Teras Kasi Archive
Thread: TKM DMG PROBLEMS
I don't do as much single-hit damage, but I do about 1k damage every 4 seconds.
I hit for 500 each, every about 2 seconds. Maybe even more with my speed buff on.
Numbers are illusions. Watch how much damage we do overtime, not in single hits.
dustinss5 wrote:
I do fine with damage.
I don't do as much single-hit damage, but I do about 1k damage every 4 seconds.
I hit for 500 each, every about 2 seconds. Maybe even more with my speed buff on.
Numbers are illusions. Watch how much damage we do overtime, not in single hits.
With what prof combo and using what weapon? I can do about 600 damage per second with Katarn Knucklers (speed sliced) and MTK/MSword. That's more than double what you're reporting.
C
explained...
Chessack wrote:
dustinss5 wrote:
I do fine with damage.
I don't do as much single-hit damage, but I do about 1k damage every 4 seconds.
I hit for 500 each, every about 2 seconds. Maybe even more with my speed buff on.
Numbers are illusions. Watch how much damage we do overtime, not in single hits.
With what prof combo and using what weapon? I can do about 600 damage per second with Katarn Knucklers (speed sliced) and MTK/MSword. That's more than double what you're reporting.
C
iijin wrote:
Look, no other profession, with the exception of commando which is obviously screwed and broken, but no other profession has near the damage problem we do. Why do you TKM/Swords FotM guys continue to impede our request to the devs, you do not know what it is like. You're probly not even using TKM specials, surely they put those in place to be effective in combat.
A couple of points here.
FIRST, my character is TK/Sword but she was not done as an FOTM. She was TK/CH, but CH was so bugged I got tired of the aggravation, so I had to pick another combat class for her to respec into. Of all the remaining classes, Sword was the only one that I thought made sense for her. PLUS there is the consideration that Sword power attack = TKA Unarmed Hit 3 animation, which I wanted to get back for her. So I took it, and it's permanent. When someone figures out some more uber way for TKAs to do damage, I'm not switching to the new FOTM. I would still be TKA/CH if they hadn't borked CH and hosed all my favorite pets. So let's not go casting aspersions on people who have TKA/Sword by assuming it's FOTM templating. I don't do templates; I build characters, and I assume other people do as well.
Second, I don't think anyone is arguing that TKA alone does "good damage." In fact, looking over the thread, what I see is people saying, "You can't do good damage just with TKA so take something else like Sword." That doesn't sound to me like people think TKA does good damage.
TKA does awful damage. We most certainly do NOT live up to the "3" power. On a scale of 1 to 5, with 1 being the minimum damage dealt out by a player character class, and 5 being max, TKA, by itself, is a 1. No question about it -- the "3" is a lie. I agree with you, and I think TKA itself needs some sort of a bump.
In particular what bothers me is that going barefisted works better than any weapons but the Katarn Knuckler (nice for weaponsmiths, eh? -- that many less customers they can sell to...), and that going barefisted costs me as much action as using a powerhammer... what the heck is up with that?
In fact I am down with doing "1" level damage, but I should also be using almost NO action doing it. The fact that I can drain my action bar going barefisted in three specials while doing very little damage is preposterous.
TKA needs some help -- there is no denying that. HOWEVER, you have to realize TKAs will never do good damage compared to other classes because the devs want us to have to dual-class in combat to have both damage and defense. That's just how they've designed the game now. I don't like it but I'm not going to pretend that reality is not what it is.
C
Chessack wrote:
iijin wrote:
Look, no other profession, with the exception of commando which is obviously screwed and broken, but no other profession has near the damage problem we do. Why do you TKM/Swords FotM guys continue to impede our request to the devs, you do not know what it is like. You're probly not even using TKM specials, surely they put those in place to be effective in combat.
TKA needs some help -- there is no denying that. HOWEVER, you have to realize TKAs will never do good damage compared to other classes because the devs want us to have to dual-class in combat to have both damage and defense. That's just how they've designed the game now. I don't like it but I'm not going to pretend that reality is not what it is.
C
I'm guessing you work for Sony or were associated with them in some way, considering you know how they designed the game and all. I think your lieing to yourself honostly, for what reason I do not know. BTW I am a dual-class master, and I could chose to go with any other profession out there and do considerable damage paired with MCM.
No other profession requires its offense to be attained from another profession, thats just absurd. You don't get riflemen and go, MAN I dont have any damaging specials, oh wait I have to get carbineer for that, or hmmm... I have pistoleer but I only have 3 moves and one is left over from marksmen, oh wait they meant for me to get riflemen too. Sure you may want to pair these up to compliment your profession, key word being COMPLIMENT not suplement.
The FotM thing, why do you care ? does it really offend you that I classified TKM / Swords based templates as FotM ?
lijin,
TK is a tanking profession. It is not supposed to do high damage. Being A master rifleman, a person stands no chance at "tanking". Our profession is all about tanking to allow the rifleman, carbineers, pistoleers the chance to kill. I agree our IA does need work, along with CoB while moving. but i think you just aren't getting it. TK does what it is supposed to do...we tank..you want a damage dealing meleeprofession, take up swords.
Message Edited by Malaik on 08-03-2005 11:24 AM
Malaik wrote:
lijin,
TK is a tanking profession. It is not supposed to do high damage. Being A master rifleman, a person stands no chance at "tanking". Our profession is all about tanking to allow the rifleman, carbineers, pistoleers the chance to kill. I agree our IA does need work, along with CoB while moving. but i think you just aren't getting it. TK does what it is supposed to do...we tank..you want a damage dealing meleeprofession, take up swords.
Message Edited by Malaik on 08-03-2005 11:24 AM
He gets it quite well. He's simply trolling for a flamewar. Look at some of his other posts. Best to simply ignore him.
C
Chessack wrote:
Otegu, I agree. We do level 1 damage and are supposed to be doing level 3. We're not even close as just TKAs. Hell, compared to most of the ranged classes, I'm luck to be level 3 as a TKA/Swordsman.
C
iijin wrote:
I'm guessing you work for Sony or were associated with them in some way, considering you know how they designed the game and all. I think your lieing to yourself honostly, for what reason I do not know.
Why do you think I am lying to myself? I am AGREEING with you that we don't do enough damage. I AGREE with you that we should do more. How am I lying to myself?
All I am doing is explaining WHY the devs designed us this way, which no, doesn't make me an SOE employee, just someone who read the design docs that they published on this web page a month or two before the CU. It clearly defines 4 roles, and places each prof into one SINGLE role. The page talks about "template stacking" and makes QUITE evident that the devs considered how you combine 2 different combat profs to be the key to building a character. I don't need to be an SOE employee to read what they wrote and understand it.
Realize, I don't like their design philosophy. I liked it better the old way where a single prof like TKA was good enough on its own. I liked it better when TKA did good damage. I do not like that I need Swordsman in my template to do acceptable damage and get all my cool TKA animations back. I despise the CU in all its nerf-ified glory. And I totally 100% agree with you that I would like us to do more damage.
I'm also a realist, and I know it ain't gonna happen, because I read the devs' design docs, understood them, and I also get how stubborn and blind the devs are.
That being the case, the only solution to "I don't do enough damage as a TKA" is to deal with the current design philosophy and template-stack. They built the new system to be a template-stacking system. If you refuse to template stack (as I did for 2 months with TK/CH), then you're fighting the system. It's noble and I respect you for it, but I am not going to pretend to be shocked when you don't do acceptable damage.
So, YES, like you, I want TKA to do more damage. Unlike you (apparently) I don't expect the devs to listen, because their design docs show exactly why they don't think we should do good damage.
C