Teras Kasi Archive

Thread: Holy Grappling Hook Batman!

Phaelyn
Wed Jan 12, 2005 2:23 pm
#14






Kill-A-Lot wrote:

swg is NOT real life Phaelyn






You're correct, it isn't. However, many of the in game actions ARE based on real life physics. This being the case, certain things hold true.. If so dizzy you can't stand and get knocked down.. you shouldn't be able to fight. Just as I've stated above, there should also be a long range addition to a profession to allow for snipering - Commando make the most sense.


Guess I'm saying that just because it's a game, and certain things HAVE to be stretched (Meaning : We can take on Rancors, Grauls, etc by ourselves), does NOT mean that everything has to be fantasy.



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Phaelyn
Wed Jan 12, 2005 2:35 pm
#15






Ditolus wrote:

as serveral people already stated in this thread, this is not real life it's a game. so u can't always use "real life" to argue feasability and/or immersion. Hey ryutek thanks for replying. it does seem like we agree on this in part. and ur idea and my idea seem to have the same end result. i just though my idea might be fun cuz it adds a new weapon to tka and makes combat a little more immersive. lastly i only entitled the thread (holy grappling hook) to maybe get people to read it not to seem nonserious.

p.s. to the person who wanted to know my profession im a commando/smuggler.




Doin't misunderstand - It was not my intention to take your idea any less seriously than any other. Thing is, 90% of the time people suggest something about Combat, it's usually geared towards those who PvP, to make the PvP experience more immersive. What about people who DON'T PvP, but make their way in game through PvE alone? By taking away a certain portion of ANY combat profession (or modifying), you enrich the one at the detriment of the other. Yes, PvP will be more balanced at that point, but you'll make it that much more difficult for the players during PvE.


All I ask is that people look at BOTH aspects of the combat arena. PvP is fun, yes - but so is PvE.


And Commando/Smuggler - I salute you.. Look above for my proposed addition to Commando - Something *I* think is sorely missing.



Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
ReelaK
Wed Jan 12, 2005 2:42 pm
#16



lostgunman wrote:
Yep, and the forum trolls and smacktards come out of the woodwork!
Geez, it's all ideas...
Sorry, but this one I didn't like either. Knockdown has ALWAYS been a specialty of martial arts...and if it's going to be available...it's definitely the TKs that should have it.
A natural progression from KD1 to KD2 should actually be a longer KD and a little more damage...the dizzy effect was SWGs natural add-on to fix this...I just think they need to redo it with a 3 sec KD effect for KD1 and a 6 sec effect for KD2...
AND NO FREEKING LASER EYES! hehehe I want Fireballs from my eyes, and Lightning bolts from my arse!






FREEEEEEEEDOOOMMMMM....oh, sorry, I burpped a Wallace.



Reela k'Dor
Let Honor Guide and Protect You
CrashNgoBoom
Wed Jan 12, 2005 6:09 pm
#17






Phaelyn wrote:





CrashNgoBoom wrote:


In real life I can shoot you in the head with just one shot from a mile away and you won't have a chance to KD/dizzy me.





While I agree with the concept IE; being able to shoot someone from a long distance, I do believe a mile is a bit extreme.. Physics alone tell you bullets move at the speed of sound, not light - and at a mile distance, when combined with gravity, curvature of the earth (minimal at this range, but still a factor) and movement of the target, a mile is quite unlikely, unless you've used 50mm guns on a battleship


However, I agree - We SHOULD have a profession that CAN do long distance damage akin to a Sniper. Possibly in the 128m range.. Powerful, but not instant death, otherwise you'd need to give ALL professions an Instant Death attack..






There are rifles out there that can reach 1 mile. Maybe not a headshot with it, but they can reach out and touch someone. But Picking off a targets head with a sniper rifle and a long distance is nowhere near impossible. But this isn't real life so I'm just going to leave it at that.



!BLOODGAZE~BLACKHORN!
O OSS [Feb24,2004-Nov26,2005] OSS O

"Evil will always triumph over good, because good....is dumb"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-Dark Helmet
Novock
Wed Jan 12, 2005 7:56 pm
#18






CrashNgoBoom wrote:





Phaelyn wrote:





CrashNgoBoom wrote:


In real life I can shoot you in the head with just one shot from a mile away and you won't have a chance to KD/dizzy me.





While I agree with the concept IE; being able to shoot someone from a long distance, I do believe a mile is a bit extreme.. Physics alone tell you bullets move at the speed of sound, not light - and at a mile distance, when combined with gravity, curvature of the earth (minimal at this range, but still a factor) and movement of the target, a mile is quite unlikely, unless you've used 50mm guns on a battleship


However, I agree - We SHOULD have a profession that CAN do long distance damage akin to a Sniper. Possibly in the 128m range.. Powerful, but not instant death, otherwise you'd need to give ALL professions an Instant Death attack..






There are rifles out there that can reach 1 mile. Maybe not a headshot with it, but they can reach out and touch someone. But Picking off a targets head with a sniper rifle and a long distance is nowhere near impossible. But this isn't real life so I'm just going to leave it at that.




Now this is an exciting conversation a bullet speed lengthand target and curviture of the earth...... I don't know what the velocity of a laser beam since this is starwars we're not talking about bullets? To what effect does gravity pull on light? Besides are we talking about Naboo or Lok or Endor being they are all planets of different size it would go to say gravity on all the planets would not neccessarily be the same... oh and what about endor... hehe.


Then we are back to the realization this is a game. The original idea seems out of place. If anyone is going to have a grpling hook seems it would be Bounty Hunters but that aside the idea was creative nonetheless.


TKA is an awesome proffession been it several times. I personally believe it doesn't give enough immersion not enough content is what it truly lacks. Its power/defence and specialities are nice. I don't think its overpowered but it has nice advantages, unique abilities and certainly limitations keeping an overall blanced proffession. What TKA needs I believe is what so many proffession need... content. TKA robes possibly an enclave. Maybe TKA tournaments my undertsanding (I know its EU so shoot me) that TK artists love to comptete in tournaments. Why not bring it into the game. Still can't figure out why they don't add a stinking Dojo to the game. Let it count 2 lots be a cert at Master like Hospitals are to docs/cm.


Anywho this is always an interesting forum to check back into. Take care in the be well as we continue to wait for word on the CURB.





Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

Phaelyn
Wed Jan 12, 2005 8:41 pm
#19






Novock wrote:

Now this is an exciting conversation a bullet speed lengthand target and curviture of the earth...... I don't know what the velocity of a laser beam since this is starwars we're not talking about bullets? To what effect does gravity pull on light? Besides are we talking about Naboo or Lok or Endor being they are all planets of different size it would go to say gravity on all the planets would not neccessarily be the same... oh and what about endor... hehe.


Ah, finally someone gets my point.. When using the context of real life physics (which are mimicked in game, if not portrayed 100%), bullets obviously suffer. Not wanting to argue fantasy, Let's just assume that a micro computer ina long range lazer would make the changes needed to a shot, and allow for a long distance shot After all, *I* did state that we needed such a long distance ability already.


Then we are back to the realization this is a game. The original idea seems out of place. If anyone is going to have a grpling hook seems it would be Bounty Hunters but that aside the idea was creative nonetheless.


TKA is an awesome proffession been it several times. I personally believe it doesn't give enough immersion not enough content is what it truly lacks. Its power/defence and specialities are nice. I don't think its overpowered but it has nice advantages, unique abilities and certainly limitations keeping an overall blanced proffession. What TKA needs I believe is what so many proffession need... content. TKA robes possibly an enclave. Maybe TKA tournaments my undertsanding (I know its EU so shoot me) that TK artists love to comptete in tournaments. Why not bring it into the game. Still can't figure out why they don't add a stinking Dojo to the game. Let it count 2 lots be a cert at Master like Hospitals are to docs/cm.


Great ideas - Also fits well into the Mythos as defined in other threads.


Anywho this is always an interesting forum to check back into. Take care in the be well as we continue to wait for word on the CURB.











Phael'yn Maxlord
- I support Common Sense - Too bad it's in short supply.

Quote that sums up the current, flawed direction of SWG:
"No, I do everything solo and I see no reason why I should need anyone else"

A way to bring Combatant and Crafter together.
Ditolus
Thu Jan 13, 2005 1:26 am
#20



Phaelyn wrote:


Ditolus wrote:
I'm sure there's a number of tkm's who would disagree with me. I personally feel the kd/dizzy combo is unfair. Of course the one great thing about it is it keeps ranged opponents from running away and prevents kiting. but the thing i dont like about it, is once the opponent is knocked down and dizzied they arent able to fight back. this is where i feel the unfairness lies. Now here's my idea:

Mmm - Unfair? In real life, if you get knocked down.. How well do YOU fight? Or shoot? Excuse me if this sounds akin to a flame -But when I get knocked down, I get up before I can continue to do whatever it was I was doing before.. And the ONLY people I have seen that call Dizzy/KD unfair are in fact those Ranged characters who lost due to it - Simply because they couldn't Kite.

i think melee professions should be given a weapon similar to batman's grappling hook(hence this post's title). it would be a thrown weapon that would tangle up an opponent preventing them from running away. (this is how u keep the positive aspect to kd/dizzy in). but it wouldnt prevent them from fighting back. (this eliminates the negative aspect of kd/dizzy). im sure this weapon could be snuck in to the tka skill tree somewhere. the higher up in the tree u go the better the grappling hook is: tier 1 entanglement lasts 15 seconds, tier 2 25 seconds etc.

And again... taking real life into consideration, humans and animals alike, once snared.. they do NOT fight, they attempt to get free. This just smacks of "I want to be able to be Superman, and be able to do my damage no matter what." What you call a negative, I do not.. If things were equal, TKM would have higher level firepower to offset the loss of Dizzy/KD - And just imagine what a TKM with a set of VKs that did 1000 max damage would be like. Or better, imagine if we had weapons with high bleed rates, AP2, heat, acid, blast damage.. Point is, we don't have those. We are limited to a set of VKs with a lower set of damage. To offset this, we get a Dizzy/KD combo. The easiest way to avoid us using it on you - stay at range.


again this is just an opinion and an idea but i think a good one because it solves what i see as an imbalance without the need for nerfing.

I notice you don't state your profession.. Are you a TKM? Or are you a ranged type character? If I go by what I read, I'd have to say you were Master Rifleman - Because they are who I constantly see in game shouting NO FAIR when they get knocked on their butt.








as serveral people already stated in this thread, this is not real life it's a game. so u can't always use "real life" to argue feasability and/or immersion. Hey ryutek thanks for replying. it does seem like we agree on this in part. and ur idea and my idea seem to have the same end result. i just though my idea might be fun cuz it adds a new weapon to tka and makes combat a little more immersive. lastly i only entitled the thread (holy grappling hook) to maybe get people to read it not to seem nonserious.

p.s. to the person who wanted to know my profession im a commando/smuggler.
Oradei
Thu Jan 13, 2005 5:14 am
#21

i'd like wonder womans smothering devices just for a hour or so



........................lOradeil
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TwilekKilla
Thu Jan 13, 2005 12:51 pm
#22

Ok, to answer the physics questions

Yes, light is affected by gravity. But, due to the speed of light, 300,000,000meters/second, or about 186,411MPH, so the pull is hardly noticably on earth. I would calculate the fall, but I don't feel like pulling out the Relativity formula, but I predict, about none.

As for a bullet, say the average speed is 1/2 the speed of light, it'll fall about 100 meters or so.



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lostgunman
Fri Jan 14, 2005 1:03 am
#23

This is going WAY off topic here...


He was talking about Replacing Dizzy/KD with a grappling hook entanglement weapon. Not about relative velocity/drop of firearms.


Stick to the topic please.


I think the "grappling hook" isn't a BAD idea, just not a good one for this game. Dizzy/KD still fits the SWG universe better. Taking away from PvP also adversely affects PvE also.


I would like to wait until after the Combat Revamp before making this kind of change. Fixing the flawed/nonfunctional stuff seems like a better use of resources...instead of making a new weapon with special qualities.




Bratak
.......:::: Proud member of Oasis ::::.......
.......:::: Soldier in the Imperial Army ::::.......
| Teras Kasi Master | Little bit o' Pikeman | Hunter |

It's all fun and games until someone loses an eye, then it's just fun.
sexwax
Sat Jan 15, 2005 6:41 am
#24

Oh my god. How did I let this one slip through without an 'insightful' rebuttal from me? I love this "this is where i feel the unfairness lies." Who said fighting is fair? Have you never had sand thrown on you in the sandbox as a kid? Did you never get caught with the school bullies girlfriend in junior high? Fighting is NOT fair. That is why it is fighting. Take away knock down (the act of a unarmed fighter, read martial artist, boxer, someone on the street, hitting you with their hands and knocking you down) and then give up your insane shooting someone from far away and hurting them. I mean bullets/blaster bolts are so unfair. And rifleman shooting someone from hidden cover over vast distances? That is just wrong on so many levels. /rolleyes



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