Teras Kasi Archive

Thread: so what about dizzy?

Nuttynoah
Sun Jun 05, 2005 7:52 pm
#14






gfdhgf wrote:

We have stun and blind? Sorry but im tkm and i cant find these attacks anywhere..






no....nor can i find them, so my guess is thier talking about another profession thay have


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Kaylais
Mon Jun 06, 2005 8:46 am
#15

Dizzy reduces the enemy Defense and Accuracy....nothing more. No damage reduction.

This is quite clearly described in the Skills screen (Ctrl+S). Have a look at the TK 0010 box for details.



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buellronin
Tue Jun 07, 2005 1:50 am
#16






Kaylais wrote:
Dizzy reduces the enemy Defense and Accuracy....nothing more. No damage reduction.

This is quite clearly described in the Skills screen (Ctrl+S). Have a look at the TK 0010 box for details.





the old skill screen was wrong if you remember if you looked at control + h where it described what the state did there were a few bugged ones i think stun was written up wrong


the damage reduction of 6% was a test that was done


i will retest myself and post results



buell


GarronDarkweaver
Tue Jun 07, 2005 6:56 pm
#17

stack dizzy/stun and intim on an opponent, have cob running and laugh your arse off at their damage to you



Thats taking into account your a pikeman/tkm like me though for the intim and stun





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Kaylais
Wed Jun 08, 2005 3:11 am
#18



buellronin wrote:


Kaylais wrote:
Dizzy reduces the enemy Defense and Accuracy....nothing more. No damage reduction.

This is quite clearly described in the Skills screen (Ctrl+S). Have a look at the TK 0010 box for details.


the old skill screen was wrong if you remember if you looked at control + h where it described what the state did there were a few bugged ones i think stun was written up wrong

the damage reduction of 6% was a test that was done

i will retest myself and post results

buell






It has been stated in many places and by devs:
Dizzy - Greatly reduces defense, and slightly reduces accuracy.
Blind - Great reduces accuracy and slightly reduces defense.

Due to the varied damage output you do in combat, I think it would be extremely difficult for anyone to prove damage reduction of 6% anyway.



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c-mot
Wed Jun 08, 2005 4:57 am
#19


Kaylais wrote:
Dizzy reduces the enemy Defense and Accuracy....nothing more. No damage reduction.

This is quite clearly described in the Skills screen (Ctrl+S). Have a look at the TK 0010 box for details.




the damage calculation is based (beside CL) on accuracy vs. defenses. so if u reduce the attackers accuracy u reduce the damage. if u reduce the defenders defenses u increase the damage.

i use this with my pistoleer specials - warning shot reduces defenses by 80 - this will result in an inreased damage of around 10% on CL80 opponents, stun/dizzy/blind reduces accuracy which results in a decreased damage output.

btw thats the reason why the damage goes down when u use CoB (defense +500).

Message Edited by c-mot on 06-08-2005 01:58 PM





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Kaylais
Wed Jun 08, 2005 8:18 am
#20



c-mot wrote:

Kaylais wrote:
Dizzy reduces the enemy Defense and Accuracy....nothing more. No damage reduction.

This is quite clearly described in the Skills screen (Ctrl+S). Have a look at the TK 0010 box for details.




the damage calculation is based (beside CL) on accuracy vs. defenses. so if u reduce the attackers accuracy u reduce the damage. if u reduce the defenders defenses u increase the damage.

i use this with my pistoleer specials - warning shot reduces defenses by 80 - this will result in an inreased damage of around 10% on CL80 opponents, stun/dizzy/blind reduces accuracy which results in a decreased damage output.

btw thats the reason why the damage goes down when u use CoB (defense +500).

Message Edited by c-mot on 06-08-2005 01:58 PM





Well of course if you reduce the attackers accuracy you reduce the damage, but you can't possible assign a percentage to that.

Let me rephrase then.....Dizzy does not directly cause a reduction in damage. By lowering the enemies accuracy, you may recieve less hits and thus less damage...although this will be random.



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SettingSun
Wed Jun 08, 2005 2:38 pm
#21

If that is how it works, then does it do anything when CoB is on? Is the small amount off -acc done by dizzy going to effect the much greater +def from CoB? It seems to be unlikely which means dizzy is useless to us when CoB is up.
Kyeithn
Thu Jun 09, 2005 3:58 pm
#22

Dizzy DISimproves the MOB


CoB improves the TK


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