage very quickly. When was the last time you heard of amartial arts expert be used to just take blows whiles his team mates takes him out.
TKM seem now to be nothing more than a dumb boxer that can take a few hits for the team. What fun is there in that?
"TKM seem now to be nothing more than a dumb boxer that can take a few hits for the team. What fun is there in that?"
Funny you should ask that question.... I'm a TKM and I've been wondering the very same thing! Now isn't that interesting?
Really the books says 2 or 3 TKs can take out a Jedi? Hmn, apparenlty the Devs forgot to read that book.....