Teras Kasi Archive

Thread: so what about dizzy?

Grungebunny
Sat Jun 04, 2005 5:20 pm
#1

I know in the old system dizzy was a very important state to use in combo with a knockdown..
but now you can stand right up from a KD if your dizzy or not..
sooo..
What does Dizzy do now? anything?
ShadeSwifteye
Sat Jun 04, 2005 5:36 pm
#2

According to fan fest its supposed to lower defense greatly. At the moment it doesnt a fix is supposedly on its way along with fixing stun and blind.



-Shade
gfdhgf
Sat Jun 04, 2005 9:13 pm
#3


We have stun and blind? i didnt see this at all in the combat moves..



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Chessack
Sat Jun 04, 2005 9:33 pm
#4

Ah great so all the time I waste trying to apply a dizzy to something isn't doing any good...

Well, that fits with my observation, which is that I couldn't tell any difference.

C



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buellronin
Sat Jun 04, 2005 9:53 pm
#5

it lowers your enemies damage output by 6%



buell


e-Chu-Ta
Sun Jun 05, 2005 6:08 am
#6






buellronin wrote:

it lowers your enemies damage output by 6%



buell







wow um..... that seems useless....





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Kyodor
Sun Jun 05, 2005 7:31 am
#7

6% w00t !

Yeah, it needs a fix.



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SpaceCrazy
Sun Jun 05, 2005 8:01 am
#8


e-Chu-Ta wrote:

buellronin wrote:

it lowers your enemies damage output by 6%

buell



wow um..... that seems useless....


That depends on your perspective I guess. If you're in a tough fight, reducing damage by 6% a couple times during the fight could mean the difference between being incapped or not. That reduction can add up.

That said I'd like to see the reduction increased a bit and/or perhaps making it so their accuracy is also reduced. I think Dizzy does have another effect other than the damage reduction. Although I haven't really looked at it in depth, it seems to either reduce their accuracy or slow their attack rate, but I may just be imagining that.

Message Edited by SpaceCrazy on 06-05-2005 11:04 AM



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Vupos
Sun Jun 05, 2005 8:19 am
#9

hmm I saw the new changes for these states and it seems like STUN will be extremely over powered, stop action regen? Especially if stuck at the right time, its basicly a warcry that isn't broken by dmg, with out action we are useless EVERY attack uses it. Unless the timer is long and the duration short it will become a kill button.



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gfdhgf
Sun Jun 05, 2005 11:34 am
#10

We have stun and blind? Sorry but im tkm and i cant find these attacks anywhere..



Need to get somewhere cheaply? I'm your man. Charter space flights. If for group hunting, it's free as long as im involved If for anything else, see me about fees(Alot cheaper than normal interplanetary transportation).

Need a job done? Need protection? Need anything? Ask!

Carbineer/ TKA/Private pilot at your service.

Minas Ithil - Starsider
Iwifia
Sun Jun 05, 2005 3:34 pm
#11


Vupos wrote:
hmm I saw the new changes for these states and it seems like STUN will be extremely over powered, stop action regen? Especially if stuck at the right time, its basicly a warcry that isn't broken by dmg, with out action we are useless EVERY attack uses it. Unless the timer is long and the duration short it will become a kill button.



ya but we have a little button called |name| Recovery to remove it



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Druarc_Cristar
Sun Jun 05, 2005 5:13 pm
#12

But do our recoveries require action/mind or both?



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ElChubacabra
Sun Jun 05, 2005 5:24 pm
#13

try using bind from the last branch in fencer, it slows down action regen and no recovery button
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