Teras Kasi Archive
Thread: TKM DMG PROBLEMS
Message Edited by Abdiso on 08-01-2005 04:11 PM
Teras Kasi Master
Swordsman 0444
Doctor 4004
Whatever pilot squadron I am today.
Ok, damage dealer for me is someone doing alot of damage, in the 1500-2000 catagory. you could up our damage 2 times what it is now and we would still be off from this. Plus the only reason we are such good tanks is because we all picked up healing from DOC.
Increase our damage times two and we still aren't damage dealers....
I think we tank just fine. You are not looking at just one class you are veiwing a mix of them. Look at just TKM the armor bonus is great and the Cob that rocks. The damg. is low but it is fast and does not take long to come out. We also have a knock down.
Ok next we have the 2HSW master. They have the hitting power but look they have no natural def. They are hitting with a power hammer that will kick someones Butt. But not a TKM the TKM can tank that crap because he has inate armor and COB the Sword guy is going to take the full hits of the TKM. Remeber they dont have any natural soak unless they pay money to buy armor. But we arnt getting into that area.
No one has healing but a doc or a cm
thats just my take on things you cant look at the big picture you have to break it down and look at all the parts
Terkesh wrote:
I think we tank just fine. You are not looking at just one class you are veiwing a mix of them. Look at just TKM the armor bonus is great and the Cob that rocks. The damg. is low but it is fast and does not take long to come out. We also have a knock down.
CoB is great, but at 0100 TKA you have this, which means the very best thing in TKA is very dabbler friendly (not saying there is anything wrong with dabbling, but not much of an incentive for master). IA ok cool you dont have to buy armor, but all it really does is save you money, I didn't get TKM to save money. The damage is frankly pathetic, if you look at TKM by itself we produce far less damage then any profession out there and its not all that fast. WOOOHOO A knock down! doesn't everyone get this?
Ok next we have the 2HSW master. They have the hitting power but look they have no natural def. They are hitting with a power hammer that will kick someones Butt. But not a TKM the TKM can tank that crap because he has inate armor and COB the Sword guy is going to take the full hits of the TKM. Remeber they dont have any natural soak unless they pay money to buy armor. But we arnt getting into that area.
They get battle armor certs which can put their resists higher then innate armor and they get a total of 135 melee defense, not to mention they can invest 25 skillpoints and get CoB, TKMs best asset. BTW powerhammers hurt TKMs just as bad as everyone else, I had one hitting me in the 700s last night. Meanwhile I'm striking back in the 260s.
No one has healing but a doc or a cm
thats just my take on things you cant look at the big picture you have to break it down and look at all the parts
I think some peolple are missing the big picture. we don't only have enogh skill points to be a TKM. we have 250 skill points to complete one prof. and get another that we feel will complement our "chosen" or "main" prof. They know this and i'm sure designed it so we can and do use abilities from said other prof's. what we have to do now is, see how we can get everything out of our prof's be they our "main" or "complementary". i feel that if we learn how to use the doctor prof. at it fullest we will defeat even the toughest opponents(aka Necrosis, the Katarn, and other uber Bosses). I
regularly do critical hits for over 2k with my Katarn knuckles sliced for damage (1 speed and 1 crit hit slice as well). I fight with my buddies and CoB is the best. with my Doc skill i heal them while i'm up front tanking ..whatever..just the other day I out lasted 2 of the jedi's that were in my group. everybody in the group died and here i was fighting 5 nightsisters and killing them, but unfortunately everytime one went down another took it's place. I only died cuz my mind wen't down. now the question i have is how can I get more out of, or how can I better use my Doc prof. so I can last longer healing myself.
Bottom line is if you only want to be a TKM then finre..let the other skill points just sit there, or grind the other prof.s and use their abilities as was intended.
My 2 cents may not be worth a hill of beans..but there it is.
Do I think they are right to have this philosophy? Hell no. I think being able to be something like a TKA/Musician and be fully capable in battle was great and wish they had left it this way. It promoted hybrid combat/non-combat mixes. Now everyone's either a full combat or full non-combat class, because being a master of just ONE combat class just doesn't cut it for how most people play the game. The variety of what I see in game in terms of profs is way down since the CU. Everyone is BH/pistol or BH/carb, or TK/Sowrd or TK/Pike. I hardly ever see things like... Pistoleer/Weaponsmith. People just don't do things like that anymore, and it's a shame.
So... I don't like their new design philosophy, but you have to realize that this is the philosophy, and it is unfortunately here to stay, at least until a new set of lead designers comes in some day.
C