Teras Kasi Archive
Thread: Holy Grappling Hook Batman!
i think melee professions should be given a weapon similar to batman's grappling hook(hence this post's title). it would be a thrown weapon that would tangle up an opponent preventing them from running away. (this is how u keep the positive aspect to kd/dizzy in). but it wouldnt prevent them from fighting back. (this eliminates the negative aspect of kd/dizzy). im sure this weapon could be snuck in to the tka skill tree somewhere. the higher up in the tree u go the better the grappling hook is: tier 1 entanglement lasts 15 seconds, tier 2 25 seconds etc.
again this is just an opinion and an idea but i think a good one because it solves what i see as an imbalance without the need for nerfing.
Ditolus wrote:
I'm sure there's a number of tkm's who would disagree with me. I personally feel the kd/dizzy combo is unfair. Of course the one great thing about it is it keeps ranged opponents from running away and prevents kiting. but the thing i dont like about it, is once the opponent is knocked down and dizzied they arent able to fight back. this is where i feel the unfairness lies. Now here's my idea:
Mmm - Unfair? In real life, if you get knocked down.. How well do YOU fight? Or shoot? Excuse me if this sounds akin to a flame -But when I get knocked down, I get up before I can continue to do whatever it was I was doing before.. And the ONLY people I have seen that call Dizzy/KD unfair are in fact those Ranged characters who lost due to it - Simply because they couldn't Kite.
i think melee professions should be given a weapon similar to batman's grappling hook(hence this post's title). it would be a thrown weapon that would tangle up an opponent preventing them from running away. (this is how u keep the positive aspect to kd/dizzy in). but it wouldnt prevent them from fighting back. (this eliminates the negative aspect of kd/dizzy). im sure this weapon could be snuck in to the tka skill tree somewhere. the higher up in the tree u go the better the grappling hook is: tier 1 entanglement lasts 15 seconds, tier 2 25 seconds etc.
And again... taking real life into consideration, humans and animals alike, once snared.. they do NOT fight, they attempt to get free. This just smacks of "I want to be able to be Superman, and be able to do my damage no matter what." What you call a negative, I do not.. If things were equal, TKM would have higher level firepower to offset the loss of Dizzy/KD - And just imagine what a TKM with a set of VKs that did 1000 max damage would be like. Or better, imagine if we had weapons with high bleed rates, AP2, heat, acid, blast damage.. Point is, we don't have those. We are limited to a set of VKs with a lower set of damage. To offset this, we get a Dizzy/KD combo. The easiest way to avoid us using it on you - stay at range.
again this is just an opinion and an idea but i think a good one because it solves what i see as an imbalance without the need for nerfing.
I notice you don't state your profession.. Are you a TKM? Or are you a ranged type character? If I go by what I read, I'd have to say you were Master Rifleman - Because they are who I constantly see in game shouting NO FAIR when they get knocked on their butt.
TravonLepen wrote:
if the just give us batman's utility belt..........
Yes!
I have to say I don't much like this idea. I mean, it's good that you're having ideas and presenting them. I just don't see much of a reason for this.
I understand the initial concept, and I even agree to a point, but the method you suggest to fix it just doesn't fit. Instead of looking to add something like this why not just change the way a KD works? It takes a moment to recover, so after an opponent is KD'd they are "stunned" for a short duration. While stunned they can still retaliate, but cannot run away until they "regain their composure."
To everyone else:
Remember that the purpose of the forums is to discuss ideas. Try to look past the aspects that seem outlandish (point them out mind you) and try to help develop the idea into something that is feasible
Phaelyn wrote:
Ditolus wrote:
I'm sure there's a number of tkm's who would disagree with me. I personally feel the kd/dizzy combo is unfair. Of course the one great thing about it is it keeps ranged opponents from running away and prevents kiting. but the thing i dont like about it, is once the opponent is knocked down and dizzied they arent able to fight back. this is where i feel the unfairness lies. Now here's my idea:
Mmm - Unfair? In real life, if you get knocked down.. How well do YOU fight? Or shoot? Excuse me if this sounds akin to a flame -But when I get knocked down, I get up before I can continue to do whatever it was I was doing before.. And the ONLY people I have seen that call Dizzy/KD unfair are in fact those Ranged characters who lost due to it - Simply because they couldn't Kite.
i think melee professions should be given a weapon similar to batman's grappling hook(hence this post's title). it would be a thrown weapon that would tangle up an opponent preventing them from running away. (this is how u keep the positive aspect to kd/dizzy in). but it wouldnt prevent them from fighting back. (this eliminates the negative aspect of kd/dizzy). im sure this weapon could be snuck in to the tka skill tree somewhere. the higher up in the tree u go the better the grappling hook is: tier 1 entanglement lasts 15 seconds, tier 2 25 seconds etc.
And again... taking real life into consideration, humans and animals alike, once snared.. they do NOT fight, they attempt to get free. This just smacks of "I want to be able to be Superman, and be able to do my damage no matter what." What you call a negative, I do not.. If things were equal, TKM would have higher level firepower to offset the loss of Dizzy/KD - And just imagine what a TKM with a set of VKs that did 1000 max damage would be like. Or better, imagine if we had weapons with high bleed rates, AP2, heat, acid, blast damage.. Point is, we don't have those. We are limited to a set of VKs with a lower set of damage. To offset this, we get a Dizzy/KD combo. The easiest way to avoid us using it on you - stay at range.
again this is just an opinion and an idea but i think a good one because it solves what i see as an imbalance without the need for nerfing.
I notice you don't state your profession.. Are you a TKM? Or are you a ranged type character? If I go by what I read, I'd have to say you were Master Rifleman - Because they are who I constantly see in game shouting NO FAIR when they get knocked on their butt.
In real life I can shoot you in the head with just one shot from a mile away and you won't have a chance to KD/dizzy me.
CrashNgoBoom wrote:
In real life I can shoot you in the head with just one shot from a mile away and you won't have a chance to KD/dizzy me.