Teras Kasi Archive
Thread: Reading posts... why are there so many TKA?
Well, TK do have some unique moves, such as the ability to heal wounds, poisons and diseases. TK also has the ability to get you up from being incapped by pressing a button. It also is probably the best profession to take on a Jedi (for all the 3000 BH, TKMs). But then again- melee does dominate in this game, especially when it comes to Jedi.
62% immediate reduction of all damage
mitigation 3 for all melee
intim2's to cut incoming damage to 50%... stacked on the previous advantages
add the offense (limited, but not to be trifled with), support (meditation is a huge skill line), and state-effects. I'd say that somewhere along the line, the TKA profession was endowed with tanking skills. anything else is gravy.
Because it's the perfect profession for solo.
You can take huge damage as long as they are not ranged.
You can do ok damage.
And you don't have spent an hour looking for a doc, and beg him to heal your wounds and disease.
Your VK is a good damage dealer.
I usually recommand 2 set of VK :
1 with high damage (min damage is the most important here)
1 with low ham cost (as low as possible).
Unbuffed, ham cost is a problem for a TKA, like any other profession.
Unbuffed, ham cost is a problem for a TKA, like any other profession.
No its not
Aperaiser wrote:
Unbuffed, ham cost is a problem for a TKA, like any other profession.
No its notjust take your knuckler off, KD and run for your life!
Lol, it's true for other profession too you know.
An unbuffed swordsman will have trouble with a powerhammer ham cost.
But he'll be fine with a 2h sword or a 2h axe.
Message Edited by Gavvot on 08-12-2004 02:43 PM
BloodMonk wrote:cuz TKM is one of the only workings profs?sly
Pretty much sums it up.
TKA, like Doctor, is an almost fully working profession in need of a few tweaks and feature additions. Most other professions have all kinds of broken specials, ham costs, etc.
Plus it's just fun
Doc is for me the most broken profession in the game and is breaking all the others with it.
But that's not the subject.
But it's true that TKA is fun. Other prof are too.
MagusZDark wrote:
Well, TK do have some unique moves, such as the ability to heal wounds, poisons and diseases. TK also has the ability to get you up from being incapped by pressing a button. It also is probably the best profession to take on a Jedi (for all the 3000 BH, TKMs). But then again- melee does dominate in this game, especially when it comes to Jedi.
This guy summed up why everyone likes TKA. First of all, the damage and defenses are good. Secondly, TKA complements nearly every profession very well (defensive acuity works wonders with dodge/counterattack/block - do tk4004/master fencer/pistoleer1040 and let someone TRY to hit you without dodging lol). Lastly, with all the above factors, TKA has the meditation line, which seals the deal. It gives the player a very high soloing capaility since you can heal wounds/diseases/poisons and if you get in trouble (incapped) you can save yourself.
In addition to all that, TKM is the second best versus Jedi. I would have to say that a speed-capped swordsman with a 1000 dmg powerhammer can wrip through a jedi in a few seconds (i have witnessed this 1st hand). Next to speed capped swordsman, tkm is a jedi killer if you know what your doing. MagusZDark, melee DOES dominate jedi... their ranged blocking is wwaaaaayyyy to high right now. This is the reason why you see so many tkm/bh's.